Patents by Inventor Ryan Hamilton Breed

Ryan Hamilton Breed has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11389729
    Abstract: Methods and systems for predicting instant play includes pre-loading one or more instances of select ones of games on one or more game consoles on a cloud game server. The loading of instances is based on usage history of the games. Users are assigned to select ones of the instances of the games loaded on the one or more game consoles, in response to user interaction detected at the select ones of the games exceeding a pre-defined threshold value. User interactions are monitored at the instances of the select ones of games assigned to the users. Based on the monitored interactions, the number of instances of the games loaded on the one or more game consoles are dynamically adjusted. The dynamic adjustment includes scaling up or scaling down the number of instances of the games loaded on the one or more game consoles.
    Type: Grant
    Filed: March 9, 2020
    Date of Patent: July 19, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Paul Robert Schultz, Roelof Roderick Colenbrander, Ryan Hamilton Breed
  • Publication number: 20210331069
    Abstract: Methods and systems for assigning a data center to service a request from a user account include receiving a login request to a cloud gaming server. The login request is examined to identify a user account. A use history of the cloud gaming server is examined to identify a data center. The user account is assigned to the data center to start a session of streaming game play at a server within the data center. The data center is identified without performing a connection testing operation.
    Type: Application
    Filed: July 6, 2021
    Publication date: October 28, 2021
    Inventors: Jason Gustafson, Ryan Hamilton Breed
  • Patent number: 11052313
    Abstract: Methods and systems for assigning a data center to service a request from a user account include receiving a login request to a cloud gaming server. The login request is examined to identify a user account. A use history of the cloud gaming server is examined to identify a data center. The user account is assigned to the data center to start a session of streaming game play at a server within the data center. The data center is identified without performing a connection testing operation.
    Type: Grant
    Filed: February 11, 2019
    Date of Patent: July 6, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Jason Gustafson, Ryan Hamilton Breed
  • Patent number: 10709988
    Abstract: Methods and systems for predicting instant play includes pre-loading one or more instances of select ones of games on one or more game consoles on a cloud game server. The loading of instances is based on usage history of the games. Users are assigned to select ones of the instances of the games loaded on the one or more game consoles, in response to user interaction detected at the select ones of the games exceeding a pre-defined threshold value. User interactions are monitored at the instances of the select ones of games assigned to the users. Based on the monitored interactions, the number of instances of the games loaded on the one or more game consoles are dynamically adjusted. The dynamic adjustment includes scaling up or scaling down the number of instances of the games loaded on the one or more game consoles.
    Type: Grant
    Filed: March 2, 2016
    Date of Patent: July 14, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Paul Robert Schultz, Roelof Roderick Colenbrander, Ryan Hamilton Breed
  • Publication number: 20200206636
    Abstract: Methods and systems for predicting instant play includes pre-loading one or more instances of select ones of games on one or more game consoles on a cloud game server. The loading of instances is based on usage history of the games. Users are assigned to select ones of the instances of the games loaded on the one or more game consoles, in response to user interaction detected at the select ones of the games exceeding a pre-defined threshold value. User interactions are monitored at the instances of the select ones of games assigned to the users. Based on the monitored interactions, the number of instances of the games loaded on the one or more game consoles are dynamically adjusted. The dynamic adjustment includes scaling up or scaling down the number of instances of the games loaded on the one or more game consoles.
    Type: Application
    Filed: March 9, 2020
    Publication date: July 2, 2020
    Inventors: Paul Robert Schultz, Roelof Roderick Colenbrander, Ryan Hamilton Breed
  • Publication number: 20190168119
    Abstract: Methods and systems for assigning a data center to service a request from a user account include receiving a login request to a cloud gaming server. The login request is examined to identify a user account. A use history of the cloud gaming server is examined to identify a data center. The user account is assigned to the data center to start a session of streaming game play at a server within the data center. The data center is identified without performing a connection testing operation.
    Type: Application
    Filed: February 11, 2019
    Publication date: June 6, 2019
    Inventors: Jason Gustafson, Ryan Hamilton Breed
  • Patent number: 10226700
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player. These overlays may be used to prevent presentation of non-allowed input controls.
    Type: Grant
    Filed: May 23, 2016
    Date of Patent: March 12, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry, Brian K. F. Lau, Kelvin Michael Yong, Claes Christian Rickeby, Ryan Hamilton Breed, Eleazar T. Galano, III, Austin English
  • Patent number: 10207185
    Abstract: Methods and systems for assigning a data center to service a request from a user account include receiving a login request to a cloud gaming server. The login request is examined to identify a user account. A use history of the cloud gaming server is examined to identify a data center. The user account is assigned to the data center to start a session of streaming game play at a server within the data center. The data center is identified without performing a connection testing operation.
    Type: Grant
    Filed: February 24, 2016
    Date of Patent: February 19, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Jason Gustafson, Ryan Hamilton Breed
  • Patent number: 9908047
    Abstract: Methods and systems for assigning a data center in a second geo location for migrating data in anticipation of receiving a request from a user account from the second geo location includes receiving an indication of a change in geo location of a user from a first geo location to the second geo location. Save data for the user is identified at the first geo location. The save data is analyzed to determine usage trend of the user for the plurality of games. A portion of the save data is identified, based on the usage trend, and transmitted to a second data center in the second geo location in anticipation of the user's likely access of the save data at the second geo location. The save data is made available to game logic of one or more games, when executed on a cloud gaming system, so as to provide current state of game play of the respective one or more games for rendering on a client device of the user used to access the game.
    Type: Grant
    Filed: April 25, 2016
    Date of Patent: March 6, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Ulrich Gallizzi, Ryan Hamilton Breed, Victor Vlasie
  • Publication number: 20170304727
    Abstract: Methods and systems for assigning a data center in a second geo location for migrating data in anticipation of receiving a request from a user account from the second geo location includes receiving an indication of a change in geo location of a user from a first geo location to the second geo location. Save data for the user is identified at the first geo location. The save data is analyzed to determine usage trend of the user for the plurality of games. A portion of the save data is identified, based on the usage trend, and transmitted to a second data center in the second geo location in anticipation of the user's likely access of the save data at the second geo location. The save data is made available to game logic of one or more games, when executed on a cloud gaming system, so as to provide current state of game play of the respective one or more games for rendering on a client device of the user used to access the game.
    Type: Application
    Filed: April 25, 2016
    Publication date: October 26, 2017
    Inventors: Ulrich Gallizzi, Ryan Hamilton Breed, Victor Vlasie
  • Publication number: 20160339341
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player. These overlays may be used to prevent presentation of non-allowed input controls.
    Type: Application
    Filed: May 23, 2016
    Publication date: November 24, 2016
    Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry, Brian K.F. Lau, Kelvin Michael Yong, Claes Christian Rickeby, Ryan Hamilton Breed, Eleazar T. Galano, III, Austin English
  • Publication number: 20160256784
    Abstract: Methods and systems for predicting instant play includes pre-loading one or more instances of select ones of games on one or more game consoles on a cloud game server. The loading of instances is based on usage history of the games. Users are assigned to select ones of the instances of the games loaded on the one or more game consoles, in response to user interaction detected at the select ones of the games exceeding a pre-defined threshold value. User interactions are monitored at the instances of the select ones of games assigned to the users. Based on the monitored interactions, the number of instances of the games loaded on the one or more game consoles are dynamically adjusted. The dynamic adjustment includes scaling up or scaling down the number of instances of the games loaded on the one or more game consoles.
    Type: Application
    Filed: March 2, 2016
    Publication date: September 8, 2016
    Inventors: Paul Robert Schultz, Roelof Roderick Colenbrander, Ryan Hamilton Breed
  • Publication number: 20160256775
    Abstract: Methods and systems for assigning a data center to service a request from a user account include receiving a login request to a cloud gaming server. The login request is examined to identify a user account. A use history of the cloud gaming server is examined to identify a data center. The user account is assigned to the data center to start a session of streaming game play at a server within the data center. The data center is identified without performing a connection testing operation.
    Type: Application
    Filed: February 24, 2016
    Publication date: September 8, 2016
    Inventors: Jason Gustafson, Ryan Hamilton Breed
  • Patent number: 9349201
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player. These overlays may be used to prevent presentation of non-allowed input controls.
    Type: Grant
    Filed: January 13, 2012
    Date of Patent: May 24, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry, Brian K. F. Lau, Kelvin Michael Yong, Claes Christian Rickeby, Ryan Hamilton Breed, Eleazar T. Galano, III, Austin English