Patents by Inventor Sandeep KHARKAR

Sandeep KHARKAR has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10413829
    Abstract: Systems and methods configured for implementing behavior trees when modifying attribute values of game entities based on physical token detection are presented herein. Behavior and/or action of game entities may be implemented using behavior trees. Individual behavior trees may be implemented for individual game entities and/or groups of game entities defined, at least in part, by individual sets of attribute values. Token detection may cause attribute values of one or more game entity attributes to change. In response to the change in attribute values, a behavior tree being implemented for the game entity may be changed to a different game entity. In this manner, behavioral changes for game entity may be implemented “on-the-fly” as attribute values are modified based on token detection.
    Type: Grant
    Filed: February 9, 2016
    Date of Patent: September 17, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Sandeep Kharkar, Derek Peterson
  • Patent number: 9898892
    Abstract: Users may participate in instances of a virtual space through computing platforms associated with the users. User participation may include controlling game entities within the instances of the virtual spaces. Individual game entities may be defined by attribute values of one or more game entity attributes. One or more attribute values may be modified from their currently defined values based on detection of physical tokens communicatively coupled to token readers. By way of non-limiting example, tokens may store attribute modification information that may specify discrete amounts by which one or more attribute values may be changed.
    Type: Grant
    Filed: January 28, 2016
    Date of Patent: February 20, 2018
    Assignee: Disney Enterprises, Inc.
    Inventors: Derek Peterson, Sandeep Kharkar
  • Patent number: 9795881
    Abstract: Systems and methods for controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner are presented herein. Groups of individual game entities may be formed. Individual groups may be associated with a group entity. Control inputs may be received that are related to group entity actions to be performed by the group entities in the virtual space. The group entity actions may be related to one or more group actions to be performed by the game entities included in the groups in a collective, coordinated, and/or collaborative manner. The one or more group actions may be implemented by executing individual game entity actions to be performed by the individual game entities included in the groups. The individual game entity actions may be determined based on the group entity actions.
    Type: Grant
    Filed: October 27, 2014
    Date of Patent: October 24, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Sandeep Kharkar, Daren Smith, Jason Scanlon, Duane Johnson, Paul Mombourquette
  • Publication number: 20170225076
    Abstract: Systems and methods configured for implementing behavior trees when modifying attribute values of game entities based on physical token detection are presented herein. Behavior and/or action of game entities may be implemented using behavior trees. Individual behavior trees may be implemented for individual game entities and/or groups of game entities defined, at least in part, by individual sets of attribute values. Token detection may cause attribute values of one or more game entity attributes to change. In response to the change in attribute values, a behavior tree being implemented for the game entity may be changed to a different game entity. In this manner, behavioral changes for game entity may be implemented “on-the-fly” as attribute values are modified based on token detection.
    Type: Application
    Filed: February 9, 2016
    Publication date: August 10, 2017
    Inventors: Sandeep Kharkar, Derek Peterson
  • Publication number: 20170221305
    Abstract: Users may participate in instances of a virtual space through computing platforms associated with the users. User participation may include controlling game entities within the instances of the virtual spaces. Individual game entities may be defined by attribute values of one or more game entity attributes. One or more attribute values may be modified from their currently defined values based on detection of physical tokens communicatively coupled to token readers. By way of non-limiting example, tokens may store attribute modification information that may specify discrete amounts by which one or more attribute values may be changed.
    Type: Application
    Filed: January 28, 2016
    Publication date: August 3, 2017
    Inventors: Derek Peterson, Sandeep Kharkar
  • Publication number: 20160114248
    Abstract: Systems and methods for controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner are presented herein. Groups of individual game entities may be formed. Individual groups may be associated with a group entity. Control inputs may be received that are related to group entity actions to be performed by the group entities in the virtual space. The group entity actions may be related to one or more group actions to be performed by the game entities included in the groups in a collective, coordinated, and/or collaborative manner. The one or more group actions may be implemented by executing individual game entity actions to be performed by the individual game entities included in the groups. The individual game entity actions may be determined based on the group entity actions.
    Type: Application
    Filed: October 27, 2014
    Publication date: April 28, 2016
    Inventors: Sandeep KHARKAR, Daren SMITH, Jason SCANLON, Duane JOHNSON, Paul MOMBOURQUETTE