Patents by Inventor Roy Harvey

Roy Harvey has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10639553
    Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
    Type: Grant
    Filed: November 5, 2018
    Date of Patent: May 5, 2020
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
  • Patent number: 10632385
    Abstract: Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the pose generation system, in the multiple videos. A set of poses may be generated, at the pose generation system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model processing system, from the pose generation system. The method may further comprise generating, at the model processing system, a graphic dataset based on the set of poses, and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.
    Type: Grant
    Filed: August 30, 2018
    Date of Patent: April 28, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Roy Harvey, Tom Waterson
  • Publication number: 20190070513
    Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
    Type: Application
    Filed: November 5, 2018
    Publication date: March 7, 2019
    Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
  • Patent number: 10118101
    Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
    Type: Grant
    Filed: April 10, 2017
    Date of Patent: November 6, 2018
    Assignee: ELECTRONIC ARTS, INC.
    Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
  • Patent number: 10086286
    Abstract: Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the pose generation system, in the multiple videos. A set of poses may be generated, at the pose generation system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model processing system, from the pose generation system. The method may further comprise generating, at the model processing system, a graphic dataset based on the set of poses, and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.
    Type: Grant
    Filed: January 27, 2016
    Date of Patent: October 2, 2018
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Roy Harvey, Tom Waterson
  • Patent number: 9873045
    Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.
    Type: Grant
    Filed: May 24, 2013
    Date of Patent: January 23, 2018
    Assignee: ELECTRONIC ARTS, INC.
    Inventors: Roy Harvey, Neil Do
  • Publication number: 20170274287
    Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
    Type: Application
    Filed: April 10, 2017
    Publication date: September 28, 2017
    Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
  • Patent number: 9751011
    Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.
    Type: Grant
    Filed: May 24, 2013
    Date of Patent: September 5, 2017
    Assignee: ELECTRONICS ARTS, INC.
    Inventors: Roy Harvey, Neil Do
  • Publication number: 20170209795
    Abstract: Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the pose generation system, in the multiple videos. A set of poses may be generated, at the pose generation system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model processing system, from the pose generation system. The method may further comprise generating, at the model processing system, a graphic dataset based on the set of poses, and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.
    Type: Application
    Filed: January 27, 2016
    Publication date: July 27, 2017
    Applicant: Electronic Arts Inc.
    Inventors: Roy Harvey, Tom Waterson
  • Patent number: 9616345
    Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
    Type: Grant
    Filed: July 1, 2014
    Date of Patent: April 11, 2017
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
  • Publication number: 20160001183
    Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
    Type: Application
    Filed: July 1, 2014
    Publication date: January 7, 2016
    Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
  • Publication number: 20140213363
    Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.
    Type: Application
    Filed: March 31, 2014
    Publication date: July 31, 2014
    Applicant: Electronic Arts, Inc.
    Inventors: Roy Harvey, Nghia Do
  • Publication number: 20130326374
    Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.
    Type: Application
    Filed: May 24, 2013
    Publication date: December 5, 2013
    Inventors: Roy Harvey, Neil Do
  • Publication number: 20130324245
    Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.
    Type: Application
    Filed: May 24, 2013
    Publication date: December 5, 2013
    Applicant: Electronic Arts, Inc.
    Inventors: Roy Harvey, Neil Do
  • Patent number: 7824268
    Abstract: A live-hosted multiplayer online gaming system includes a plurality of game clients, a game controller, and a live-operator input. The game controller includes logic to operate a live-hosted multiplayer online game, logic to couple the game controller to the plurality of game clients via a network, and logic to receive inputs from and to send outputs to the plurality of game clients. The live operator console further includes logic to couple the live operator input to the game server to enable communication between the live operator input and the game controller, logic to synchronize the live operator input to the current game state, and logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game.
    Type: Grant
    Filed: December 19, 2006
    Date of Patent: November 2, 2010
    Assignee: Electronic Arts, Inc.
    Inventors: Roy Harvey, Greg Schaefer
  • Publication number: 20080146342
    Abstract: A live-hosted multiplayer online gaming system includes a plurality of game clients, a game controller, and a live-operator input. The game controller includes logic to operate a live-hosted multiplayer online game, logic to couple the game controller to the plurality of game clients via a network, and logic to receive inputs from and to send outputs to the plurality of game clients. The live operator console further includes logic to couple the live operator input to the game server to enable communication between the live operator input and the game controller, logic to synchronize the live operator input to the current game state, and logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game.
    Type: Application
    Filed: December 19, 2006
    Publication date: June 19, 2008
    Applicant: Electronic Arts, Inc.
    Inventors: Roy Harvey, Greg Schaefer
  • Patent number: 6436803
    Abstract: Circuit boards are manufactured by forming a substrate with a dielectric surface and laminating a metal foil onto the substrate. The metal foil is patterned to form a first wiring layer. A permanent photoimagable dielectric layer is formed over the wiring layer and via holes are formed through the dielectric layer over pads and conductors of the wiring layer. Holes are formed through the substrate and substrate surfaces including the photoimagable dielectric, walls of the via holes, and walls of the through holes subjected to an electroless copper plating process. The process includes seeding the surface, coating the surface with a first solution containing surfactant and electroplating in a second solution in which the level of surfactant is regulated by determining the surface tension and metering surfactant addition to the second solution depending on the determination of surface tension.
    Type: Grant
    Filed: April 23, 2001
    Date of Patent: August 20, 2002
    Assignee: International Business Machines Corporation
    Inventors: Anilkumar Chinuprasad Bhatt, Roy Harvey Magnuson, Thomas Richard Miller, Voya Rista Markovich, Carlos J. Sambucetti, Stephen Leo Tisdale
  • Publication number: 20010033889
    Abstract: The present invention provides a method for electrolessly depositing metal onto a substrate, comprising: exposing a surface of the substrate to a first solution including a surfactant; and exposing the surface, having residual surfactant from the first solution thereon, to a second solution including ions of an electroconductive metal element for plating the surface with the electroconductive metal while exposed to the second solution; wherein the surface is exposed to the first solution immediately prior to exposing the surface to the second solution.
    Type: Application
    Filed: April 23, 2001
    Publication date: October 25, 2001
    Inventors: Anilkumar Chinuprasad Bhatt, Roy Harvey Magnuson, Thomas Richard Miller, Voya Rista Markovich, Carlos J. Sambucetti, Stephen Leo Tisdale
  • Patent number: 6268016
    Abstract: Circuit boards are manufactured by forming a substrate with a dielectric surface and laminating a metal foil onto the substrate. The metal foil is patterned to form a first wiring layer. A permanent photoimagable dielectric layer is formed over the wiring layer and via holes are formed through the dielectric layer over pads and conductors of the wiring layer. Holes are formed through the substrate and substrate surfaces including the photoimagable dielectric, walls of the via holes, and walls of the through holes subjected to an electroless copper plating process. The process includes seeding the surface, coating the surface with a first solution containing surfactant and electroplating in a second solution in which the level of surfactant is regulated by determining the surface tension and metering surfactant addition to the second solution depending on the determination of surface tension.
    Type: Grant
    Filed: June 28, 1996
    Date of Patent: July 31, 2001
    Assignee: International Business Machines Corporation
    Inventors: Anilkumar Chinuprasad Bhatt, Roy Harvey Magnuson, Thomas Richard Miller, Voya Rista Markovich, Carlos J. Sambucetti, Stephen Leo Tisdale
  • Patent number: 6179990
    Abstract: A method for cleaning a copper-INVAR-copper laminate in an acid solution without inducing a galvanic etching of the INVAR. An initial step of the method forms a circuit element that includes a power supply, the laminate electrically coupled to a negative terminal of the power supply, and a conductive anode electrically coupled to a positive terminal of the power supply. The conductive anode may include a conductive material, such as titanium, that is preferably inert to an acid solution into which the laminate will be subsequently immersed. After turning on the power supply to a voltage between about 1 volts and about 10 volts, the laminate and conductive anode are immersed in the acid solution, so as to form a closed circuit with a voltage bias across acid copper-INVAR-copper interfaces. The voltage bias prevents galvanic action from occurring and therefore protects against galvanic etching of the INVAR.
    Type: Grant
    Filed: June 30, 1999
    Date of Patent: January 30, 2001
    Assignee: International Business Machines Corporation
    Inventors: Raymond Thomas Galasco, Lawrence Philip Lehman, Roy Harvey Magnuson, Robert David Topa