Patents by Inventor Sarah Karp

Sarah Karp has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12293752
    Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.
    Type: Grant
    Filed: October 9, 2022
    Date of Patent: May 6, 2025
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Sarah Karp, Celeste Bean, Tatianna Manzon-Gutzman
  • Publication number: 20250095313
    Abstract: Methods and systems for defining a theme for a user to share with other users includes presenting a plurality of images available to a user account of a user, wherein each image includes features to distinctly identify different portions of the image. Select ones of the plurality of images selected by the user are provided to a generative AI, which analyzes the features included in the different portions to determine a theme and generate an output image for the theme. Additional inputs received from user selection of content adjusters provided alongside the output image are provided to the generative AI to further refine the output image. The refined output image is used to define a representative image for the theme and is provided to the user to specify usage of the refined output image during online interactions of the user.
    Type: Application
    Filed: September 19, 2023
    Publication date: March 20, 2025
    Inventors: Mahdi Azmandian, Sarah Karp, Elizabeth Osborne, Angela Wu
  • Patent number: 12239913
    Abstract: Systems and methods are provided for monitoring gameplay trajectories for stopping points and applying a time-based setting. The gameplay trajectories may be based on patterns within real-time gameplay data. The server may predict one or more stopping periods within a gameplay session based on a comparison of the gameplay trajectory data to the time-based setting. Then, the setting may be applied to generate options for transitioning out of the gameplay session at a next predicted timing point.
    Type: Grant
    Filed: June 27, 2023
    Date of Patent: March 4, 2025
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Ellana Fortuna, Erikka Thompson, Sarah Karp
  • Publication number: 20250058229
    Abstract: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.
    Type: Application
    Filed: October 31, 2024
    Publication date: February 20, 2025
    Inventors: Ellana Fortuna, Elizabeth Juenger, Sarah Karp, Jennifer Sheldon
  • Publication number: 20250058222
    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
    Type: Application
    Filed: October 31, 2024
    Publication date: February 20, 2025
    Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
  • Publication number: 20250050225
    Abstract: A system and method for providing a customized in-game interaction is disclosed. A plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. The activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. A player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. A customized interaction with a non-playable character during a current game session with the user device are provided.
    Type: Application
    Filed: August 10, 2023
    Publication date: February 13, 2025
    Inventors: Olga Rudi, Bethany Tinklenberg, Mahdi Azmandian, Hsin-Yi Chien, Sarah Karp
  • Publication number: 20250041720
    Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.
    Type: Application
    Filed: August 3, 2023
    Publication date: February 6, 2025
    Inventors: Ellana Fortuna, Kristie Ramirez, Elizabeth Juenger, Victoria Dorn, Celeste Bean, Bethany Tinklenberg, Mahdi Azmandian, Sarah Karp, Ritagya Meharishi, Xi Zhou
  • Publication number: 20250041733
    Abstract: A system and method for providing a customized in-game audio experience is disclosed. One or more media files that includes one or more different profiles are received by the system. The media files are analyzed to identify one or more characteristics associated with each of the profiles. One or more parameters associated with an object in the virtual environment are modified based on a characteristic of a profile during an interaction with a user.
    Type: Application
    Filed: August 3, 2023
    Publication date: February 6, 2025
    Inventors: Lachmin Singh, Yayoi Ukai, Jasmine Amerson, Sarah Karp
  • Patent number: 12183316
    Abstract: A method is provided, including: executing an interactive application, wherein executing the interactive application includes rendering video and audio of a virtual environment, the video being presented on a display viewed by a user, and the audio being presented through headphones worn by the user, and wherein executing the interactive application is responsive to user input generated from interactivity by the user with the presented video and audio; receiving environmental input from at least one sensor that senses a local environment in which the user is disposed; analyzing the environmental input to identify activity occurring in the local environment; responsive to identifying the activity, then adjusting a level of active noise cancellation applied by the headphones.
    Type: Grant
    Filed: May 28, 2022
    Date of Patent: December 31, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Celeste Bean, Tatianna Manzon-Gutzman, Sarah Karp
  • Patent number: 12179099
    Abstract: A method for gaming. The method includes receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game. The method includes normalizing the audio command using the AI model to control the game play.
    Type: Grant
    Filed: May 27, 2022
    Date of Patent: December 31, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Sarah Karp
  • Patent number: 12168175
    Abstract: A method for gaming including generating game state data during execution of a video game for a game play of a player. The method includes determining a gaming context of a current point in the game play based on the game state data. The method includes inputting the game state data and the gaming context to an artificial intelligence (AI) model trained to identify one or more levels of user immersion defining user engagement with the video game. The method includes using the AI model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game. The method includes automatically generating an indicator that is presented to an environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.
    Type: Grant
    Filed: May 27, 2022
    Date of Patent: December 17, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Sarah Karp, Kristie Ramirez
  • Patent number: 12157062
    Abstract: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.
    Type: Grant
    Filed: December 13, 2022
    Date of Patent: December 3, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Ellana Fortuna, Elizabeth Juenger, Sarah Karp, Jennifer Sheldon
  • Patent number: 12145065
    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 19, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
  • Publication number: 20240269569
    Abstract: A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.
    Type: Application
    Filed: April 9, 2024
    Publication date: August 15, 2024
    Inventor: Sarah Karp
  • Patent number: 12059621
    Abstract: Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
    Type: Grant
    Filed: March 1, 2023
    Date of Patent: August 13, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Jennifer Sheldon, Elizabeth Juenger, Sarah Karp
  • Patent number: 12041405
    Abstract: A controller for providing inputs to an interactive application includes a first surface with a pair of slots to store earbuds, a plurality of control buttons and touch input surfaces defined on one or more surfaces including the first surface. A processor is configured to pair the controller to a computing device executing the interactive application and is coupled to each of the slots so as to pair the earbuds received therein to the controller and to share the pairing between the controller and the computing device with the earbuds received in the pair of slots.
    Type: Grant
    Filed: April 7, 2022
    Date of Patent: July 16, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Sarah Karp, Darice Lee
  • Publication number: 20240201494
    Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
    Type: Application
    Filed: February 27, 2024
    Publication date: June 20, 2024
    Inventors: Victoria Dorn, Celeste Bean, Tatianna Manzon-Gutzman, Sarah Karp
  • Publication number: 20240115933
    Abstract: Groups of people control a computer game using teamwork. This can be done by eye tracking of each person to detect where each person is looking on screen at objects such as game control objects. The control action of the object looked at by the most people in a “heat map” style of data collection is implemented by the game.
    Type: Application
    Filed: October 9, 2022
    Publication date: April 11, 2024
    Inventor: Sarah Karp
  • Publication number: 20240119921
    Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.
    Type: Application
    Filed: October 9, 2022
    Publication date: April 11, 2024
    Inventors: Sarah Karp, Celeste Bean, Tatianna Manzon-Gutzman
  • Patent number: 11951401
    Abstract: A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.
    Type: Grant
    Filed: May 16, 2023
    Date of Patent: April 9, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Sarah Karp