Patents by Inventor Sanjana Srivastava

Sanjana Srivastava has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9867562
    Abstract: Path variables of a mallet cube until a hit in an interactive game involving cubes movable in three dimensions are indicative of both hyperactivity and inattention.
    Type: Grant
    Filed: June 9, 2015
    Date of Patent: January 16, 2018
    Assignee: Teladoc, Inc.
    Inventors: Kurt Roots, Monika Drummond Roots, Jaideep Srivastava, Sanjana Srivastava
  • Patent number: 9324241
    Abstract: A method of diagnosing attention deficit hyperactivity disorder (ADHD). The method employs a tangible graphical interactive game wherein the interactive game employs a plurality of tangible graphical cubes. The game induces stimuli, measures responses and accumulates the responses using a predefined set of variables into a predefined set of metrics, wherein the variables are determined using an interactive machine learning feedback algorithm.
    Type: Grant
    Filed: October 25, 2013
    Date of Patent: April 26, 2016
    Assignee: COGCUBED CORPORATION
    Inventors: Kurt Edward Roots, Monika Drummond Roots, Jaideep Srivastava, Sanjana Srivastava
  • Publication number: 20150305663
    Abstract: Path variables of a mallet cube until a hit in an interactive game involving cubes movable in three dimensions are indicative of both hyperactivity and inattention.
    Type: Application
    Filed: June 9, 2015
    Publication date: October 29, 2015
    Applicant: COGCUBED CORPORATION
    Inventors: Kurt Roots, Monika Drummond Roots, Jaideep Srivastava, Sanjana Srivastava
  • Publication number: 20140057244
    Abstract: A method of diagnosing attention deficit hyperactivity disorder (ADHD). The method employs a tangible graphical interactive game wherein the interactive game employs a plurality of tangible graphical cubes. The game induces stimuli, measures responses and accumulates the responses using a predefined set of variables into a predefined set of metrics, wherein the variables are determined using an interactive machine learning feedback algorithm.
    Type: Application
    Filed: October 25, 2013
    Publication date: February 27, 2014
    Applicant: COGCUBED CORPORATION
    Inventors: Kurt Edward Roots, Monika Drummond Roots, Jaideep Srivastava, Sanjana Srivastava