Patents by Inventor Robert Ernest Schnurstein

Robert Ernest Schnurstein has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11948240
    Abstract: A method for computer animation includes receiving an input file that includes an asset geometry, where the asset geometry defines an asset mesh structure, where the asset geometry may exclude an internal support frame, and where logic for custom deformation steps may be included, altogether in a fashion portable and made to produce consistent results across multiple different software and/or hardware platform environments and/or across real-time and/or offline scenarios. The method also includes applying at least one deformer to the asset mesh structure, where the at least one deformer includes a plurality of user-selectable deformer channels, and where each deformer channel is associated with at least a portion of the asset mesh structure and is configured to adjust a visual appearance of the associated portion of the asset mesh structure.
    Type: Grant
    Filed: April 6, 2023
    Date of Patent: April 2, 2024
    Assignee: O3 Story Technologies, Inc.
    Inventors: Eric A. Soulvie, Richard R. Hurrey, R. Jason Bickerstaff, Clifford S. Champion, Peter E. McGowan, Robert Ernest Schnurstein
  • Publication number: 20230245368
    Abstract: A method for computer animation includes receiving an input file that includes an asset geometry, where the asset geometry defines an asset mesh structure, where the asset geometry may exclude an internal support frame, and where logic for custom deformation steps may be included, altogether in a fashion portable and made to produce consistent results across multiple different software and/or hardware platform environments and/or across real-time and/or offline scenarios. The method also includes applying at least one deformer to the asset mesh structure, where the at least one deformer includes a plurality of user-selectable deformer channels, and where each deformer channel is associated with at least a portion of the asset mesh structure and is configured to adjust a visual appearance of the associated portion of the asset mesh structure.
    Type: Application
    Filed: April 6, 2023
    Publication date: August 3, 2023
    Inventors: Eric A. Soulvie, Richard R. Hurrey, R. Jason Bickerstaff, Clifford S. Champion, Peter E. McGowan, Robert Ernest Schnurstein
  • Patent number: 11631209
    Abstract: A method for computer animation includes receiving, by a processor executing a multi-platform deformation engine system in association with a third-party game engine system, an input file that includes an asset geometry, where the asset geometry defines an asset mesh structure, where the asset geometry may exclude an internal support frame, and where logic for custom deformation steps may be included, altogether in a fashion portable and made to produce consistent results across multiple different software and/or hardware platform environments and/or across real-time and/or offline scenarios. The method also includes applying at least one deformer to the asset mesh structure, where the at least one deformer includes a plurality of user-selectable deformer channels, and where each deformer channel is associated with at least a portion of the asset mesh structure and configured to adjust a visual appearance of the associated portion of the asset mesh structure.
    Type: Grant
    Filed: July 23, 2021
    Date of Patent: April 18, 2023
    Assignee: KITESTRING, INC.
    Inventors: Eric A. Soulvie, Richard R. Hurrey, R. Jason Bickerstaff, Clifford S. Champion, Peter E. McGowan, Robert Ernest Schnurstein
  • Publication number: 20220028150
    Abstract: A method for computer animation includes receiving, by a processor executing a multi-platform deformation engine system in association with a third-party game engine system, an input file that includes an asset geometry, where the asset geometry defines an asset mesh structure, where the asset geometry may exclude an internal support frame, and where logic for custom deformation steps may be included, altogether in a fashion portable and made to produce consistent results across multiple different software and/or hardware platform environments and/or across real-time and/or offline scenarios. The method also includes applying at least one deformer to the asset mesh structure, where the at least one deformer includes a plurality of user-selectable deformer channels, and where each deformer channel is associated with at least a portion of the asset mesh structure and configured to adjust a visual appearance of the associated portion of the asset mesh structure.
    Type: Application
    Filed: July 23, 2021
    Publication date: January 27, 2022
    Inventors: Eric A. Soulvie, Richard R. Hurrey, R. Jason Bickerstaff, Clifford S. Champion, Peter E. McGowan, Robert Ernest Schnurstein