Patents by Inventor Robert Champagne
Robert Champagne has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250043886Abstract: The present invention relates to a system and method for uncovering and removing pipeline from the seafloor using a subsea trenching system using pressurized water to uncover pipe, a subsea shear carried by a barge to cut lengths of the pipeline, and a grapple carried by a barge to lift cut lengths of pipeline for placement on a pipe haul and recovery barge.Type: ApplicationFiled: October 17, 2024Publication date: February 6, 2025Applicant: C-Dive, LLCInventors: Edward Trahan, Philip Thibodeaux, Robert Champagne, Marc Olivier
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Patent number: 12152701Abstract: The present invention relates to a system and method for uncovering and removing pipeline from the seafloor using a subsea trenching system using pressurized water to uncover pipe, a subsea shear carried by a barge to cut lengths of the pipeline, and a grapple carried by a barge to lift cut lengths of pipeline for placement on a pipe haul and recovery barge.Type: GrantFiled: December 14, 2022Date of Patent: November 26, 2024Inventors: Edward Trahan, Philip Thibodeaux, Robert Champagne, Marc Olivier
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Publication number: 20230115844Abstract: The present invention relates to a system and method for uncovering and removing pipeline from the seafloor using a subsea trenching system using pressurized water to uncover pipe, a subsea shear carried by a barge to cut lengths of the pipeline, and a grapple carried by a barge to lift cut lengths of pipeline for placement on a pipe haul and recovery barge.Type: ApplicationFiled: December 14, 2022Publication date: April 13, 2023Applicant: C-Dive, LLCInventors: Edward Trahan, Philip Thibodeaux, Robert Champagne, Marc Olivier
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Patent number: 11555558Abstract: The present invention relates to a system and method for uncovering and removing pipeline from the seafloor using a subsea trenching system using pressurized water to uncover pipe, a subsea shear carried by a barge to cut lengths of the pipeline, and a grapple carried by a barge to lift cut lengths of pipeline for placement on a pipe haul and recovery barge.Type: GrantFiled: April 23, 2021Date of Patent: January 17, 2023Inventors: Edward Trahan, Philip Thibodeaux, Robert Champagne, Marc Olivier
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Publication number: 20220341509Abstract: The present invention relates to a system and method for uncovering and removing pipeline from the seafloor using a subsea trenching system using pressurized water to uncover pipe, a subsea shear carried by a barge to cut lengths of the pipeline, and a grapple carried by a barge to lift cut lengths of pipeline for placement on a pipe haul and recovery barge.Type: ApplicationFiled: April 23, 2021Publication date: October 27, 2022Applicant: C-Dive, LLCInventors: Edward Trahan, Philip Thibodeaux, Robert Champagne, Marc Olivier
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Patent number: 10004981Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: GrantFiled: December 4, 2017Date of Patent: June 26, 2018Assignee: Nintendo Co., Ltd.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Patent number: 9861888Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: GrantFiled: December 5, 2016Date of Patent: January 9, 2018Assignee: Nintendo Co., Ltd.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Patent number: 9533223Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: GrantFiled: July 8, 2015Date of Patent: January 3, 2017Assignee: NINTENDO CO., LTD.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Patent number: 9101827Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: GrantFiled: August 26, 2013Date of Patent: August 11, 2015Assignee: NINTENDO CO., LTD.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Patent number: 8540573Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: GrantFiled: May 21, 2012Date of Patent: September 24, 2013Assignee: Nintendo Co., Ltd.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Patent number: 8328610Abstract: A new user-friendly game editor allows game players with little or no experience to create new games or game levels. Game element structures can be “drawn” using an “auto completion” feature that automatically functionally connects and/or arranges chosen game elements to provide a visually pleasing environment that is easily navigated by game characters. Such technology can allow an end user game player with little or no technical background to easily develop game levels that are fun to play and do not suffer from any significant defects or other problems that would decrease ease of navigation, functionality or amount of fun. The user may share the authored game with other users via a network so other users can retrieve the game and play it on their own game playing devices. Users can provide feedback concerning the fun and functionality of the game. Good feedback can entitle the game author to recognition including for example bonus points.Type: GrantFiled: August 16, 2006Date of Patent: December 11, 2012Assignee: Nintendo Co., Ltd.Inventors: Yukimi Shimura, Shigeki Yamashiro, Robert Champagne, Nathan Hunley, Stephen Mortimer
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Publication number: 20120231861Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: ApplicationFiled: May 21, 2012Publication date: September 13, 2012Applicant: NINTENDO CO., LTD.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Patent number: 8202163Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: GrantFiled: October 27, 2009Date of Patent: June 19, 2012Assignee: Nintendo Co., LtdInventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Publication number: 20100048271Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: ApplicationFiled: October 27, 2009Publication date: February 25, 2010Applicant: NINTENDO CO., LTD.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Patent number: 7625287Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: GrantFiled: October 5, 2005Date of Patent: December 1, 2009Assignee: Nintendo Co., Ltd.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Publication number: 20080078758Abstract: A new user-friendly game editor allows game players with little or no experience to create new games or game levels. Game element structures can be “drawn” using an “auto completion” feature that automatically functionally connects and/or arranges chosen game elements to provide a visually pleasing environment that is easily navigated by game characters. Such technology can allow an end user game player with little or no technical background to easily develop game levels that are fun to play and do not suffer from any significant defects or other problems that would decrease ease of navigation, functionality or amount of fun. The user may share the authored game with other users via a network so other users can retrieve the game and play it on their own game playing devices. Users can provide feedback concerning the fun and functionality of the game. Good feedback can entitle the game author to recognition including for example bonus points.Type: ApplicationFiled: August 16, 2006Publication date: April 3, 2008Inventors: Yukimi Shimura, Shigeki Yamashiro, Robert Champagne, Nathan Hunley, Stephen Mortimer
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Publication number: 20070077541Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: ApplicationFiled: October 5, 2005Publication date: April 5, 2007Applicant: Nintendo Co., Ltd.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Patent number: 7050064Abstract: Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e.g., during the horizontal blanking interval between rasterization of successive lines on the display). A subset of the color mapping information can be rewritten during each horizontal blanking period. A full color bitmapped source image can be converted into a color-mapped image in a way that optimizes the use of such color map updates. Since photographic and photorealistic images typically don't exhibit abrupt color changes between neighboring pixels, such techniques can result in display of a color image with very high color resolution (e.g., having as many as 2048 different colors) on hardware intended to permit simultaneous display of only a much smaller number of different colors (e.g., only 56 different colors simultaneously).Type: GrantFiled: April 8, 2002Date of Patent: May 23, 2006Assignee: Nintendo Co., Ltd.Inventors: Jun Pan, Samir Abou-Samra, Robert Champagne, Claude Comair, Sun Tjen Fam, Prasanna Ghali, Xin Li
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Patent number: 6906732Abstract: A fast, texture morphing algorithm for real-time computer simulation and video games dynamically generates objects “on the fly” by simplifying and reducing the computational load required for a texture morphing/blending process. Incremental interpolation techniques compute a morph parameter based on previous value and morph change rate. Precomputed initial and incremental morph parameter values for each texel component are applied during real-time morphing procedures using integer arithmetic. Approximation errors are reduced by incrementing/decrementing by an extra integer value when the number of morph iterations is a multiple of a frame counter. The frame counter avoids over-runs, and the morphing procedure is “snapped” the texel value to the precise texture target value to prevent under-runs and corresponding artifacts. Interlacing (applying interpolation to a subset of the texels each frame) significantly reduces computational load without introducing significant image artifacts.Type: GrantFiled: January 28, 2000Date of Patent: June 14, 2005Assignee: Nintendo Co., Ltd.Inventors: Xin Li, Samir Abou-Samra, Robert Champagne, Claude Comair, Sun Tjen Fam, Prasanna Ghali, Jun Pan
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Publication number: 20030189576Abstract: Effective color resolution of a limited-memory color-mapped display system such as a portable liquid crystal display (LCD) handheld video game system can be increased by changing the color mapping information during active display time (e.g., during the horizontal blanking interval between rasterization of successive lines on the display). A subset of the color mapping information can be rewritten during each horizontal blanking period. A full color bitmapped source image can be converted into a color-mapped image in a way that optimizes the use of such color map updates. Since photographic and photorealistic images typically don't exhibit abrupt color changes between neighboring pixels, such techniques can result in display of a color image with very high color resolution (e.g., having as many as 2048 different colors) on hardware intended to permit simultaneous display of only a much smaller number of different colors (e.g., only 56 different colors simultaneously).Type: ApplicationFiled: April 8, 2002Publication date: October 9, 2003Inventors: Jun Pan, Samir Abou-Samra, Robert Champagne, Claude Comair, Sun Tjen Fam, Prasanna Ghali, Xin Li