Patents by Inventor Rick L. Moncrief
Rick L. Moncrief has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20150187224Abstract: A system for driver assessment and training comprising a simulator which can be operated by a driver or pilot under test or in training, the simulator displaying scenarios the driver or pilot must drive through or fly through. The inputs of the driver or pilot in reaction to the displayed scenario are fed to a free body model which calculates the resulting movement of the simulated vehicle in the displayed world. Scoring can be by analysis of calculated Fonda curves comparing the driver performance to performances by one or more normative drivers plotted by standard deviation from norm on the vertical axis and sample point on the horizontal axis. Simulator sickness can be mitigated by calculation and display of a mitigation object which partially obscures the virtual scene being displayed. Signature curves give the driver or pilots' performance at a glance.Type: ApplicationFiled: October 14, 2014Publication date: July 2, 2015Applicant: MBFARR, LLCInventors: RICK L. MONCRIEF, Max Larkin Behensky, Tomas G. Harkins, Brad Allen Fuller
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Publication number: 20150104757Abstract: A system for driver assessment and training comprising a simulator which can be operated by a driver or pilot under test or in training, the simulator displaying scenarios the driver or pilot must drive through or fly through. The inputs of the driver or pilot in reaction to the displayed scenario are fed to a free body model which calculates the resulting movement of the simulated vehicle in the displayed world. Scoring can be by analysis of calculated Fonda curves comparing the driver performance to performances by one or more normative drivers plotted by standard deviation from norm on the vertical axis and sample point on the horizontal axis. Simulator sickness can be mitigated by calculation and display of a mitigation object which partially obscures the virtual scene being displayed. Signature curves give the driver or pilots' performance at a glance.Type: ApplicationFiled: October 14, 2014Publication date: April 16, 2015Applicant: MBFARR, LLCInventors: RICK L. MONCRIEF, Max Larkin Behensky, Tomas G. Harkins, Brad Allen Fuller
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Patent number: 6131500Abstract: This disclosure is directed to novel systems and methods for producing motion in response to a drive signal where the motion has a smooth translational reversal. The system accepts a command position signal and compares the command position signal to the actual position of a linear actuator to develop a position error that is then conditioned to produce a pair of valve drive signals that command series connected proportional valves that supply the linear actuator from a common connection of the valves with fluid flow and pressure to adjust the position of the linear actuator so as to reduce the position error by imparting motion to the linear actuator, thus imparting motion to a load. The conditioning of the valve drive signals includes the processing of the position error and the application of a quiescent drive signal to develop or nearly develop a quiescent fluid flow through the series connected valves. The quiescent drive signal can be automatically or manually developed.Type: GrantFiled: December 5, 1997Date of Patent: October 17, 2000Inventor: Rick L. Moncrief
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Patent number: 5577913Abstract: A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software to display a previous route through an environment simultaneously with a present route through the environment. The user then incrementally and recursively maximizes parameters associated with vehicle operation skill. In addition, a present user may compete with one or more previous users by having previously recorded routes played back on the video display simultaneously with the route of the present user. The driver training system may be embodied as an arcade game.Type: GrantFiled: October 7, 1994Date of Patent: November 26, 1996Assignee: Atari Games CorporationInventors: Rick L. Moncrief, Stephanie J. Mott, Max L. Behensky, Jed Margolin
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Patent number: 5354202Abstract: A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software to display a previous route through an environment simultaneously with a present route through the environment. The user then incrementally and recursively maximizes parameters associated with vehicle operation skill. In addition, a present user may compete with one or more previous users by having previously recorded routes played back on the video display simultaneously with the route of the present user. The driver training system may be embodied as an arcade game.Type: GrantFiled: June 18, 1993Date of Patent: October 11, 1994Assignee: Atari Games CorporationInventors: Rick L. Moncrief, Stephanie J. Mott, Max L. Behensky, Jed Margolin
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Patent number: 5275565Abstract: A vehicle simulator has three video monitors which display three respective windows, i.e., sectors, of a simulated space. Each of the monitors is held in a respective housing, and each housing is mounted on the simulator. Also, a respective video controller is associated with each monitor, and each controller is mounted on the housing of the associated monitor.One of the controllers is a master controller which calculates a reference position representative of the position of the simulated vehicle in a simulated space, based upon user-generated control signals. A signal representing the reference position is transmitted from the master controller to the two slave controllers. Based upon the reference position, each of the controllers generates a video display of a predetermined sector of the simulated space and causes its associated monitor to present the predetermined sector.Type: GrantFiled: February 23, 1993Date of Patent: January 4, 1994Assignee: Atari Games CorporationInventor: Rick L. Moncrief
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Patent number: 5269687Abstract: A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software to display a previous route through an environment simultaneously with a present route through the environment. The user then incrementally and recursively maximizes parameters associated with vehicle operation skill. The driver training system may be embodied as an arcade game.Type: GrantFiled: February 16, 1993Date of Patent: December 14, 1993Assignee: Atari Games CorporationInventors: Stephanie J. Mott, Rick L. Moncrief, Max L. Behensky
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Patent number: 5240417Abstract: A system for simulating bicycle riding which incorporates a conventionally-appearing bicycle physically maneuverable by a system user. Front and rear bicycle wheels are provided solely for visual authenticity. The simulating system provides electrical communication between mechanical maneuvering of the bicycle and a video display to visually reflect changes in speed and bicycle position on a variable-terrain track in response to pedaling, braking and steering changes by the user. Specifically, the system permits simultaneous lateral displacement and leaning of the bicycle away from the vertical plane to simulate travel about a curve. The system also permits rotation in a vertical plane about a pivot point proximate to the rear bicycle tire to simulate "wheelie" motion. These changes are monitored by sensors which transmit information to a computer which, in turn, correspondingly adjusts the position of an animated bicycle on the track using computer animation made possible by a unique bicycle model program.Type: GrantFiled: March 14, 1991Date of Patent: August 31, 1993Assignee: Atari Games CorporationInventors: Bonnie J. Smithson, Jacques D. Aknin, Gerald J. Lichac, Rick L. Moncrief, Wade O. Winblad
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Patent number: 5197003Abstract: An apparatus for creating a realistic feel for a simulated gearshift includes a simulated gearshift for a simulated transmission in a simulated vehicle and has a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gearshift in a actual vehicle. A pivoting mechanical coupling couples the gearshift lever to a housing for allowing the gearshift lever to pivot about at least two axes. A solenoid is coupled to the pivoting mechanism and has a control signal input for receiving a control signal that controls the amount of force applied to the pivoting mechanism to cause resistance to movement by the shift lever along at least one of the axes. A control computer generates to apply an amount of force to the pivoting mechanical coupling which simulates the actual forces which would be felt by said operator in making the corresponding movement of the gearshift in an actual vehicle.Type: GrantFiled: April 7, 1992Date of Patent: March 23, 1993Assignee: Atari Games CorporationInventors: Rick L. Moncrief, Max L. Behensky, Erik J. Durfy, Jacques D. Aknin
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Patent number: 5116051Abstract: A pressure-sensitive control device for a simulated vehicle in a video game or simulator. In the preferred embodiment a brake pedal control device is implemented having a strain gauge which senses the strain in the material of the brake pedal. This strain is amplified by a differential amplifier having a self-adjusting input circuit with a long time constant which causes any variations in the input voltage not due to changing strain on the brake pedal to be applied to both inputs of a differential amplifier in common mode, thereby cancelling the effect thereof. Only voltage differences resulting from variations in the strain on the brake pedal are amplified by the differential amplifier and output for use by the video game or simulator.Type: GrantFiled: June 8, 1990Date of Patent: May 26, 1992Assignee: Atari Games CorporationInventors: Rick L. Moncrief, Erik J. Durfey, Max L. Behensky
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Patent number: 5044956Abstract: An apparatus and method for simulating the forces acting on the steering wheel or other control device of a vehicle. The apparatus uses an electrical motor coupled to a steering wheel in the preferred embodiment. The electrical motor is driven by a computer running software which received data regarding the real world forces which would be acting upon a real steering wheel in a car under similar conditions. A software driver coupled to a position-sensing transducer on the steering wheel calculates the steering wheel position and velocity and sends this data to a model process not forming part of the invention. The model process then calculates the conditions affecting the simulated vehicle and outputs data reflecting the real world forces which would affect the steering wheel of the actual car under similar conditions.Type: GrantFiled: January 12, 1989Date of Patent: September 3, 1991Assignee: Atari Games CorporationInventors: Max L. Behensky, Rick L. Moncrief, Erik J. Durfey, Milton H. Loper, III
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Patent number: 5005148Abstract: A driving simulator for a video game is disclosed. It includes an apparatus and method for moving the visual display of the dashboard relative to the visual display of the outside scene by horizontal scrolling when the car is being turned. A model processor calculates an acceleration vector acting on the drivers head based upon conditions affecting the vehicle such as acceleration during turns. This acceleration vector is scaled and converted to an integer from floating point. The integer value is then digitally low pass filtered to eliminate the graininess of the discrete nature of the process. Finally two routines are called which use the integer data to calculate where the dash, mirror and cab sidepost are to be displayed in the scene of the simulated environment displayed to the driver. Another routine is then called to load the appropriate data into the hardware which performs the scrolling.Type: GrantFiled: January 12, 1989Date of Patent: April 2, 1991Assignee: Atari Games CorporationInventors: Max L. Behensky, Rick L. Moncrief, Jed Margolin, Stephanie J. Mott
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Patent number: 4960117Abstract: A floor-standing video game player enclosure booth is disclosed. The enclosure booth is characterized by being a rear entry booth--that is, the player enters from the end of the booth facing the booth's front wall. The booth additionally includes a player seat. The seat is positioned within the enclosure booth so that, when occupied by a player who is looking directly forward toward the front wall, that player's horizontal field of view is interrupted on at least about 180.degree. by the front and side walls of the enclosure. In this configuration, the front and side walls substantially eliminate distractions and permit the player to focus his energies and attention on the game. The open rear permits substantial numbers of spectators to participate in the game without distracting the player. In preferred embodiments, the player seat is movable, closer to and further from the front wall, so as to give a plurality of game-playing positions adapted for larger and smaller game players.Type: GrantFiled: January 13, 1989Date of Patent: October 2, 1990Assignee: Atari Games CorporationInventors: Rick L. Moncrief, Erik J. Durfey
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Patent number: 4949119Abstract: An apparatus for creating a realistic feel for a simulated gearshift, comprising a simulated gearshift for a simulated transmission in a simulated vehicle and having a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gearshift in a vehicle. A pivoting mechanism allows the gearshift lever to pivot about at least two axes. An electrically operable clutch receives a control signal controlling the amount of force applied to the pivoting mechanism to cause resistance to movement by said shift lever along at one of the axes. A positional sensor array generates a signal from which the position of the shift lever in the simulated gearshift pattern may be ascertained. A strain gauge coupled to the gearshift lever senses the degree of strain in the gearshift lever and generates a signal telling whether an operator is pulling or pushing on the gearshift lever and in what direction.Type: GrantFiled: January 12, 1989Date of Patent: August 14, 1990Assignee: Atari Games CorporationInventors: Rick L. Moncrief, Erik J. Durfey, Jacques D. Aknin