Patents by Inventor Roy Harvey
Roy Harvey has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10639553Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.Type: GrantFiled: November 5, 2018Date of Patent: May 5, 2020Assignee: ELECTRONIC ARTS INC.Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
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Patent number: 10632385Abstract: Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the pose generation system, in the multiple videos. A set of poses may be generated, at the pose generation system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model processing system, from the pose generation system. The method may further comprise generating, at the model processing system, a graphic dataset based on the set of poses, and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.Type: GrantFiled: August 30, 2018Date of Patent: April 28, 2020Assignee: Electronic Arts Inc.Inventors: Roy Harvey, Tom Waterson
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Publication number: 20190070513Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.Type: ApplicationFiled: November 5, 2018Publication date: March 7, 2019Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
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Patent number: 10118101Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.Type: GrantFiled: April 10, 2017Date of Patent: November 6, 2018Assignee: ELECTRONIC ARTS, INC.Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
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Patent number: 10086286Abstract: Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the pose generation system, in the multiple videos. A set of poses may be generated, at the pose generation system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model processing system, from the pose generation system. The method may further comprise generating, at the model processing system, a graphic dataset based on the set of poses, and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.Type: GrantFiled: January 27, 2016Date of Patent: October 2, 2018Assignee: ELECTRONIC ARTS INC.Inventors: Roy Harvey, Tom Waterson
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Patent number: 9873045Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.Type: GrantFiled: May 24, 2013Date of Patent: January 23, 2018Assignee: ELECTRONIC ARTS, INC.Inventors: Roy Harvey, Neil Do
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Publication number: 20170274287Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.Type: ApplicationFiled: April 10, 2017Publication date: September 28, 2017Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
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Patent number: 9751011Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.Type: GrantFiled: May 24, 2013Date of Patent: September 5, 2017Assignee: ELECTRONICS ARTS, INC.Inventors: Roy Harvey, Neil Do
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Publication number: 20170209795Abstract: Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified, at the pose generation system, in the multiple videos. A set of poses may be generated, at the pose generation system, of the target participant from the multiple videos, the set of poses associated with a movement type or game stimulus. The set of poses may be received, at a model processing system, from the pose generation system. The method may further comprise generating, at the model processing system, a graphic dataset based on the set of poses, and storing, at the model processing system, the graphic dataset to assist in rendering gameplay of a video game.Type: ApplicationFiled: January 27, 2016Publication date: July 27, 2017Applicant: Electronic Arts Inc.Inventors: Roy Harvey, Tom Waterson
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Patent number: 9616345Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.Type: GrantFiled: July 1, 2014Date of Patent: April 11, 2017Assignee: ELECTRONIC ARTS INC.Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
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Publication number: 20160001183Abstract: Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.Type: ApplicationFiled: July 1, 2014Publication date: January 7, 2016Inventors: Roy Harvey, Robert Lee Hyder, Mathew Daniel White, Jacob Landis Cossairt
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Publication number: 20140213363Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.Type: ApplicationFiled: March 31, 2014Publication date: July 31, 2014Applicant: Electronic Arts, Inc.Inventors: Roy Harvey, Nghia Do
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Publication number: 20130326374Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.Type: ApplicationFiled: May 24, 2013Publication date: December 5, 2013Inventors: Roy Harvey, Neil Do
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Publication number: 20130324245Abstract: In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively.Type: ApplicationFiled: May 24, 2013Publication date: December 5, 2013Applicant: Electronic Arts, Inc.Inventors: Roy Harvey, Neil Do
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Patent number: 7824268Abstract: A live-hosted multiplayer online gaming system includes a plurality of game clients, a game controller, and a live-operator input. The game controller includes logic to operate a live-hosted multiplayer online game, logic to couple the game controller to the plurality of game clients via a network, and logic to receive inputs from and to send outputs to the plurality of game clients. The live operator console further includes logic to couple the live operator input to the game server to enable communication between the live operator input and the game controller, logic to synchronize the live operator input to the current game state, and logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game.Type: GrantFiled: December 19, 2006Date of Patent: November 2, 2010Assignee: Electronic Arts, Inc.Inventors: Roy Harvey, Greg Schaefer
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Publication number: 20080146342Abstract: A live-hosted multiplayer online gaming system includes a plurality of game clients, a game controller, and a live-operator input. The game controller includes logic to operate a live-hosted multiplayer online game, logic to couple the game controller to the plurality of game clients via a network, and logic to receive inputs from and to send outputs to the plurality of game clients. The live operator console further includes logic to couple the live operator input to the game server to enable communication between the live operator input and the game controller, logic to synchronize the live operator input to the current game state, and logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game.Type: ApplicationFiled: December 19, 2006Publication date: June 19, 2008Applicant: Electronic Arts, Inc.Inventors: Roy Harvey, Greg Schaefer
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Patent number: 4986027Abstract: There is disclosed a structure for supporting the growth of plants, comprising a flexible tubular element in the wall of which slits are provided. Closure means define with the tubular element an elongated enclosed area that is filled with a fluid and root permeable material for supporting the roots of plants. A fluid nutrient is supplied by a pump to the material. The tubular element may be suspended from one of its ends and supplied at the upper end with the fluid nutrient to support plant growth through the perforations from the particulate material. The construction is cheaply and easily manufactured, and easily used by a lay person.Type: GrantFiled: June 14, 1988Date of Patent: January 22, 1991Inventor: Roy Harvey