Patents by Inventor Rouslan Dimitrov

Rouslan Dimitrov has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20140118376
    Abstract: One embodiment of the present invention includes a technique for processing graphics primitives in a tile-based architecture. The technique includes storing, in a buffer, a first plurality of graphics primitives and a first plurality of state bundles received from the world-space pipeline. The technique further includes determining, based on a first condition, that the first plurality of graphics primitives should be replayed from the buffer, and, in response, replaying the first plurality of graphics primitives against a first tile included in a first plurality of tiles. Replaying the first plurality of graphics primitives includes comparing each graphics primitive against the first tile to determine whether the graphics primitive intersects the first tile, determining that one or more graphics primitives intersects the first tile, and transmitting the one or more graphics primitives and one or more associated state bundles to a screen-space pipeline for processing.
    Type: Application
    Filed: October 4, 2013
    Publication date: May 1, 2014
    Applicant: NVIDIA CORPORATION
    Inventors: Ziyad S. HAKURA, Walter R. STEINER, Cynthia Ann Edgeworth ALLISON, Rouslan DIMITROV, Karim M. ABDALLA, Dale L. KIRKLAND, Emmett M. KILGARIFF
  • Publication number: 20140118379
    Abstract: One embodiment of the present invention includes techniques for adaptively sizing cache tiles in a graphics system. A device driver associated with a graphics system sets a cache tile size associated with a cache tile to a first size. The detects a change from a first render target configuration that includes a first set of render targets to a second render target configuration that includes a second set of render targets. The device driver sets the cache tile size to a second size based on the second render target configuration. One advantage of the disclosed approach is that the cache tile size is adaptively sized, resulting in fewer cache tiles for less complex render target configurations. Adaptively sizing cache tiles leads to more efficient processor utilization and reduced power requirements. In addition, a unified L2 cache tile allows dynamic partitioning of cache memory between cache tile data and other data.
    Type: Application
    Filed: August 28, 2013
    Publication date: May 1, 2014
    Applicant: NVIDIA CORPORATION
    Inventors: Ziyad S. HAKURA, Rouslan DIMITROV, Emmett M. KILGARIFF, Andrei KHODAKOVSKY
  • Publication number: 20090153557
    Abstract: The method includes receiving a plurality of graphics primitives for rendering at a GPU of a computer system and rendering graphics primitives into pixel parameters of the pixels of a display, wherein the parameters include pixel depth values and pixel normal values. For each pixel of the display, an ambient occlusion process is performed. The algorithm takes as input a ND-buffer containing pixel depth values and pixel normals. Based on the pixel 3-D position and the pixel normal vector, horizon heights are computed by sampling the ND-buffer and an occlusion term is computed for each pixel based on the horizon heights. Based on the pixel 3-D position, the pixel normal vector, a normal occlusion term is computed by sampling the ND-buffer above the horizon in multiple directions. An ambient occlusion illumination value is computed by combining the horizon occlusion term and the normal occlusion term.
    Type: Application
    Filed: December 14, 2007
    Publication date: June 18, 2009
    Inventors: Rouslan Dimitrov, Louis Bavoil, Miguel Sainz