Patents by Inventor Robert Giles WILSON
Robert Giles WILSON has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9811936Abstract: Systems and methods for rendering three-dimensional images using a level graph are provided. The level graph is accessed, comprising a first node, a second node, and a target node. The second and target nodes are descendants of the first node. The first node comprises first scene description data, the second node comprises first variation data, and the target node comprises second variation data. The target node is selected for computation. Target node ancestors are determined. The first node and the second node are ancestors of the target node. A linearization of the ancestors is determined, comprising an order. A scene description is initialized using the first scene description data. The first variation is applied to the scene description, based on the linearization. The second variation is applied to the scene description to produce a final scene description. An image is rendered using the final scene description.Type: GrantFiled: March 15, 2013Date of Patent: November 7, 2017Assignee: DREAMWORKS ANIMATION L.L.C.Inventors: Peter McNerney, Evan P. Smyth, Robert Giles Wilson, Greg Heflin, Jeff Beall, Jonathan Gibbs, Mike Hamler, Benoit Gagnon
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Patent number: 9589382Abstract: Systems and methods for rendering an image using a render setup graph are provided. The render setup graph may be used to configure and manage lighting configuration data as well as external processes used to render the computer-generated image. The render setup graph may include a dependency graph having nodes interconnected by edges along which objects and object configuration data may be passed between nodes. The nodes may be used to provide a source of objects and object configuration data, configure visual effects of an object, partition a set of objects, call external processes, perform data routing functions within the graph, and the like. In this way, the render setup graph may advantageously be used to organize configuration data and execution of processes for rendering an image.Type: GrantFiled: March 15, 2013Date of Patent: March 7, 2017Assignee: DreamWorks Animation LLCInventors: Robert Giles Wilson, Evan P. Smyth, Mark Lee, Max Requenes, Peter McNerney
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Patent number: 9514562Abstract: Systems and methods for partitioning a set of animation objects using a node in a render setup graph are provided. The render setup graph may be used to configure and manage lighting configuration data as well as external processes used to render the computer-generated image. The render setup graph may include a dependency graph having nodes interconnected by edges along which objects and object configuration data may be passed between nodes. The nodes may be used to provide a source of objects and object configuration data, configure visual effects of an object, partition a set of objects, call external processes, perform data routing functions within the graph, and the like. The objects can be partitioned based on attributes of the objects and associated configuration data. In this way, the render setup graph may advantageously be used to organize configuration data and execution of processes for rendering an image.Type: GrantFiled: March 15, 2013Date of Patent: December 6, 2016Assignee: DreamWorks Animation LLCInventors: Robert Giles Wilson, Evan P. Smyth, Mark Lee, Max Requenes, Peter McNerney
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Patent number: 9208597Abstract: Systems and methods for rendering three-dimensional images by instancing scene description data using a hierarchy are provided. A hierarchy is accessed. The hierarchy comprises a first node and an instance node. The first node is a predecessor to a subtree of one or more nodes and the first node is associated with a first scene description data object. The instance node is a leaf of the hierarchy. The instance node has a parent node and the instance node is associated with a second scene description data object. The parent node has successor nodes other than the instance node. An instancing instruction of the instance node is read. The instancing instruction comprises information identifying the first node. An instance of the subtree of one or more nodes is merged at a location in the hierarchy of the instance node. An image is rendered based on the merged instance of the subtree.Type: GrantFiled: March 15, 2013Date of Patent: December 8, 2015Assignee: DreamWorks Animation LLCInventors: Robert Giles Wilson, David Moore, Nick Long
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Publication number: 20140267344Abstract: Systems and methods for partitioning a set of animation objects using a node in a render setup graph are provided. The render setup graph may be used to configure and manage lighting configuration data as well as external processes used to render the computer-generated image. The render setup graph may include a dependency graph having nodes interconnected by edges along which objects and object configuration data may be passed between nodes. The nodes may be used to provide a source of objects and object configuration data, configure visual effects of an object, partition a set of objects, call external processes, perform data routing functions within the graph, and the like. The objects can be partitioned based on attributes of the objects and associated configuration data. In this way, the render setup graph may advantageously be used to organize configuration data and execution of processes for rendering an image.Type: ApplicationFiled: March 15, 2013Publication date: September 18, 2014Applicant: DreamWorks Animation LLCInventors: Robert Giles WILSON, Evan P. Smyth, Mark Lee, Max Requenes, Peter Mcnerney
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Publication number: 20140267237Abstract: Systems and methods for rendering three-dimensional images using a level graph are provided. The level graph is accessed, comprising a first node, a second node, and a target node. The second and target nodes are descendants of the first node. The first node comprises first scene description data, the second node comprises first variation data, and the target node comprises second variation data. The target node is selected for computation. Target node ancestors are determined. The first node and the second node are ancestors of the target node. A linearization of the ancestors is determined, comprising an order. A scene description is initialized using the first scene description data. The first variation is applied to the scene description, based on the linearization. The second variation is applied to the scene description to produce a final scene description. An image is rendered using the final scene description.Type: ApplicationFiled: March 15, 2013Publication date: September 18, 2014Applicant: DREAMWORKS ANIMATION LLCInventors: Peter MCNERNEY, Evan P. SMYTH, Robert Giles WILSON, Greg HEFLIN, Jeff BEALL, Jonathan GIBBS, Mike HAMLER, Benoit GAGNON
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Publication number: 20140267239Abstract: Systems and methods for rendering three-dimensional images by instancing scene description data using a hierarchy are provided. A hierarchy is accessed. The hierarchy comprises a first node and an instance node. The first node is a predecessor to a subtree of one or more nodes and the first node is associated with a first scene description data object. The instance node is a leaf of the hierarchy. The instance node has a parent node and the instance node is associated with a second scene description data object. The parent node has successor nodes other than the instance node. An instancing instruction of the instance node is read. The instancing instruction comprises information identifying the first node. An instance of the subtree of one or more nodes is merged at a location in the hierarchy of the instance node. An image is rendered based on the merged instance of the subtree.Type: ApplicationFiled: March 15, 2013Publication date: September 18, 2014Applicant: DREAMWORKS ANIMATION LLCInventors: Robert Giles WILSON, David MOORE, Nick LONG
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Publication number: 20140267309Abstract: Systems and methods for rendering an image using a render setup graph are provided. The render setup graph may be used to configure and manage lighting configuration data as well as external processes used to render the computer-generated image. The render setup graph may include a dependency graph having nodes interconnected by edges along which objects and object configuration data may be passed between nodes. The nodes may be used to provide a source of objects and object configuration data, configure visual effects of an object, partition a set of objects, call external processes, perform data routing functions within the graph, and the like. In this way, the render setup graph may advantageously be used to organize configuration data and execution of processes for rendering an image.Type: ApplicationFiled: March 15, 2013Publication date: September 18, 2014Applicant: DreamWorks Animation LLCInventors: Robert Giles WILSON, Evan P. Smyth, Mark Lee, Max Requenes, Peter McNerney