Patents by Inventor Ryan Pressley

Ryan Pressley has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250269260
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: January 27, 2025
    Publication date: August 28, 2025
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20250259876
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Application
    Filed: February 24, 2025
    Publication date: August 14, 2025
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20250078678
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: August 5, 2024
    Publication date: March 6, 2025
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 12237199
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Grant
    Filed: March 2, 2023
    Date of Patent: February 25, 2025
    Assignee: CIRCADENCE CORPORATION
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Patent number: 12208322
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: May 11, 2023
    Date of Patent: January 28, 2025
    Assignee: CIRCADENCE CORPORATION
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20230390628
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: May 11, 2023
    Publication date: December 7, 2023
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20230335425
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Application
    Filed: March 2, 2023
    Publication date: October 19, 2023
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Patent number: 11666817
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: July 26, 2021
    Date of Patent: June 6, 2023
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11600198
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Grant
    Filed: June 24, 2021
    Date of Patent: March 7, 2023
    Assignee: Circadence Corporation
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Patent number: 11411920
    Abstract: Disclosed are methods and systems for creating a secure and dynamic public cloud-based cyber range by first creating a plurality of subscription-based virtual private networks on each of a plurality of public computing platforms. The public computing platforms may be accessible via a network, and may include at least one server. At least one virtual cyber range may be created relative to each of said private networks. Each cyber range may include a virtual network of one or more virtual computing components. The network traffic of said cyber ranges may be managed via at least one master controller to isolate said cyber range from a remainder of said public computing platforms not accessible via said network.
    Type: Grant
    Filed: May 13, 2020
    Date of Patent: August 9, 2022
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Paul Randy Thornton, Ryan Pressley
  • Publication number: 20220084431
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: November 24, 2021
    Publication date: March 17, 2022
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20220036756
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Application
    Filed: June 24, 2021
    Publication date: February 3, 2022
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20220008805
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: July 26, 2021
    Publication date: January 13, 2022
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11189188
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 19, 2019
    Date of Patent: November 30, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11071901
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 24, 2019
    Date of Patent: July 27, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11056017
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Grant
    Filed: May 13, 2020
    Date of Patent: July 6, 2021
    Assignee: Circadence Corporation
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Patent number: 10931775
    Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.
    Type: Grant
    Filed: December 2, 2019
    Date of Patent: February 23, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Marc Plumb, Michael Kouts, Glenn Sydney Wilson
  • Publication number: 20200366650
    Abstract: Methods, systems and devices are provided for creating a public-cloud based cyber range which is secure, dynamic and realistic.
    Type: Application
    Filed: May 13, 2020
    Publication date: November 19, 2020
    Inventors: Gary D. Morton, Paul Randy Thornton, Ryan Pressley
  • Publication number: 20200342779
    Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
    Type: Application
    Filed: May 13, 2020
    Publication date: October 29, 2020
    Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
  • Publication number: 20200244757
    Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.
    Type: Application
    Filed: December 2, 2019
    Publication date: July 30, 2020
    Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Marc Plumb, Michael Kouts, Glenn Sydney Wilson