Patents by Inventor Satoru Ouchi

Satoru Ouchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11217400
    Abstract: A pressure-sensitive sensor, includes a hollow tubular member including an elastic insulating material; and n electrode wires (n being an integer of not less than 3) arranged away from one another and held inside the tubular member, wherein when an external pressure is applied to the tubular member, the tubular member elastically deforms such that at least two of the n electrode wires contact with each other, and wherein the n electrode wires extend linearly and parallel to a central axis of the tubular member.
    Type: Grant
    Filed: March 2, 2020
    Date of Patent: January 4, 2022
    Assignee: HITACHI METALS, LTD.
    Inventors: Keisuke Sugita, Satoru Ouchi, Kentaro Abe
  • Publication number: 20200203091
    Abstract: A pressure-sensitive sensor, includes a hollow tubular member including an elastic insulating material; and n electrode wires (n being an integer of not less than 3) arranged away from one another and held inside the tubular member, wherein when an external pressure is applied to the tubular member, the tubular member elastically deforms such that at least two of the n electrode wires contact with each other, and wherein the n electrode wires extend linearly and parallel to a central axis of the tubular member.
    Type: Application
    Filed: March 2, 2020
    Publication date: June 25, 2020
    Inventors: Keisuke SUGITA, Satoru OUCHI, Kentaro ABE
  • Patent number: 10622167
    Abstract: A pressure-sensitive sensor includes a hollow tubular member including an elastic insulating material, and n electrode wires (n being an integer of not less than 3) arranged away from one another and held inside the tubular member. When an external pressure is applied to the tubular member, the tubular member elastically deforms such that at least two of the n electrode wires contact with each other. The n electrode wires extend linearly and parallel to a central axis of the tubular member.
    Type: Grant
    Filed: December 14, 2017
    Date of Patent: April 14, 2020
    Assignee: HITACHI METALS, LTD.
    Inventors: Keisuke Sugita, Satoru Ouchi, Kentaro Abe
  • Publication number: 20180182570
    Abstract: A pressure-sensitive sensor includes a hollow tubular member including an elastic insulating material, and n electrode wires (n being an integer of not less than 3) arranged away from one another and held inside the tubular member. When an external pressure is applied to the tubular member, the tubular member elastically deforms such that at least two of the n electrode wires contact with each other. The n electrode wires extend linearly and parallel to a central axis of the tubular member.
    Type: Application
    Filed: December 14, 2017
    Publication date: June 28, 2018
    Inventors: Keisuke Sugita, Satoru Ouchi, Kentaro Abe
  • Patent number: 8130196
    Abstract: A game performing method realizable of finer and easier operational input with a joy stick. The game performing method for an apparatus comprising an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction, has: controlling a virtual handle of a player character according to operation inputted through the operating handle; detecting an inclined direction and an inclined angle of the operating handle; and changing a handle angle of the virtual handle in a direction according to change in the inclined direction when the change in the inclined direction is detected by detecting the inclined direction and the inclined angle of the operating handle.
    Type: Grant
    Filed: September 14, 2006
    Date of Patent: March 6, 2012
    Assignee: Namco Bandai Games Inc.
    Inventor: Satoru Ouchi
  • Patent number: 7744463
    Abstract: A parameter of a consumption item (fuel, life) consumed as a game progresses is calculated. When a setting of a game termination condition changes, a rate of change of the parameter of the consumption item is changed according to the change of the setting. The game termination condition is a condition relating to the number of laps on a course, a time limit of a game or a game quota. The rate of change of the parameter of the consumption item is increased as the number of laps on a course is reduced, as the time limit of a game is shortened, or as the game quota is reduced. When a value of the parameter of the consumption item becomes equal to zero as a game progresses, the movement or motion of an object is disabled. The parameter of the consumption item is changed from an initial value set by a player with the rate of change which has been specified based on the game termination condition set by the player.
    Type: Grant
    Filed: September 7, 2004
    Date of Patent: June 29, 2010
    Assignee: Namco Bandai Games, Inc.
    Inventor: Satoru Ouchi
  • Patent number: 7184021
    Abstract: A game performing method realizable of finer and easier operational input with a joy stick. The game performing method for an apparatus comprising an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction, has: controlling a virtual handle of a player character according to operation inputted through the operating handle; detecting an inclined direction and an inclined angle of the operating handle; and changing a handle angle of the virtual handle in a direction according to change in the inclined direction when the change in the inclined direction is detected by detecting the inclined direction and the inclined angle of the operating handle.
    Type: Grant
    Filed: July 2, 2003
    Date of Patent: February 27, 2007
    Assignee: Namco Bandai Games, Inc.
    Inventor: Satoru Ouchi
  • Publication number: 20070008283
    Abstract: A game performing method realizable of finer and easier operational input with a joy stick. The game performing method for an apparatus comprising an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction, has: controlling a virtual handle of a player character according to operation inputted through the operating handle; detecting an inclined direction and an inclined angle of the operating handle; and changing a handle angle of the virtual handle in a direction according to change in the inclined direction when the change in the inclined direction is detected by detecting the inclined direction and the inclined angle of the operating handle.
    Type: Application
    Filed: September 14, 2006
    Publication date: January 11, 2007
    Applicant: NAMCO BANDAI GAMES INC.
    Inventor: Satoru Ouchi
  • Patent number: 7137890
    Abstract: A game apparatus, a storage medium, a transmission medium and a program correspond to a normal screen and a wide screen. An image generation unit 150 comprises a wide image data generation unit 152, an image data conversion unit 160 and a rendering unit 154. At first, the wide image data generation unit 152 generates image data viewed from a predetermined viewpoint in an object space, as image data corresponding to the wide screen. Then, the image data conversion unit 160 performs a processing of generating image data corresponding to the normal screen, on the basis of generated wide image data. The rendering unit 154 performs a rendering processing to the generated wide image data or the generated normal image data, and finally generates an image displayed on a display unit 20.
    Type: Grant
    Filed: February 15, 2001
    Date of Patent: November 21, 2006
    Assignee: Namco Bandai Games Inc.
    Inventor: Satoru Ouchi
  • Patent number: 7129945
    Abstract: An image generation method includes: generating a two-dimensional image by perspectively transforming a virtual three-dimensional space relative to a predetermined viewpoint at a given instant; determining a corresponding position to a representative point of a waterdrop on the two-dimensional image depending on a position at which the waterdrop exists in the virtual three-dimensional space or a position at which the waterdrop is to be displayed in a display image; determining a reference position on the two-dimensional image corresponding to a vertex or a configuration point which forms the waterdrop, by using reference information relative to the corresponding position to the representative point on the two-dimensional image, the reference information being previously determined for the vertex or the configuration point forming the waterdrop; and linking the determined reference position with the vertex or the configuration point forming the waterdrop and mapping at least a portion of the two-dimensional im
    Type: Grant
    Filed: July 29, 2002
    Date of Patent: October 31, 2006
    Assignee: Namco Bandai Games Inc.
    Inventors: Satoru Ouchi, Yuichiro Okamura
  • Publication number: 20060061567
    Abstract: A program for making a computer generate a space image including a moving body moving in a virtual 3D space based on a visual point, makes the computer function as: a visual point control unit controlling the visual point according to movement of the moving body so that the moving body is arranged at a predetermined position in the space image; a background image generation unit generating an image in the 3D space except for the moving body as a background image based on the visual point; a blur processing unit performing predetermined blur processing to the generated background image to generate a background blur image; a moving body image generation unit generating a moving body image based on the visual point; and a space image generation unit synthesizing the generated moving body image and the background blur image generated by the blur processing unit to generate the space image.
    Type: Application
    Filed: September 16, 2005
    Publication date: March 23, 2006
    Applicant: NAMCO LTD.
    Inventor: Satoru Ouchi
  • Publication number: 20050096131
    Abstract: A parameter of a consumption item (fuel, life) consumed as a game progresses is calculated. When a setting of a game termination condition changes, a rate of change of the parameter of the consumption item is changed according to the change of the setting. The game termination condition is a condition relating to the number of laps on a course, a time limit of a game or a game quota. The rate of change of the parameter of the consumption item is increased as the number of laps on a course is reduced, as the time limit of a game is shortened, or as the game quota is reduced. When a value of the parameter of the consumption item becomes equal to zero as a game progresses, the movement or motion of an object is disabled. The parameter of the consumption item is changed from an initial value set by a player with the rate of change which has been specified based on the game termination condition set by the player.
    Type: Application
    Filed: September 7, 2004
    Publication date: May 5, 2005
    Applicant: NAMCO LTD.
    Inventor: Satoru Ouchi
  • Patent number: 6867462
    Abstract: A trench isolation region separating active regions in which MISFETs are formed includes: side insulating films covering the sides of a trench; polycrystalline semiconductor layers of a first conductivity type covering the respective sides of the side insulating films; and a polycrystalline semiconductor layer of a second conductivity type filling a gap between the polycrystalline semiconductor layers of the first conductivity type. Two pn junctions extending along the depth direction of the trench are formed between each of the polycrystalline semiconductor layers of the first conductivity type and the polycrystalline semiconductor layer of the second conductivity type. Upon application of a voltage between the active regions, a depletion layer expands in one of the pn junctions, so that the voltage is also partly applied to the depletion layer. As a result, the concentration of electric field in the side insulating films is relaxed.
    Type: Grant
    Filed: August 8, 2003
    Date of Patent: March 15, 2005
    Assignee: Matsushita Electric Industrial Co., Ltd.
    Inventors: Satoshi Nakazawa, Satoru Ouchi, Yasuhiro Uemoto
  • Publication number: 20050014561
    Abstract: The present invention relates to a simulator that enables vibration sensations that correspond to simulation contents or the operator's preferences. This simulator causes an operator to sense vibrations by driving a vibration mechanism in accordance with a generation of a given simulation state. This simulator includes: a simulation calculation section which performs a simulation calculation to manipulate a simulator object in accordance with an operational input from an operating section; a vibration mechanism control section which drives the vibration mechanism on condition that a predetermined vibration occurrence simulation state has occurred, by a simulation calculation; and a vibration condition setting section which receives a vibration condition setting which specifies the vibration occurrence simulation state, by an operational input from an operating section for vibration condition setting.
    Type: Application
    Filed: April 21, 2004
    Publication date: January 20, 2005
    Applicant: NAMCO LTD.
    Inventor: Satoru Ouchi
  • Publication number: 20040058730
    Abstract: A game performing method realizable of finer and easier operational input with a joy stick. The game performing method for an apparatus comprising an input section having an operating handle capable of inputting an inclination of a desired angle in a desired direction, has: controlling a virtual handle of a player character according to operation inputted through the operating handle; detecting an inclined direction and an inclined angle of the operating handle; and changing a handle angle of the virtual handle in a direction according to change in the inclined direction when the change in the inclined direction is detected by detecting the inclined direction and the inclined angle of the operating handle.
    Type: Application
    Filed: July 2, 2003
    Publication date: March 25, 2004
    Applicant: NAMCO LTD.
    Inventor: Satoru Ouchi
  • Publication number: 20040026746
    Abstract: A trench isolation region separating active regions in which MISFETs are formed includes: side insulating films covering the sides of a trench; polycrystalline semiconductor layers of a first conductivity type covering the respective sides of the side insulating films, and a polycrystalline semiconductor layer of a second conductivity type filling a gap between the polycrystalline semiconductor layers of the first conductivity type. Two pn junctions extending along the depth direction of the trench are formed between each of the polycrystalline semiconductor layers of the first conductivity type and the polycrystalline semiconductor layer of the second conductivity type. Upon application of a voltage between the active regions, a depletion layer expands in one of the pn junctions, so that the voltage is also partly applied to the depletion layer. As a result, the concentration of electric field in the side insulating films is relaxed.
    Type: Application
    Filed: August 8, 2003
    Publication date: February 12, 2004
    Applicant: MATSUSHITA ELECTRIC INDUSTRIAL CO., LTD.
    Inventors: Satoshi Nakazawa, Satoru Ouchi, Yasuhiro Uemoto
  • Publication number: 20030096647
    Abstract: A game apparatus, a storage medium, a transmission medium and a program correspond to a normal screen and a wide screen. An image generation unit 150 comprises a wide image data generation unit 152, an image data conversion unit 160 and a rendering unit 154. At first, the wide image data generation unit 152 generates image data viewed from a predetermined viewpoint in an object space, as image data corresponding to the wide screen. Then, the image data conversion unit 160 performs a processing of generating image data corresponding to the normal screen, on the basis of generated wide image data. The rendering unit 154 performs a rendering processing to the generated wide image data or the generated normal image data, and finally generates an image displayed on a display unit 20.
    Type: Application
    Filed: October 1, 2001
    Publication date: May 22, 2003
    Inventor: Satoru Ouchi
  • Publication number: 20030020716
    Abstract: An image generation method includes: generating a two-dimensional image by perspectively transforming a virtual three-dimensional space relative to a predetermined viewpoint at a given instant; determining a corresponding position to a representative point of a waterdrop on the two-dimensional image depending on a position at which the waterdrop exists in the virtual three-dimensional space or a position at which the waterdrop is to be displayed in a display image; determining a reference position on the two-dimensional image corresponding to a vertex or a configuration point which forms the waterdrop, by using reference information relative to the corresponding position to the representative point on the two-dimensional image, the reference information being previously determined for the vertex or the configuration point forming the waterdrop; and linking the determined reference position with the vertex or the configuration point forming the waterdrop and mapping at least a portion of the two-dimensional im
    Type: Application
    Filed: July 29, 2002
    Publication date: January 30, 2003
    Applicant: NAMCO LTD.
    Inventors: Satoru Ouchi, Yuichiro Okamura
  • Patent number: 6471586
    Abstract: A game system for providing players with a higher sense of presence, a virtual reality environment and real-life simulations. A forward lean position of a player is detected by a forward lean position detector to carry out game computation to control a moving object on a screen according to operation information supplied by the player, including information indicative of the detected forward lean position. A force to rotate the moving object, a speed of the moving object and a motion of a cartoon character on the screen are controlled according to the forward lean position information. An information storage medium applicable to such a game system is also provided.
    Type: Grant
    Filed: November 17, 1999
    Date of Patent: October 29, 2002
    Assignee: Namco, Ltd.
    Inventors: Shinichiro Aiki, Satoru Ouchi
  • Publication number: 20010041618
    Abstract: A game apparatus, a storage medium and a computer program, capable of reducing all processing of generating an image of a predetermined object in a virtual three-dimensional space without providing a substitute model for the predetermined object in the virtual three-dimensional space.
    Type: Application
    Filed: April 26, 2001
    Publication date: November 15, 2001
    Applicant: Namco, Ltd.
    Inventors: Satoru Ouchi, Hiroyuki Tsuritani