Patents by Inventor Richard A. Ditton
Richard A. Ditton has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10223864Abstract: An electronic gaming machine and method for detecting player emotion and generating sensory output. The machine and method featuring a processor, control circuitry and instructions stored on a computer readable medium. The instructions being executable by the processor to execute a game program and having stored data associating a player condition with a predetermined sensory output. During play of the game, the processor registering information regarding a detected condition, comparing the information to the stored data and implementing the sensory output where the information is associated with the predetermined sensory output.Type: GrantFiled: April 9, 2014Date of Patent: March 5, 2019Assignee: INCREDIBLE TECHNOLOGIES, INC.Inventor: Richard A. Ditton
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Patent number: 10186104Abstract: A system and method for synchronizing indicators of electronic gaming machines. The system providing a plurality of electronic gaming machines each having a control array and at least one electronic display operatively connected thereto, at least one lighting device operatively connected to the plurality of gaming machines and control circuitry, including a programmable processor, operatively connected to the lighting device. The lighting device having elements to present synchronized lighting effects at the plurality of gaming machines, the synchronized lighting effects including an attract mode and an emotive mode. The system registering a condition on at least one gaming machine and electrically transmitting a signal to the lighting device. The lighting device initiating a predetermined lighting effect at the plurality of machines in response to the registered condition.Type: GrantFiled: June 20, 2017Date of Patent: January 22, 2019Assignee: INCREDIBLE TECHNOLOGIES, INC.Inventors: Daniel J. Schrementi, Richard Ditton, Scott J. Schoenberg, Daniel John Whelan
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Patent number: 10096200Abstract: An electronic gaming machine has a virtual reel with a plurality of predetermined fixed game elements. Each gaming element of the plurality of gaming elements is displayable in a visual viewing position when in an in-play orientation. When in the in-play orientation each game element has a depiction, when in said visual viewing position, which differs from another depiction of that same game element when that same game element is displayed in the in-play orientation in said visual viewing position. Virtual flaps provide for the differing depictions.Type: GrantFiled: December 17, 2015Date of Patent: October 9, 2018Assignee: INCREDIBLE TECHNOLOGIES, INC.Inventor: Richard Ditton
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Publication number: 20170287261Abstract: A system and method for synchronizing indicators of electronic gaming machines. The system providing a plurality of electronic gaming machines each having a control array and at least one electronic display operatively connected thereto, at least one lighting device operatively connected to the plurality of gaming machines and control circuitry, including a programmable processor, operatively connected to the lighting device. The lighting device having elements to present synchronized lighting effects at the plurality of gaming machines, the synchronized lighting effects including an attract mode and an emotive mode. The system registering a condition on at least one gaming machine and electrically transmitting a signal to the lighting device. The lighting device initiating a predetermined lighting effect at the plurality of machines in response to the registered condition.Type: ApplicationFiled: June 20, 2017Publication date: October 5, 2017Inventors: Daniel J. Schrementi, Richard Ditton, Scott J. Schoenberg, Daniel John Whelan
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Patent number: 9710997Abstract: A system and method for synchronizing indicators of electronic gaming machines. The system providing a plurality of electronic gaming machines each having a control array and at least one electronic display operatively connected thereto, at least one lighting device operatively connected to the plurality of gaming machines and control circuitry, including a programmable processor, operatively connected to the lighting device. The lighting device having elements to present synchronized lighting effects at the plurality of gaming machines, the synchronized lighting effects including an attract mode and an emotive mode. The system registering a condition on at least one gaming machine and electrically transmitting a signal to the lighting device. The lighting device initiating a predetermined lighting effect at the plurality of machines in response to the registered condition.Type: GrantFiled: April 14, 2014Date of Patent: July 18, 2017Assignee: INCREDIBLE TECHNOLOGIES, INC.Inventors: Daniel J. Schrementi, Richard Ditton, Scott J. Schoenberg, Daniel John Whelan
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Publication number: 20160180639Abstract: An electronic gaming machine has a virtual reel with a plurality of predetermined fixed game elements. Each gaming element of the plurality of gaming elements is displayable in a visual viewing position when in an in-play orientation. When in the in-play orientation each game element has a depiction, when in said visual viewing position, which differs from another depiction of that same game element when that same game element is displayed in the in-play orientation in said visual viewing position. Virtual flaps provide for the differing depictions.Type: ApplicationFiled: December 17, 2015Publication date: June 23, 2016Inventor: Richard Ditton
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Publication number: 20140309029Abstract: A system and method for synchronizing indicators of electronic gaming machines. The system providing a plurality of electronic gaming machines each having a control array and at least one electronic display operatively connected thereto, at least one lighting device operatively connected to the plurality of gaming machines and control circuitry, including a programmable processor, operatively connected to the lighting device. The lighting device having elements to present synchronized lighting effects at the plurality of gaming machines, the synchronized lighting effects including an attract mode and an emotive mode. The system registering a condition on at least one gaming machine and electrically transmitting a signal to the lighting device. The lighting device initiating a predetermined lighting effect at the plurality of machines in response to the registered condition.Type: ApplicationFiled: April 14, 2014Publication date: October 16, 2014Inventors: Daniel J. Schrementi, Richard Ditton, Scott J. Schoenberg, Daniel John Whelan
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Publication number: 20140302927Abstract: An electronic gaming machine and method for detecting player emotion and generating sensory output. The machine and method featuring a processor, control circuitry and instructions stored on a computer readable medium. The instructions being executable by the processor to execute a game program and having stored data associating a player condition with a predetermined sensory output. During play of the game, the processor registering information regarding a detected condition, comparing the information to the stored data and implementing the sensory output where the information is associated with the predetermined sensory output.Type: ApplicationFiled: April 9, 2014Publication date: October 9, 2014Inventor: Richard A. Ditton
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Patent number: 8523651Abstract: A gaming system and method that analyzes and evaluates a player's play input in accordance with a statistically optimal play and generates an acknowledgement where the play input is consistent with an optimum play in response to a particular game condition. The gaming system features at least one display device, at least one player input device, at least one programmable processor coupled to the display device and at least one storage unit coupled to the processor. The storage unit stores a plurality of instructions executable by the programmable processor for performing the method.Type: GrantFiled: March 6, 2012Date of Patent: September 3, 2013Assignee: Incredible Technologies, Inc.Inventors: Richard A. Ditton, Elaine A. Hodgson
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Publication number: 20120238339Abstract: A gaming system and method that analyzes and evaluates a player's play input in accordance with a statistically optimal play and generates an acknowledgement where the play input is consistent with an optimum play in response to a particular game condition. The gaming system features at least one display device, at least one player input device, at least one programmable processor coupled to the display device and at least one storage unit coupled to the processor. The storage unit stores a plurality of instructions executable by the programmable processor for performing the method.Type: ApplicationFiled: March 6, 2012Publication date: September 20, 2012Inventors: Richard A. Ditton, Elaine A. Hodgson
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Publication number: 20100240437Abstract: A method for constructing paytables for gambling games is disclosed. Specifically, a method of defining a universe of possible outcomes, populating a sub-universe of winning outcomes, and efficiently populating the remainder of the universe with non-winning outcomes based on the desired behavior of the game is described. A means of further enhancing the creation of the sub-universe of winning outcomes to control volatility is also disclosed. Further, a means of controlling the sub-universe of non-winning outcomes to avoid non-desirable patterns of loss, including but not limited to “anti-lure” controls, is disclosed. A gambling machine utilizing the paytables constructed by the method is also disclosed.Type: ApplicationFiled: February 19, 2010Publication date: September 23, 2010Applicant: Incredible TechnologiesInventors: Richard Ditton, Lawrence Hodgson, Leif Marwede, Len Smikun
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Publication number: 20100124959Abstract: A method for indicating the relative odds of winning a gambling game is disclosed. Specifically, a gambling game with an initial configuration and a final configuration, in which the player may chose an action or actions to perform upon the initial configuration which influence the final configuration, displays an indicator when the player has chosen the best possible action or actions to perform upon the initial configuration. A refinement of such gambling games wherein the indicator is not displayed until after the player has committed to their choice of actions, so as to educate and entertain the player without assisting them in the instant choice, is also disclosed. An alternate version wherein an indicator which indicates that the player's choice was not the best play is also described.Type: ApplicationFiled: November 11, 2009Publication date: May 20, 2010Applicant: Incredible TechnologiesInventors: Randy Demsetz, Richard Ditton, Lawrence Hodgson, Leif Marwede
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Publication number: 20100075762Abstract: A segmented memory control system is disclosed. Specifically, multiple memory locations, including removable memory locations, are part of a gaming device. The memory locations are prioritized and data, including new data on removable memory units, with a higher priority is used by the gaming device at run time.Type: ApplicationFiled: September 16, 2009Publication date: March 25, 2010Applicant: Incredible TechnologiesInventors: Demetrius Comes, Tony DeFeo, Richard A. Ditton, Lawrence Hodgson, Leif Marwede
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Publication number: 20100041461Abstract: A method for indicating the volatility of a gambling game is disclosed. Specifically, a symbol or symbols are chosen to consistently represent a particular level or subrange of volatilities, and the symbol or symbols are used to specify the volatility or range of volatilities of any given gambling game and to allow the rough comparison of differing levels of volatility between similar gambling devices or different types of gambling games. Gambling games which allow the player themselves to select the volatility of the gambling game as they play are also disclosed.Type: ApplicationFiled: August 5, 2009Publication date: February 18, 2010Applicant: Incredible TechnologiesInventors: Randy Demsetz, Richard Ditton, Laurence Hodgson, Leif Marwede
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Publication number: 20090156286Abstract: The invention provides a method of determining symbols or numbers in a casino game that have not been randomly drawn over a determined period of time. The symbols or numbers that have not been randomly drawn, selected, or dealt (ready numbers) may be displayed on a display interface for a player to review. A player may select the as many as all of the ready numbers or select as few as none of the ready numbers for use in the next gaming event.Type: ApplicationFiled: December 12, 2007Publication date: June 18, 2009Applicant: Incredible TechnologiesInventors: Richard A. Ditton, Leif P. Marwede
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Patent number: 4530499Abstract: A method and apparatus for a video game in which a player controllable video player image positions video dominos at predetermined positions along a continuous line while one or more machine controlled video intruder images attempt to interfere. Manual player controls move the player image to place the domino images and to protect against interference by the intruder images which could result in a chain reaction of falling dominos. The player manually selects either a place mode allowing the player image to place additional dominos or a protect mode for protecting itself or the dominos from an intruder. In an alternative embodiment, the player image also knocks over dominos while in the place mode. Duration of play is timed by a machine controlled image proceeding in a peripheral path to knock over the initial domino. Difficulty is increased by the complexity of the domino pattern, the timed duration, and the intruder images.Type: GrantFiled: September 30, 1982Date of Patent: July 23, 1985Assignee: Marvin Glass & AssociatesInventors: Jeffrey D. Breslow, Howard J. Morrison, Richard A. Ditton, Steven M. Meyer, Robert S. Morrison
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Patent number: 4508353Abstract: A game includes the player's successive selection of matching images within a short time interval initiated by the first selection. Failure to select the proper matching image within the interval results in a mixing of the images. In an electronic video game version of the target shooting type a plurality of sets of matching targets are initially displayed. Each target has mating components. If the targets hit within the time interval do not match, components of each of the hit targets are exchanged to form a mixed target. The successively hit matched targets are removed but are replaced by another form of targets after the first rack. All of the prior form targets must be removed before the succeeding form can be removed from the screen. In still later racks, the initially displayed targets include ones with mixed components to increase the challenge. The player controls the movement of a shooter among the targets and directs the firing of projectiles at the targets.Type: GrantFiled: December 22, 1982Date of Patent: April 2, 1985Assignee: Marvin Glass & AssociatesInventors: Steven M. Meyer, Wayne A. Kuna, Robert S. Morrison, Howard J. Morrison, Richard A. Ditton, Elaine A. Ditton
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Patent number: D866666Type: GrantFiled: August 7, 2017Date of Patent: November 12, 2019Assignee: INCREDIBLE TECHNOLOGIES, INCInventors: Richard A Ditton, Larry Hodgson, Omar Torres, Bryan McVey, George Biggs, Matthew Randazzo
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Patent number: D866668Type: GrantFiled: May 11, 2018Date of Patent: November 12, 2019Assignee: INCREDIBLE TECHNOLOGIES, INC.Inventors: Richard A Ditton, Larry Hodgson, Omar Torres, Bryan McVey, George Biggs