Patents by Inventor Sarthak Rajesh Shah

Sarthak Rajesh Shah has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240325885
    Abstract: Described herein is a network and renderer aware split rendering technique that enables a cloud gaming service to split execution of cloud gaming workloads between a graphics processor of a cloud gaming server and a graphics processor of a client of the cloud gaming service. The split rendering technique enables portions of a frame that most vulnerable to quality degradation at low bitrates to be rendered on the client, which results in an improvement of the quality of the final frame that is presented at the client device.
    Type: Application
    Filed: March 31, 2023
    Publication date: October 3, 2024
    Applicant: Intel Corporation
    Inventors: Selvakumar Panneer, Yunbiao Lin, Fan He, Chao Hu, Sarthak Rajesh Shah, Changliang Wang
  • Publication number: 20240311951
    Abstract: Described herein is a graphics processor configured to perform time based frame predication to bypass execution of a command buffer based on a comparison with time stamps stored in a time stamp buffer that tracks execution time for command buffers. The graphics processors can bypass a frame that will not complete in time for a target display update and trigger neural frame generation to generate the frame data for the bypassed command buffer. Dynamic render scaling is also described.
    Type: Application
    Filed: September 29, 2023
    Publication date: September 19, 2024
    Applicant: Intel Corporation
    Inventors: Selvakumar Panneer, Sarthak Rajesh Shah, Nilesh Jain, John Feit
  • Publication number: 20240307773
    Abstract: Described herein is a technique to enhance the responsiveness of gameplay for a 3D gaming application while maintaining the ability to enqueue multiple frames for processing on the GPU. Each frame or a set of workloads within a frame is submitted to the GPU with predication, such that the indicated rendering and resource manipulation commands are not actually performed if the predication condition is enabled. A low latency command can be submitted to the GPU via a copy engine command queue. The command will cause the copy engine to enable or disable predication for command buffers in the command queue. When predication for queued command buffers is enabled, command buffers for workloads that are not related to the workload that is generated in response to the user input are bypassed. High priority command buffers that include workloads generated in response to user input can then be executed immediately.
    Type: Application
    Filed: September 29, 2023
    Publication date: September 19, 2024
    Applicant: Intel Corporation
    Inventors: Selvakumar Panneer, John Feit, Sarthak Rajesh Shah, SungYe Kim, Nilesh Jain