Patents by Inventor Ryan William Challinor

Ryan William Challinor has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11887567
    Abstract: Described herein are techniques for adjusting notes of a first musical piece based on chord data of a second musical piece. A first musical piece is accessed, wherein the first musical piece comprises a plurality of notes. Chord data associated with a second musical piece is accessed. One or more of the plurality of notes are compared to the chord data. An aspect of the one or more of the plurality of notes is changed based on the comparison.
    Type: Grant
    Filed: February 3, 2021
    Date of Patent: January 30, 2024
    Assignee: Epic Games, Inc.
    Inventors: Eric Brosius, Ryan William Challinor, Paul Burrowes
  • Patent number: 11813531
    Abstract: Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
    Type: Grant
    Filed: July 6, 2022
    Date of Patent: November 14, 2023
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Brian Seong-chi Chan, Daniel Aaron Sproul, Michael Verrette, Ryan William Challinor
  • Patent number: 11602691
    Abstract: Described herein are techniques for providing an in-game virtual boundary. First data is received that is indicative of a user position while the user is playing a video game. It is determined whether the user position is within a warning zone, wherein the warning zone comprises an area between a soft boundary indicative of a safe area for the user and a safe boundary indicative of one or more real-world objects around the user. Based on a relationship between the user position and the safe boundary, a visual indication of a plurality of visual indications of the in-game virtual boundary is determined to provide to the user. Second data indicative of the visual indication is transmitted to a display being viewed by the user while playing the video game.
    Type: Grant
    Filed: March 11, 2021
    Date of Patent: March 14, 2023
    Assignee: Harmonix Music Systems, Inc.
    Inventor: Ryan William Challinor
  • Publication number: 20230058656
    Abstract: Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
    Type: Application
    Filed: July 6, 2022
    Publication date: February 23, 2023
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Brian Seong-chi Chan, Daniel Aaron Sproul, Michael Verrette, Ryan William Challinor
  • Patent number: 11400377
    Abstract: Described herein are techniques for improving user experience in a video game. In some embodiments, the techniques utilize one or more snapshots of the video game over time to adjust a pose of a user's input device in the video game. For example, the user's input device may be a spatially tracked controller which has a tracked pose in the video game. A user input may indicate a button pressed on the spatially tracked controller (e.g., triggering firing of a shot in the video game). In some embodiments, the techniques use the snapshot(s) of the video game that capture instances prior to the user input to adjust a pose of the user input device in the video game to provide an improved user experience.
    Type: Grant
    Filed: August 25, 2020
    Date of Patent: August 2, 2022
    Assignee: Harmonix Music Systems, Inc.
    Inventor: Ryan William Challinor
  • Patent number: 11383170
    Abstract: Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
    Type: Grant
    Filed: December 19, 2019
    Date of Patent: July 12, 2022
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Brian Seong-chi Chan, Daniel Aaron Sproul, Michael Verrette, Ryan William Challinor
  • Publication number: 20210283503
    Abstract: Described herein are techniques for providing an in-game virtual boundary. First data is received that is indicative of a user position while the user is playing a video game. It is determined whether the user position is within a warning zone, wherein the warning zone comprises an area between a soft boundary indicative of a safe area for the user and a safe boundary indicative of one or more real-world objects around the user. Based on a relationship between the user position and the safe boundary, a visual indication of a plurality of visual indications of the in-game virtual boundary is determined to provide to the user. Second data indicative of the visual indication is transmitted to a display being viewed by the user while playing the video game.
    Type: Application
    Filed: March 11, 2021
    Publication date: September 16, 2021
    Applicant: Harmonix Music Systems, Inc.
    Inventor: Ryan William Challinor
  • Publication number: 20210241732
    Abstract: Described herein are techniques for adjusting notes of a first musical piece based on chord data of a second musical piece. A first musical piece is accessed, wherein the first musical piece comprises a plurality of notes. Chord data associated with a second musical piece is accessed. One or more of the plurality of notes are compared to the chord data. An aspect of the one or more of the plurality of notes is changed based on the comparison.
    Type: Application
    Filed: February 3, 2021
    Publication date: August 5, 2021
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Eric Brosius, Ryan William Challinor, Paul Burrowes
  • Patent number: 11058955
    Abstract: Embodiments relate to sharing a video game asset associated with a viewer with a player of a video game broadcast. A video stream of gameplay of a video game is received, wherein the video game is being played by a player using a first computing device. The received video stream is broadcast to a second computing device associated with a viewer. Data is received, from the second computing device, indicative of a request to modify a video game asset associated with a second account of the viewer so that the video game asset is available to the player through a first account of the player. The received data is processed to cause the video game asset to be available to the player through the first account.
    Type: Grant
    Filed: December 19, 2019
    Date of Patent: July 13, 2021
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Brian Seong-chi Chan, Daniel Aaron Sproul, Michael Verrette, Ryan William Challinor
  • Publication number: 20210060434
    Abstract: Described herein are techniques for improving user experience in a video game. In some embodiments, the techniques utilize one or more snapshots of the video game over time to adjust a pose of a user's input device in the video game. For example, the user's input device may be a spatially tracked controller which has a tracked pose in the video game. A user input may indicate a button pressed on the spatially tracked controller (e.g., triggering firing of a shot in the video game). In some embodiments, the techniques use the snapshot(s) of the video game that capture instances prior to the user input to adjust a pose of the user input device in the video game to provide an improved user experience.
    Type: Application
    Filed: August 25, 2020
    Publication date: March 4, 2021
    Applicant: Harmonix Music Systems, Inc.
    Inventor: Ryan William Challinor
  • Publication number: 20200197816
    Abstract: Embodiments relate to sharing a video game asset associated with a viewer with a player of a video game broadcast. A video stream of gameplay of a video game is received, wherein the video game is being played by a player using a first computing device. The received video stream is broadcast to a second computing device associated with a viewer. Data is received, from the second computing device, indicative of a request to modify a video game asset associated with a second account of the viewer so that the video game asset is available to the player through a first account of the player. The received data is processed to cause the video game asset to be available to the player through the first account.
    Type: Application
    Filed: December 19, 2019
    Publication date: June 25, 2020
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Brian Seong-chi Chan, Daniel Aaron Sproul, Michael Verrette, Ryan William Challinor
  • Publication number: 20200197817
    Abstract: Embodiments relate to adapting assets for a video game based on social media interaction. Instructions are sent to a computing device associated with a social media platform to create a social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game. Data is received from the computing device indicative of one or more indications of user interaction with the social media post. A score is determined for the player based at least in part on the received data indicative of the one or more indications of user interaction relating to the social media post. One or more assets of the video game are adapted for the player based at least in part on the determined score for the player.
    Type: Application
    Filed: December 19, 2019
    Publication date: June 25, 2020
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Brian Seong-chi Chan, Daniel Aaron Sproul, Michael Verrette, Ryan William Challinor