Patents by Inventor Sarah Karp

Sarah Karp has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240119921
    Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.
    Type: Application
    Filed: October 9, 2022
    Publication date: April 11, 2024
    Inventors: Sarah Karp, Celeste Bean, Tatianna Manzon-Gutzman
  • Publication number: 20240115933
    Abstract: Groups of people control a computer game using teamwork. This can be done by eye tracking of each person to detect where each person is looking on screen at objects such as game control objects. The control action of the object looked at by the most people in a “heat map” style of data collection is implemented by the game.
    Type: Application
    Filed: October 9, 2022
    Publication date: April 11, 2024
    Inventor: Sarah Karp
  • Patent number: 11951401
    Abstract: A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.
    Type: Grant
    Filed: May 16, 2023
    Date of Patent: April 9, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Sarah Karp
  • Patent number: 11936512
    Abstract: Systems, apparatuses, methods, and computer program products are disclosed for managing open issues. An example method includes obtaining a dashboard access request for a portion of open issues managed by the issue management system, the issue management system storing variables associated with each open issue of the open issues; obtaining a dashboard data package based on scores for the portion of open issues, the scores indicating a severity level of the open issues of the portion of open issues and being based on the variables that are stored in the issue management system; and performing an action set using the dashboard data package to manage the portion of open issues.
    Type: Grant
    Filed: November 29, 2022
    Date of Patent: March 19, 2024
    Assignee: Wells Fargo Bank, N.A.
    Inventors: Brian Karp, Damon Antoine Porter, Sarah Krenz, Jody Vandever, Ryan Calef
  • Patent number: 11914146
    Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
    Type: Grant
    Filed: May 27, 2022
    Date of Patent: February 27, 2024
    Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.
    Inventors: Victoria Dorn, Celeste Bean, Tatianna Manzon-Gutzman, Sarah Karp
  • Publication number: 20230405461
    Abstract: A method for providing assistance during gameplay is described. The method includes accessing a profile model associated with a user account of a user. The profile model is used to generate one or more predictive indicators based on a plurality of game contexts of one or more games. The method further includes receiving a request for accessing a game for a game session via the user account and generating assistance input for the user responsive to the one or more predictive indicators that the user will be unable to complete a task in the game. The task is associated to a game context. The assistance input is provided before the user performs the task.
    Type: Application
    Filed: May 27, 2022
    Publication date: December 21, 2023
    Inventors: Victoria Dorn, Sarah Karp, Sepideh Karimi, Celeste Bean, Liz Juenger
  • Publication number: 20230381649
    Abstract: A method for gaming including generating game state data during execution of a video game for a game play of a player. The method includes determining a gaming context of a current point in the game play based on the game state data. The method includes inputting the game state data and the gaming context to an artificial intelligence (AI) model trained to identify one or more levels of user immersion defining user engagement with the video game. The method includes using the AI model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game. The method includes automatically generating an indicator that is presented to an environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.
    Type: Application
    Filed: May 27, 2022
    Publication date: November 30, 2023
    Inventors: Sarah Karp, Kristie Ramirez
  • Publication number: 20230381673
    Abstract: The present disclosure generally relates to providing virtual education and education to a user. More specifically, the present system relates to educating and onboarding spectators of electronic sports (eSports) events. The onboarding activities are used to further engage the spectators with the eSports event in general, as well as the game played during the eSports event. In other aspects, the eSports onboarding activity may be modified based on the type of game being played, the user's experience with the specific game or game genre, and other user preferences.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Mahdi Azmandian, Victoria Dorn, Sarah Karp, Sudha Krishnamurthy, Kristie Ramirez
  • Publication number: 20230386443
    Abstract: A method is provided, including: executing an interactive application, wherein executing the interactive application includes rendering video and audio of a virtual environment, the video being presented on a display viewed by a user, and the audio being presented through headphones worn by the user, and wherein executing the interactive application is responsive to user input generated from interactivity by the user with the presented video and audio; receiving environmental input from at least one sensor that senses a local environment in which the user is disposed; analyzing the environmental input to identify activity occurring in the local environment; responsive to identifying the activity, then adjusting a level of active noise cancellation applied by the headphones.
    Type: Application
    Filed: May 28, 2022
    Publication date: November 30, 2023
    Inventors: Celeste Bean, Tatianna Manzon-Gutzman, Sarah Karp
  • Publication number: 20230381643
    Abstract: A method for gaming. The method includes receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game. The method includes normalizing the audio command using the AI model to control the game play.
    Type: Application
    Filed: May 27, 2022
    Publication date: November 30, 2023
    Inventor: Sarah Karp
  • Publication number: 20230381652
    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
  • Publication number: 20230384592
    Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
    Type: Application
    Filed: May 27, 2022
    Publication date: November 30, 2023
    Inventors: Victoria Dorn, Celeste Bean, Tatianna Manzon-Gutzman, Sarah Karp
  • Publication number: 20230368794
    Abstract: Methods and systems for recreating audio include recording an audio generated by a user at a first device. The audio is processed to convert speech to text and to identify one or more characteristics of the audio capturing emotion and verbal expression of the user. Data packets are generated by compressing the text and the one or more characteristics for transmission to a second device. The text and metadata included in the data packets are used to re-create the audio at the second device.
    Type: Application
    Filed: May 13, 2022
    Publication date: November 16, 2023
    Inventor: Sarah Karp
  • Publication number: 20230338857
    Abstract: Systems and methods are provided for monitoring gameplay trajectories for stopping points and applying a time-based setting. The gameplay trajectories may be based on patterns within real-time gameplay data. The server may predict one or more stopping periods within a gameplay session based on a comparison of the gameplay trajectory data to the time-based setting. Then, the setting may be applied to generate options for transitioning out of the gameplay session at a next predicted timing point.
    Type: Application
    Filed: June 27, 2023
    Publication date: October 26, 2023
    Inventors: Ellana Fortuna, Erikka Thompson, Sarah Karp
  • Publication number: 20230328419
    Abstract: A controller for providing inputs to an interactive application includes a first surface with a pair of slots to store earbuds, a plurality of control buttons and touch input surfaces defined on one or more surfaces including the first surface. A processor is configured to pair the controller to a computing device executing the interactive application and is coupled to each of the slots so as to pair the earbuds received therein to the controller and to share the pairing between the controller and the computing device with the earbuds received in the pair of slots.
    Type: Application
    Filed: April 7, 2022
    Publication date: October 12, 2023
    Inventors: Sarah Karp, Darice Lee
  • Publication number: 20230302365
    Abstract: A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.
    Type: Application
    Filed: May 16, 2023
    Publication date: September 28, 2023
    Inventor: Sarah Karp
  • Patent number: 11734893
    Abstract: Systems and methods for creating a customizable curated tour of three-dimensional virtual environments. Curation inputs may include selecting a virtual environment and selecting an ordered set of various locations within the virtual environment. A curated tour may be launched such that designated avatars may be placed to a first selected location of the ordered set and receive a subset of information about the first selected location. The subset of information may include user-generated content regarding the first selected location. The selected three-dimensional virtual environment may correspond to an in-game environment of an interactive content title, and specifically about one or more in-game activities in which one or more other users participated in at the first selected location.
    Type: Grant
    Filed: August 17, 2021
    Date of Patent: August 22, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Punitha Danala, Sarah Karp
  • Patent number: 11726553
    Abstract: One or more custom actions are stored in memory. Each of the custom actions is associated with a pattern of physical movement and a threshold. Physical movement data captured by a user device of the user is received and mapped to an identified one of the custom actions. When the physical movement data matches the associated pattern of physical movement within the associated threshold, it is determined that the user is authorized to access the identified custom action.
    Type: Grant
    Filed: July 29, 2021
    Date of Patent: August 15, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Ellana Fortuna, Jennifer Sheldon, Sarah Karp
  • Patent number: 11724199
    Abstract: Systems and methods for monitoring gameplay for stopping points and applying a setting preference at a next predicted timing point. The monitored gameplay may be based on object data received from an object server. The supervising control server may predict one or more starting and/or stopping timing points in stopping periods within a gameplay session. The predicting of the one or more starting and/or stopping timing points may be based on a comparison of the gameplay data to historical gameplay data. Then, a setting preference set by a supervisory account may be applied to a next predicted timing point.
    Type: Grant
    Filed: August 16, 2021
    Date of Patent: August 15, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Ellana Fortuna, Erikka Thompson, Sarah Karp
  • Patent number: 11707680
    Abstract: Systems and methods for integrating biometric data into gameplay of interactive content titles are provided. More specifically, such systems and methods may provide a healthcare gamification hub in an online gaming system. whereby players are incentivized to reach health and wellness goals that may be translated into in-game or metagaming resources for interactive content titles. Earning game resources may be associated stored health gamification rules that specify actions associated with corresponding biometric data and a virtual reward that is redeemable towards one or more in-game rewards associated with one or more interactive content titles. Real-time biometric data regarding a user may be received and the biometric data may be captured by one or more sensor devices.
    Type: Grant
    Filed: August 25, 2021
    Date of Patent: July 25, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Angela Bartolome, Brielle Powell, Lee Gould, Mahdi Azmandian, Sarah Karp