Patents by Inventor Ryan Pressley
Ryan Pressley has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250269260Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: January 27, 2025Publication date: August 28, 2025Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20250259876Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: ApplicationFiled: February 24, 2025Publication date: August 14, 2025Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Publication number: 20250078678Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: August 5, 2024Publication date: March 6, 2025Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 12237199Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: GrantFiled: March 2, 2023Date of Patent: February 25, 2025Assignee: CIRCADENCE CORPORATIONInventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Patent number: 12208322Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: May 11, 2023Date of Patent: January 28, 2025Assignee: CIRCADENCE CORPORATIONInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20230390628Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: May 11, 2023Publication date: December 7, 2023Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20230335425Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: ApplicationFiled: March 2, 2023Publication date: October 19, 2023Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Patent number: 11666817Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: July 26, 2021Date of Patent: June 6, 2023Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11600198Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: GrantFiled: June 24, 2021Date of Patent: March 7, 2023Assignee: Circadence CorporationInventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Patent number: 11411920Abstract: Disclosed are methods and systems for creating a secure and dynamic public cloud-based cyber range by first creating a plurality of subscription-based virtual private networks on each of a plurality of public computing platforms. The public computing platforms may be accessible via a network, and may include at least one server. At least one virtual cyber range may be created relative to each of said private networks. Each cyber range may include a virtual network of one or more virtual computing components. The network traffic of said cyber ranges may be managed via at least one master controller to isolate said cyber range from a remainder of said public computing platforms not accessible via said network.Type: GrantFiled: May 13, 2020Date of Patent: August 9, 2022Assignee: Circadence CorporationInventors: Gary D. Morton, Paul Randy Thornton, Ryan Pressley
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Publication number: 20220084431Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: November 24, 2021Publication date: March 17, 2022Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20220036756Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: ApplicationFiled: June 24, 2021Publication date: February 3, 2022Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Publication number: 20220008805Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: July 26, 2021Publication date: January 13, 2022Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11189188Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: December 19, 2019Date of Patent: November 30, 2021Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11071901Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: December 24, 2019Date of Patent: July 27, 2021Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11056017Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: GrantFiled: May 13, 2020Date of Patent: July 6, 2021Assignee: Circadence CorporationInventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Patent number: 10931775Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.Type: GrantFiled: December 2, 2019Date of Patent: February 23, 2021Assignee: Circadence CorporationInventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Marc Plumb, Michael Kouts, Glenn Sydney Wilson
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Publication number: 20200366650Abstract: Methods, systems and devices are provided for creating a public-cloud based cyber range which is secure, dynamic and realistic.Type: ApplicationFiled: May 13, 2020Publication date: November 19, 2020Inventors: Gary D. Morton, Paul Randy Thornton, Ryan Pressley
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Publication number: 20200342779Abstract: Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.Type: ApplicationFiled: May 13, 2020Publication date: October 29, 2020Inventors: Laura Lee, Raymond C. Prouty, Joseph T. Kowtko, Ryan Pressley
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Publication number: 20200244757Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.Type: ApplicationFiled: December 2, 2019Publication date: July 30, 2020Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Marc Plumb, Michael Kouts, Glenn Sydney Wilson