Patents by Inventor Samir S. Pradhan
Samir S. Pradhan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10503395Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: January 4, 2018Date of Patent: December 10, 2019Assignee: MICROSOFT TECHNOLOGY, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20190113997Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: ApplicationFiled: December 21, 2018Publication date: April 18, 2019Applicant: Microsoft Technology Licensing, LLCInventors: Reed L. TOWNSEND, Xiao TU, Bryan SCOTT, Todd A. TORSET, Erik M. GEIDL, Samir S. PRADHAN, Jennifer A. TEED
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Patent number: 10198101Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: GrantFiled: September 1, 2016Date of Patent: February 5, 2019Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20180129410Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: ApplicationFiled: January 4, 2018Publication date: May 10, 2018Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Patent number: 9898190Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: January 20, 2017Date of Patent: February 20, 2018Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20170168708Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: ApplicationFiled: January 20, 2017Publication date: June 15, 2017Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20170115760Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: ApplicationFiled: September 1, 2016Publication date: April 27, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
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Patent number: 9582140Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: October 16, 2015Date of Patent: February 28, 2017Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Patent number: 9477333Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: GrantFiled: October 8, 2014Date of Patent: October 25, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20160034136Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: ApplicationFiled: October 16, 2015Publication date: February 4, 2016Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Patent number: 9189096Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: June 17, 2013Date of Patent: November 17, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20150022478Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: ApplicationFiled: October 8, 2014Publication date: January 22, 2015Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
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Patent number: 8884907Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: GrantFiled: June 17, 2013Date of Patent: November 11, 2014Assignee: Microsoft CorporationInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20130285961Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: ApplicationFiled: June 17, 2013Publication date: October 31, 2013Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20130278529Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: ApplicationFiled: June 17, 2013Publication date: October 24, 2013Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
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Patent number: 8477103Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: October 26, 2008Date of Patent: July 2, 2013Assignee: Microsoft CorporationInventors: Reed L. Townsend, Xiao Tu, Bryan D. Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Patent number: 8466879Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: GrantFiled: October 26, 2008Date of Patent: June 18, 2013Assignee: Microsoft CorporationInventors: Reed L. Townsend, Xiao Tu, Bryan D. Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20100103118Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: ApplicationFiled: October 26, 2008Publication date: April 29, 2010Applicant: MICROSOFT CORPORATIONInventors: Reed L. Townsend, Xiao Tu, Bryan D. Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
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Publication number: 20100103117Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: ApplicationFiled: October 26, 2008Publication date: April 29, 2010Applicant: MICROSOFT CORPORATIONInventors: Reed L. Townsend, Xiao Tu, Bryan D. Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed