Patents by Inventor Roelof Roderick Colenbrander

Roelof Roderick Colenbrander has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200129859
    Abstract: A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.
    Type: Application
    Filed: December 24, 2019
    Publication date: April 30, 2020
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20200084267
    Abstract: A method for using a distributed game engine includes receiving a request from a user account via a computer network to play a game, identifying processing power assignment for the user account, and determining node assembly for the user account to utilize two or more processing nodes for the play of the game based on the processing power assignment. The method further includes initializing the two or more processing nodes for execution of the game for the user account. The operation of initializing is performed to set up a transfer of processing code for the game from one processing nods to another processing node. The method includes defining an internal communication channel between the two or more processing nodes for exchange of state information of the game. The exchange of state information is performed to enable shared processing of the game by the two or more nodes.
    Type: Application
    Filed: November 12, 2019
    Publication date: March 12, 2020
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 10512841
    Abstract: A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.
    Type: Grant
    Filed: October 24, 2017
    Date of Patent: December 24, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 10491666
    Abstract: A method for using a distributed game engine includes receiving a request from a user account via a computer network to play a game, identifying processing power assignment for the user account, and determining node assembly for the user account to utilize two or more processing nodes for the play of the game based on the processing power assignment. The method further includes initializing the two or more processing nodes for execution of the game for the user account. The operation of initializing is performed to set up a transfer of processing code for the game from one processing nods to another processing node. The method includes defining an internal communication channel between the two or more processing nodes for exchange of state information of the game. The exchange of state information is performed to enable shared processing of the game by the two or more nodes.
    Type: Grant
    Filed: April 3, 2017
    Date of Patent: November 26, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20190294382
    Abstract: Aspects of the present disclosure relate to systems and methods for virtualizing mass storage using an interface card, or other special hardware unit, operatively coupled to a host system. In various implementations, the interface device and host system may collectively emulate a mass storage device for another “terminal” computing system in a manner that is transparent to the terminal system. Moreover, in various implementations, a mass storage device may be emulated in a manner that is transparent to the terminal system, without requiring modifications to the terminal platform's hardware or software architecture.
    Type: Application
    Filed: June 11, 2019
    Publication date: September 26, 2019
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20190279592
    Abstract: Systems and methods are configured to adjust the timing of source frame compression in response to fluctuations in a variable frame rate at which source frames are rendered.
    Type: Application
    Filed: May 28, 2019
    Publication date: September 12, 2019
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20190217191
    Abstract: Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device.
    Type: Application
    Filed: March 26, 2019
    Publication date: July 18, 2019
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 10353633
    Abstract: Aspects of the present disclosure relate to systems and methods for virtualizing mass storage using an interface card, or other special hardware unit, operatively coupled to a host system. In various implementations, the interface device and host system may collectively emulate a mass storage device for another “terminal” computing system in a manner that is transparent to the terminal system. Moreover, in various implementations, a mass storage device may be emulated in a manner that is transparent to the terminal system, without requiring modifications to the terminal platform's hardware or software architecture.
    Type: Grant
    Filed: December 19, 2013
    Date of Patent: July 16, 2019
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 10339891
    Abstract: Systems and methods are configured to adjust the timing of source frame compression in response to fluctuations in a variable frame rate at which source frames are rendered into a buffer.
    Type: Grant
    Filed: May 29, 2018
    Date of Patent: July 2, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 10238965
    Abstract: Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device.
    Type: Grant
    Filed: April 28, 2016
    Date of Patent: March 26, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20180288133
    Abstract: A method for using a distributed game engine includes receiving a request from a user account via a computer network to play a game, identifying processing power assignment for the user account, and determining node assembly for the user account to utilize two or more processing nodes for the play of the game based on the processing power assignment. The method further includes initializing the two or more processing nodes for execution of the game for the user account. The operation of initializing is performed to set up a transfer of processing code for the game from one processing nods to another processing node. The method includes defining an internal communication channel between the two or more processing nodes for exchange of state information of the game. The exchange of state information is performed to enable shared processing of the game by the two or more nodes.
    Type: Application
    Filed: April 3, 2017
    Publication date: October 4, 2018
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20180277054
    Abstract: Systems and methods are configured to adjust the timing of source frame compression in response to fluctuations in a variable frame rate at which source frames are rendered into a buffer.
    Type: Application
    Filed: May 29, 2018
    Publication date: September 27, 2018
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 10002088
    Abstract: Aspects of the present disclosure describe automatically changing an output mode of an output device from a first output mode to a latency reduction mode. An initiation signal and the output data may be received from a client device platform or a signal distributor. Upon receiving the initiation signal, the output device may change the output mode from the first output mode to the latency reduction mode. Thereafter, the output device may receive an end latency reduction mode signal. The output device may then revert back to the first output mode. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: April 18, 2017
    Date of Patent: June 19, 2018
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 9984647
    Abstract: Systems and methods are configured to adjust the timing of source frame compression in response to detected fluctuations in a variable frame rate at which source frames are rendered into a buffer.
    Type: Grant
    Filed: May 3, 2016
    Date of Patent: May 29, 2018
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20180043256
    Abstract: A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.
    Type: Application
    Filed: October 24, 2017
    Publication date: February 15, 2018
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20170312626
    Abstract: Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device.
    Type: Application
    Filed: April 28, 2016
    Publication date: November 2, 2017
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 9795879
    Abstract: A system and method of pausing a game in a cloud gaming system including playing a game on a first game console included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game console and resuming the game at the selected point in the game on the selected game console.
    Type: Grant
    Filed: January 22, 2015
    Date of Patent: October 24, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20170216720
    Abstract: Systems and methods for downloading and updating save data to a data center are described. Save data is downloaded from a cloud storage to the data center before play of a game to cache the save data in the data center. Any updates to the save data that occur during a play of a game are stored in the data center and are uploaded to the cloud storage. Next time, a user desires to access the game, there is no need to transfer the updates to the data center from the cloud storage.
    Type: Application
    Filed: December 9, 2016
    Publication date: August 3, 2017
    Inventor: Roelof Roderick Colenbrander
  • Publication number: 20170220496
    Abstract: Aspects of the present disclosure describe automatically changing an output mode of an output device from a first output mode to a latency reduction mode. An initiation signal and the output data may be received from a client device platform or a signal distributor. Upon receiving the initiation signal, the output device may change the output mode from the first output mode to the latency reduction mode. Thereafter, the output device may receive an end latency reduction mode signal. The output device may then revert back to the first output mode. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Application
    Filed: April 18, 2017
    Publication date: August 3, 2017
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 9626308
    Abstract: Aspects of the present disclosure describe automatically changing an output mode of an output device from a first output mode to a latency reduction mode. An initiation signal and the output data may be received from a client device platform or a signal distributor. Upon receiving the initiation signal, the output device may change the output mode from the first output mode to the latency reduction mode. Thereafter, the output device may receive an end latency reduction mode signal. The output device may then revert back to the first output mode. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: June 26, 2015
    Date of Patent: April 18, 2017
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Roelof Roderick Colenbrander