Patents by Inventor Rita Thomas

Rita Thomas has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240117030
    Abstract: The present invention relates to antibodies that specifically bind to one or more of IL-4, IL-13, IL-33, TSLP, and p40. The present invention further relates to antibodies that bind to one of IL-4, IL-13, IL-33, or TSLP. The invention further relates to multispecific antibodies that specifically bind to IL-4 and IL-13, and at least one other target. The present invention relates to multispecific antibodies that bind IL-4, IL-13, and one of IL-33, TSLP, or p40. The present invention also pertains to related molecules, e.g. nucleic acids which encode such antibodies or multispecific antibodies, compositions, and related methods, e.g., methods for producing and purifying such antibodies and multispecific antibodies, and their use in diagnostics and therapeutics.
    Type: Application
    Filed: February 28, 2023
    Publication date: April 11, 2024
    Inventors: Rita Diane AGOSTINELLI, James Reasoner APGAR, Eric Matthew BENNETT, Laird BLOOM, Ting CHEN, Aaron Michael D'ANTONA, Arnab DE, Fang JIN, Marion Teresa KASAIAN, Matthew Allister LAMBERT, Kimberly Ann MARQUETTE, Virginie MCMANUS, Jessica Haewon MIN DEBARTOLO, Nicole Melissa PICHE-NICHOLAS, Richard Thomas SHELDON, Lioudmila TCHISTIAKOVA, Alexander Michael Shuford BARRON, Richard Lee GIESECK, III, Xiaotian ZHONG
  • Patent number: 10639544
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Grant
    Filed: December 20, 2018
    Date of Patent: May 5, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sebastien Vandenberghe, Alma Coyolxauhqui Salinas Lopez, Simon Jay Carter
  • Publication number: 20190232158
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Application
    Filed: December 20, 2018
    Publication date: August 1, 2019
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sebastien Vandenberghe, Alma Coyolxauhqui Salinas Lopez, Simon Jay Carter
  • Patent number: 10159894
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Grant
    Filed: December 19, 2016
    Date of Patent: December 25, 2018
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sebastien Vandenberghe, Alma Coyolxauhqui Salinas Lopez, Simon Jay Carter
  • Publication number: 20170100662
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Application
    Filed: December 19, 2016
    Publication date: April 13, 2017
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sebastien Rene Vandenberghe, Alma Coyolxauhqui Salinas-Lopez, Simon Jay Carter
  • Patent number: 9555326
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: January 31, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sébastien Vandenberghe, Alma Coyolxauhqui Salinas Lopez, Simon Jay Carter
  • Publication number: 20150258434
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Application
    Filed: March 11, 2014
    Publication date: September 17, 2015
    Inventors: James William SCOTT, Haiyan ZHANG, Nicolas VILLAR, Greg SAUL, Alexandra Keeley BUNTING, Lee Jason SCHUNEMAN, Philip Robert HARRISON, Jonathan Steven ROBINSON, Sabina LOPEZ-MORENO, Simone Rita THOMAS, Patrizio SPADONI, Alex HALL, Tariq ADACI, Levi NAESS, Sébastien VANDENBERGHE, Alma Coyolxauhqui SALINAS LOPEZ, Simon Jay CARTER
  • Patent number: D604918
    Type: Grant
    Filed: October 1, 2008
    Date of Patent: November 24, 2009
    Inventors: Rita Thomas, Mark Ball