Patents by Inventor Robert A. Drebin

Robert A. Drebin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120249562
    Abstract: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.
    Type: Application
    Filed: June 12, 2012
    Publication date: October 4, 2012
    Applicant: GRAPHICS PROPERTIES HOLDINGS, INC.
    Inventors: John M. Airey, Mark S. Peercy, Robert A. Drebin, John Montrym, David L. Dignam, Christopher J. Migdal, Danny D. Loh
  • Publication number: 20120139931
    Abstract: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.
    Type: Application
    Filed: February 16, 2012
    Publication date: June 7, 2012
    Applicant: GRAPHICS PROPERTIES HOLDINGS, INC.
    Inventors: John M. Airey, Mark S. Peercy, Robert A. Drebin, John Montrym, David L. Dignam, Christopher J. Migdal, Danny D. Loh
  • Patent number: 8144158
    Abstract: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.
    Type: Grant
    Filed: January 11, 2011
    Date of Patent: March 27, 2012
    Assignee: Graphics Properties Holdings, Inc.
    Inventors: John M. Airey, Mark S. Peercy, Robert A. Drebin, John Montrym, David L. Dignam, Christopher J. Migdal, Danny D. Loh
  • Publication number: 20110169842
    Abstract: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.
    Type: Application
    Filed: January 11, 2011
    Publication date: July 14, 2011
    Applicant: GRAPHICS PROPERTIES HOLDINGS, INC.
    Inventors: John M. Airey, Mark S. Peercy, Robert A. Drebin, John Montrym, David L. Dignam, Christopher J. Migdal, Danny D. Loh
  • Publication number: 20100079471
    Abstract: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.
    Type: Application
    Filed: December 7, 2009
    Publication date: April 1, 2010
    Applicant: GRAPHICS PROPERTIES HOLDINGS, INC.
    Inventors: John M. Airey, Mark S. Peercy, Robert A. Drebin, John Montrym, David L. Dignam, Christopher J. Migdal, Danny D. Loh
  • Patent number: 7526125
    Abstract: The present invention provides for a method of and apparatus for compressing and uncompressing image data. According to one embodiment of the present invention, the method of compressing a color cell comprises the steps of: defining at least four luminance levels of the color cell; generating a bitmask for the color cell, the bitmask having a plurality of entries each corresponding to a respective one of the pixels, each of the entries for storing data identifying one of the luminance levels associated with a corresponding one of the pixels; calculating a first average color of pixels associated with a first one of the luminance levels; calculating a second average color of pixels associated with a second one of the luminance levels; and storing the bitmask in association with the first average color and the second average color.
    Type: Grant
    Filed: February 11, 2008
    Date of Patent: April 28, 2009
    Assignee: Silicon Graphics, Inc.
    Inventors: Robert A. Drebin, David Wang, Christopher J. Migdal
  • Patent number: 7518615
    Abstract: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.
    Type: Grant
    Filed: July 12, 2000
    Date of Patent: April 14, 2009
    Assignee: Silicon Graphics, Inc.
    Inventors: John M. Airey, Mark S. Peercy, Robert A. Drebin, John Montrym, David L. Dignam, Christopher J. Migdal, Danny D. Loh
  • Publication number: 20080284786
    Abstract: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.
    Type: Application
    Filed: July 7, 2008
    Publication date: November 20, 2008
    Applicant: SILICON GRAPHICS, INC.
    Inventors: John M. Airey, Mark S. Peercy, Robert A. Drebin, John Montrym, David L. Dignam, Christopher J. Migdal, Danny D. Loh
  • Patent number: 7447869
    Abstract: A method and apparatus for fragment processing in a virtual memory system are described. Embodiments of the invention include a coprocessor comprising a virtual memory system for accessing a physical memory. Page table logic and fragment processing logic scan a page table having a fixed, relatively small page size. The page table is broken into fragments made up of pages that are contiguous in physical address space and logical address space and have similar attributes. Fragments in logical address space begin on known boundaries such that the boundary indicates both a starting address of a fragment and the size of the fragment. Corresponding fragments in physical address space can begin anywhere, thus making the process transparent to physical memory. A fragment field in a page table entry conveys both fragment size and boundary information.
    Type: Grant
    Filed: April 7, 2005
    Date of Patent: November 4, 2008
    Assignee: ATI Technologies, Inc.
    Inventors: W. Fritz Kruger, Wade K Smith, Robert A. Drebin
  • Publication number: 20080131008
    Abstract: The present invention provides for a method of and apparatus for compressing and uncompressing image data. According to one embodiment of the present invention, the method of compressing a color cell comprises the steps of: defining at least four luminance levels of the color cell; generating a bitmask for the color cell, the bitmask having a plurality of entries each corresponding to a respective one of the pixels, each of the entries for storing data identifying one of the luminance levels associated with a corresponding one of the pixels; calculating a first average color of pixels associated with a first one of the luminance levels; calculating a second average color of pixels associated with a second one of the luminance levels; and storing the bitmask in association with the first average color and the second average color.
    Type: Application
    Filed: February 11, 2008
    Publication date: June 5, 2008
    Applicant: Silicon Graphics, Inc.
    Inventors: Robert A. DREBIN, David (Chi-Shung) Wang, Christopher J. Migdal
  • Patent number: 7330587
    Abstract: The present invention provides for a method of and apparatus for compressing and uncompressing image data. According to one embodiment of the present invention, the method of compressing a color cell comprises the steps of: defining at least four luminance levels of the color cell; generating a bitmask for the color cell, the bitmask having a plurality of entries each corresponding to a respective one of the pixels, each of the entries for storing data identifying one of the luminance levels associated with a corresponding one of the pixels; calculating a first average color of pixels associated with a first one of the luminance levels; calculating a second average color of pixels associated with a second one of the luminance levels; and storing the bitmask in association with the first average color and the second average color.
    Type: Grant
    Filed: October 1, 2003
    Date of Patent: February 12, 2008
    Assignee: Silicon Graphics, Inc.
    Inventors: Robert A. Drebin, David (Chi-Shung) Wang, Christopher J. Migdal
  • Patent number: 7307638
    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for display at least in part in response to polygon vertex attribute data and texel color data stored as a texture images in an associated memory. An efficient texturing pipeline arrangement achieves a relatively low chip-footprint by utilizing a single texture coordinate/data processing unit that interleaves the processing of logical direct and indirect texture coordinate data and a texture lookup data feedback path for “recirculating” indirect texture lookup data retrieved from a single texture retrieval unit back to the texture coordinate/data processing unit.
    Type: Grant
    Filed: June 15, 2005
    Date of Patent: December 11, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Mark M. Leather, Robert A. Drebin, Timothy J. Van Hook
  • Patent number: 7176919
    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data over multiple texture blending/shading cycles (stages). The texture-environment subsystem combines per-vertex lighting, textures and constant (rasterized) colors to form computed pixel color prior to fogging and final pixel blending. Blending operations for color (RGB) and alpha components are independently processed by a single sub-blend unit that is reused over multiple processing stages to combine multiple textures.
    Type: Grant
    Filed: October 4, 2005
    Date of Patent: February 13, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert A. Drebin, Timothy J. Van Hook, Patrick Y. Law, Mark M. Leather, Matthew Komsthoeft
  • Publication number: 20060230223
    Abstract: A method and apparatus for fragment processing in a virtual memory system are described. Embodiments of the invention include a coprocessor comprising a virtual memory system for accessing a physical memory. Page table logic and fragment processing logic scan a page table having a fixed, relatively small page size. The page table is broken into fragments made up of pages that are contiguous in physical address space and logical address space and have similar attributes. Fragments in logical address space begin on known boundaries such that the boundary indicates both a starting address of a fragment and the size of the fragment. Corresponding fragments in physical address space can begin anywhere, thus making the process transparent to physical memory. A fragment field in a page table entry conveys both fragment size and boundary information.
    Type: Application
    Filed: April 7, 2005
    Publication date: October 12, 2006
    Inventors: W. Kruger, Wade Smith, Robert Drebin
  • Patent number: 7058218
    Abstract: The present invention provides for a method of and apparatus for compressing and uncompressing image data. According to one embodiment of the present invention, the method of compressing a color cell comprises the steps of: defining at least four luminance levels of the color cell; generating a bitmask for the color cell, the bitmask having a plurality of entries each corresponding to a respective one of the pixels, each of the entries for storing data identifying one of the luminance levels associated with a corresponding one of the pixels; calculating a first average color of pixels associated with a first one of the luminance levels; calculating a second average color of pixels associated with a second one of the luminance levels; and storing the bitmask in association with the first average color and the second average color.
    Type: Grant
    Filed: September 28, 1998
    Date of Patent: June 6, 2006
    Assignee: Silicon Graphics, Inc.
    Inventors: Robert A. Drebin, David Wang, Christopher J. Migdal
  • Patent number: 7034828
    Abstract: A hardware-accelerated recirculating programmable texture blender/shader arrangement circulates computed color and alpha data over multiple texture blending/shading cycles (stages) to provide multi-texturing and other effects. Up to sixteen independently programmable consecutive stages, forming a chain of blending operations, are supported for applying multiple textures to a single object in a single rendering pass.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: April 25, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert A. Drebin, Timothy J. Van Hook, Patrick Y. Law, Mark M. Leather, Matthew Komsthoeft
  • Patent number: 7002591
    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for display at least in part in response to polygon vertex attribute data and texel color data stored as a texture images in an associated memory. An efficient texturing pipeline arrangement achieves a relatively low chip-footprint by utilizing a single texture coordinate/data processing unit that interleaves the processing of logical direct and indirect texture coordinate data and a texture lookup data feedback path for “recirculating” indirect texture lookup data retrieved from a single texture retrieval unit back to the texture coordinate/data processing unit.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: February 21, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Mark M. Leather, Robert A. Drebin, Timothy J. Van Hook
  • Publication number: 20060023941
    Abstract: The present invention provides for a method of and apparatus for compressing and uncompressing image data. According to one embodiment of the present invention, the method of compressing a color cell comprises the steps of: defining at least four luminance levels of the color cell; generating a bitmask for the color cell, the bitmask having a plurality of entries each corresponding to a respective one of the pixels, each of the entries for storing data identifying one of the luminance levels associated with a corresponding one of the pixels; calculating a first average color of pixels associated with a first one of the luminance levels; calculating a second average color of pixels associated with a second one of the luminance levels; and storing the bitmask in association with the first average color and the second average color.
    Type: Application
    Filed: October 1, 2003
    Publication date: February 2, 2006
    Inventors: Robert Drebin, David Wang, Christopher Migdal
  • Publication number: 20050237337
    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for display at least in part in response to polygon vertex attribute data and texel color data stored as a texture images in an associated memory. An efficient texturing pipeline arrangement achieves a relatively low chip-footprint by utilizing a single texture coordinate/data processing unit that interleaves the processing of logical direct and indirect texture coordinate data and a texture lookup data feedback path for “recirculating” indirect texture lookup data retrieved from a single texture retrieval unit back to the texture coordinate/data processing unit.
    Type: Application
    Filed: June 15, 2005
    Publication date: October 27, 2005
    Applicant: NINTENDO CO., LTD
    Inventors: Mark Leather, Robert Drebin, Timothy Van Hook
  • Patent number: 6664958
    Abstract: A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The same texture mapping hardware used for color texturing provides resampled z texturing for sprites with depth or other applications. A z blender performs a z blending operation in screen space to blend surface z values with z texel values to provide per-pixel mapping of resampled z textures onto sampled 3D surface locations. Z texels can represent absolute depths or depth displacements relative to primitive surface depth. The z texel values may add to or replace primitive surface z values, and a constant bias may be added if desired. The resulting depth values are used for occlusion testing. Z textures can be generated by copying out portions of an embedded z buffer and providing the copied depth values to the texture mapping hardware.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: December 16, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Mark M. Leather, Anthony P. DeLaurier, Patrick Y. Law, Robert A. Drebin, Howard Cheng, Robert Moore