Patents by Inventor Sarah Karp
Sarah Karp has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12293752Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.Type: GrantFiled: October 9, 2022Date of Patent: May 6, 2025Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Sarah Karp, Celeste Bean, Tatianna Manzon-Gutzman
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Publication number: 20250095313Abstract: Methods and systems for defining a theme for a user to share with other users includes presenting a plurality of images available to a user account of a user, wherein each image includes features to distinctly identify different portions of the image. Select ones of the plurality of images selected by the user are provided to a generative AI, which analyzes the features included in the different portions to determine a theme and generate an output image for the theme. Additional inputs received from user selection of content adjusters provided alongside the output image are provided to the generative AI to further refine the output image. The refined output image is used to define a representative image for the theme and is provided to the user to specify usage of the refined output image during online interactions of the user.Type: ApplicationFiled: September 19, 2023Publication date: March 20, 2025Inventors: Mahdi Azmandian, Sarah Karp, Elizabeth Osborne, Angela Wu
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Patent number: 12239913Abstract: Systems and methods are provided for monitoring gameplay trajectories for stopping points and applying a time-based setting. The gameplay trajectories may be based on patterns within real-time gameplay data. The server may predict one or more stopping periods within a gameplay session based on a comparison of the gameplay trajectory data to the time-based setting. Then, the setting may be applied to generate options for transitioning out of the gameplay session at a next predicted timing point.Type: GrantFiled: June 27, 2023Date of Patent: March 4, 2025Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Ellana Fortuna, Erikka Thompson, Sarah Karp
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Publication number: 20250058229Abstract: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.Type: ApplicationFiled: October 31, 2024Publication date: February 20, 2025Inventors: Ellana Fortuna, Elizabeth Juenger, Sarah Karp, Jennifer Sheldon
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Publication number: 20250058222Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.Type: ApplicationFiled: October 31, 2024Publication date: February 20, 2025Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
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Publication number: 20250050225Abstract: A system and method for providing a customized in-game interaction is disclosed. A plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. The activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. A player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. A customized interaction with a non-playable character during a current game session with the user device are provided.Type: ApplicationFiled: August 10, 2023Publication date: February 13, 2025Inventors: Olga Rudi, Bethany Tinklenberg, Mahdi Azmandian, Hsin-Yi Chien, Sarah Karp
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Publication number: 20250041720Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.Type: ApplicationFiled: August 3, 2023Publication date: February 6, 2025Inventors: Ellana Fortuna, Kristie Ramirez, Elizabeth Juenger, Victoria Dorn, Celeste Bean, Bethany Tinklenberg, Mahdi Azmandian, Sarah Karp, Ritagya Meharishi, Xi Zhou
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Publication number: 20250041733Abstract: A system and method for providing a customized in-game audio experience is disclosed. One or more media files that includes one or more different profiles are received by the system. The media files are analyzed to identify one or more characteristics associated with each of the profiles. One or more parameters associated with an object in the virtual environment are modified based on a characteristic of a profile during an interaction with a user.Type: ApplicationFiled: August 3, 2023Publication date: February 6, 2025Inventors: Lachmin Singh, Yayoi Ukai, Jasmine Amerson, Sarah Karp
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Patent number: 12183316Abstract: A method is provided, including: executing an interactive application, wherein executing the interactive application includes rendering video and audio of a virtual environment, the video being presented on a display viewed by a user, and the audio being presented through headphones worn by the user, and wherein executing the interactive application is responsive to user input generated from interactivity by the user with the presented video and audio; receiving environmental input from at least one sensor that senses a local environment in which the user is disposed; analyzing the environmental input to identify activity occurring in the local environment; responsive to identifying the activity, then adjusting a level of active noise cancellation applied by the headphones.Type: GrantFiled: May 28, 2022Date of Patent: December 31, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Celeste Bean, Tatianna Manzon-Gutzman, Sarah Karp
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Patent number: 12179099Abstract: A method for gaming. The method includes receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game. The method includes normalizing the audio command using the AI model to control the game play.Type: GrantFiled: May 27, 2022Date of Patent: December 31, 2024Assignee: Sony Interactive Entertainment LLCInventor: Sarah Karp
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Patent number: 12168175Abstract: A method for gaming including generating game state data during execution of a video game for a game play of a player. The method includes determining a gaming context of a current point in the game play based on the game state data. The method includes inputting the game state data and the gaming context to an artificial intelligence (AI) model trained to identify one or more levels of user immersion defining user engagement with the video game. The method includes using the AI model to determine a level of user immersion for gaming for the current point in the game play, wherein the level of immersion exceeds a threshold indicating that the player is highly engaged with the video game. The method includes automatically generating an indicator that is presented to an environment surrounding the player, wherein the indicator provides notification that the player should not be interrupted.Type: GrantFiled: May 27, 2022Date of Patent: December 17, 2024Assignee: Sony Interactive Entertainment LLCInventors: Sarah Karp, Kristie Ramirez
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Patent number: 12157062Abstract: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.Type: GrantFiled: December 13, 2022Date of Patent: December 3, 2024Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Ellana Fortuna, Elizabeth Juenger, Sarah Karp, Jennifer Sheldon
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Patent number: 12145065Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.Type: GrantFiled: May 31, 2022Date of Patent: November 19, 2024Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
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Publication number: 20240269569Abstract: A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.Type: ApplicationFiled: April 9, 2024Publication date: August 15, 2024Inventor: Sarah Karp
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Patent number: 12059621Abstract: Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.Type: GrantFiled: March 1, 2023Date of Patent: August 13, 2024Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Jennifer Sheldon, Elizabeth Juenger, Sarah Karp
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Patent number: 12041405Abstract: A controller for providing inputs to an interactive application includes a first surface with a pair of slots to store earbuds, a plurality of control buttons and touch input surfaces defined on one or more surfaces including the first surface. A processor is configured to pair the controller to a computing device executing the interactive application and is coupled to each of the slots so as to pair the earbuds received therein to the controller and to share the pairing between the controller and the computing device with the earbuds received in the pair of slots.Type: GrantFiled: April 7, 2022Date of Patent: July 16, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Sarah Karp, Darice Lee
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Publication number: 20240201494Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.Type: ApplicationFiled: February 27, 2024Publication date: June 20, 2024Inventors: Victoria Dorn, Celeste Bean, Tatianna Manzon-Gutzman, Sarah Karp
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Publication number: 20240115933Abstract: Groups of people control a computer game using teamwork. This can be done by eye tracking of each person to detect where each person is looking on screen at objects such as game control objects. The control action of the object looked at by the most people in a “heat map” style of data collection is implemented by the game.Type: ApplicationFiled: October 9, 2022Publication date: April 11, 2024Inventor: Sarah Karp
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Publication number: 20240119921Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.Type: ApplicationFiled: October 9, 2022Publication date: April 11, 2024Inventors: Sarah Karp, Celeste Bean, Tatianna Manzon-Gutzman
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Patent number: 11951401Abstract: A system of classifying game styles may track a play of a user of one or more media content. The tracked play of the user of one or more media content may be analyzed to characterize the play of the user based on one or more categories of user gameplay style. A plurality of categories of user gameplay style may be selected to be displayed as a visual display of the user gameplay style. The visual display of the user gameplay style may be compared to one or more visual displays of characteristics of other media content. A recommendation for other media content that share similar characteristics to the user gameplay style may be generated.Type: GrantFiled: May 16, 2023Date of Patent: April 9, 2024Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventor: Sarah Karp