Patents by Inventor Rodrigo Barros LIMA

Rodrigo Barros LIMA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11648476
    Abstract: Various methods for implementation by a computer that executes a video game. A first method comprises obtaining a desired direction of motion of a playing character that is in cover mode and on a cover path; and moving the character along the cover path in case the desired direction of motion is within a given range of directions, the character being kept in cover mode. A second method comprises determining a distance of the character to a cover path associated with a particular game object; determining the character's angle of approach relative to the game object; and responsive to receipt of a command to invoke cover mode, causing the character to enter cover mode in case a plurality of conditions is satisfied including a first condition that depends on the distance of the character to the cover path and a second condition that depends on the character's angle of approach.
    Type: Grant
    Filed: February 10, 2020
    Date of Patent: May 16, 2023
    Assignee: SQUARE ENIX LIMITED
    Inventors: Rangner Ferraz Guimaraes, Rodrigo Barros Lima
  • Patent number: 10888784
    Abstract: A video game apparatus, comprising at least one processor and a non-transitory storage medium operably connected to the at least one processor and storing computer-readable program instructions. The at least one processor is configured to execute the program instructions, wherein execution of the program instructions by the at least one processor causes carrying out of a method. The method comprises maintaining a virtual environment in the memory, the virtual environment including a player character; receiving a request for enhanced motion functionality of the player character; identifying a landing site in the virtual environment based on one or more validity criteria; determining a trajectory to the identified landing site; and causing the player character to exhibit enhanced motion functionality by traveling at least partly along said trajectory.
    Type: Grant
    Filed: July 31, 2019
    Date of Patent: January 12, 2021
    Assignee: SQUARE ENIX LIMITED
    Inventors: Rangner Ferraz Guimaraes, Rodrigo Barros Lima
  • Publication number: 20200376383
    Abstract: A video game apparatus, comprising at least one processor and a non-transitory storage medium operably connected to the at least one processor and storing computer-readable program instructions. The at least one processor is configured to execute the program instructions, wherein execution of the program instructions by the at least one processor causes carrying out of a method. The method comprises maintaining a virtual environment in the memory, the virtual environment including a player character; receiving a request for enhanced motion functionality of the player character; identifying a landing site in the virtual environment based on one or more validity criteria; determining a trajectory to the identified landing site; and causing the player character to exhibit enhanced motion functionality by traveling at least partly along said trajectory.
    Type: Application
    Filed: July 31, 2019
    Publication date: December 3, 2020
    Inventors: Rangner Ferraz GUIMARAES, Rodrigo Barros LIMA
  • Publication number: 20200298122
    Abstract: Various methods for implementation by a computer that executes a video game. A first method comprises obtaining a desired direction of motion of a playing character that is in cover mode and on a cover path; and moving the character along the cover path in case the desired direction of motion is within a given range of directions, the character being kept in cover mode. A second method comprises determining a distance of the character to a cover path associated with a particular game object; determining the character's angle of approach relative to the game object; and responsive to receipt of a command to invoke cover mode, causing the character to enter cover mode in case a plurality of conditions is satisfied including a first condition that depends on the distance of the character to the cover path and a second condition that depends on the character's angle of approach.
    Type: Application
    Filed: February 10, 2020
    Publication date: September 24, 2020
    Inventors: Rangner Ferraz GUIMARAES, Rodrigo Barros LIMA