Patents by Inventor Satoshi Sekiguchi

Satoshi Sekiguchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20140113730
    Abstract: A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set, the game program causing the computer to perform the following processes: an offer process of offering the player with the game content; a recording process of recording the offered game content as an owned game content that the player owns; and an upper limit setting process of selecting one owned game content and another owned game content set to the same type as the one owned game content from among a plurality of owned game contents that the player owns, and re-setting an upper limit value of a parameter set for the one owned game content to a new upper limit value by combining the one owned game content with the other owned game content.
    Type: Application
    Filed: October 22, 2013
    Publication date: April 24, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Takehiro KUSANO, Satoshi SEKIGUCHI, Wataru TAKAHASHI, Yuuki ABE, Minehiro NAGATA
  • Publication number: 20140073436
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Application
    Filed: November 13, 2013
    Publication date: March 13, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Takehiro KUSANO, Satoshi SEKIGUCHI, Wataru TAKAHASHI, Yuuki ABE, Minehiro NAGATA
  • Publication number: 20130345401
    Abstract: Disclosed is a novel means that enables mass production of highly safe fibrinogen at low cost. The transgenic silkworm of the present invention expresses the fibrinogen subunit A?, B? and ? chains in the silk gland cells and produces fibrinogen having coagulation activity in the cocoon filament. Preferably, the transgenic silkworm expresses the subunits in the middle silk gland cells and produces fibrinogen in the sericin layer of the cocoon filament. By recovering fibrinogen from the cocoon of the transgenic silkworm of the present invention, highly safe fibrinogen can be mass-produced at low cost.
    Type: Application
    Filed: March 2, 2012
    Publication date: December 26, 2013
    Applicant: IMMUNO-BIOLOGICAL LABORATORIES CO., LTD.
    Inventors: Satoshi Sekiguchi, Manabu Takahisa, Masahiro Tomita
  • Patent number: 8608572
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Grant
    Filed: December 27, 2012
    Date of Patent: December 17, 2013
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130324265
    Abstract: A non-transitory computer-readable storage medium storing a game program, the game program causing a computer to execute a process, including: an event occurrence process to cause occurrence of an event for allowing a player to obtain an item; an occurrence count acquisition process to acquire the number of times the event has occurred; a number determination process to determine the number of other players different from the player based on the number of times the event has occurred; and a consecutive event occurrence process to cause an event for allowing players to obtain an item to occur in a consecutive manner after the event for allowing the player to obtain the item, the number of the players being the determined number or less.
    Type: Application
    Filed: January 4, 2013
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130324256
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player.
    Type: Application
    Filed: December 27, 2012
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130324255
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other plural players; and an event management unit which controls a generation of a predetermined event, manages an event generation status for each of the target player and the players associated with the target player, determines whether a specific event is already generated for the target player and the players associated with the target player by referring to the event generation status for each of the target player and the players associated with the target player, determines, based on the determined result, an event to be generated for the target player.
    Type: Application
    Filed: December 27, 2012
    Publication date: December 5, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo TAKAGI, Takehiro KUSANO, Satoshi SEKIGUCHI, Wataru TAKAHASHI, Yuuki ABE, Minehiro NAGATA
  • Publication number: 20130324266
    Abstract: A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set, the game program causing the computer to perform the following processes: an offer process of offering the player with the game content; a recording process of recording the offered game content as an owned game content that the player owns; and an upper limit setting process of selecting one owned game content and another owned game content set to the same type as the one owned game content from among a plurality of owned game contents that the player owns, and re-setting an upper limit value of a parameter set for the one owned game content to a new upper limit value by combining the one owned game content with the other owned game content.
    Type: Application
    Filed: January 4, 2013
    Publication date: December 5, 2013
    Applicant: DENA CO., LTD.
    Inventors: YUZO TAKAGI, TAKEHIRO KUSANO, SATOSHI SEKIGUCHI, WATARU TAKAHASHI, YUUKI ABE, MINEHIRO NAGATA
  • Publication number: 20130316835
    Abstract: Various embodiments of the present invention provide a game system that enables a player to easily select an item to be used by a player character. The game system according to an embodiment of the present invention comprises a selection unit configured to select, from player game contents owned by a player, one or more game contents to be used by a player character of the player in a battle with an opponent character, based at least on an effective value calculated by the effective value calculating unit.
    Type: Application
    Filed: March 27, 2013
    Publication date: November 28, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Yuuki Abe, Satoshi Sekiguchi, Takehiro Kusano
  • Patent number: 8585508
    Abstract: A computer-readable storage medium non-transitorily storing a game program for causing a computer that includes a processor and a memory to execute a game played by a player using a game content for which a parameter that can be increased to an upper limit value is set, the game program causing the computer to perform the following processes: an offer process of offering the player with the game content; a recording process of recording the offered game content as an owned game content that the player owns; and an upper limit setting process of selecting one owned game content and another owned game content set to the same type as the one owned game content from among a plurality of owned game contents that the player owns, and re-setting an upper limit value of a parameter set for the one owned game content to a new upper limit value by combining the one owned game content with the other owned game content.
    Type: Grant
    Filed: January 4, 2013
    Date of Patent: November 19, 2013
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Publication number: 20130135977
    Abstract: An optical-pickup apparatus includes: a first laser-light source to emit a first laser beam to a first optical disc; a first photodetector to output a first monitor signal indicative of intensity of the first laser beam; a second laser-light source to emit a second laser beam to a second optical disc; a second photodetector to output a second monitor signal indicative of intensity of the second laser beam; a signal-selection unit to select the first monitor signal when recording or reading of information is performed for the first optical disc, and select the second monitor signal when recording or reading of information is performed for the second optical disc; and a signal-transmission unit to transmit, via a common transmission path, the first monitor signal or the second monitor signal selected by the single-selection unit to a control circuit configured to control intensity of the first laser and second laser beams.
    Type: Application
    Filed: November 14, 2012
    Publication date: May 30, 2013
    Inventors: Hajime IIZUKA, Satoshi SEKIGUCHI
  • Publication number: 20090169707
    Abstract: A process of producing whole wheat flour including the steps of (1) coarsely grinding wheat kernels, (2) separating the resulting ground product into a fine fraction with an average particle size less than a size ranging from 150 to 200 ?m and a coarse fraction with an average particle size more than that of the fine fraction and at or above a size ranging from 150 to 200 ?m, (3) pulverizing the coarse fraction by impact grinding, (4) fractionating the resulting ground product obtained in step (3) to collect a fine fraction with an average particle size less than a size ranging from 150 to 200 ?m, and (5) combining the fine fraction from step (2) and the fine fraction obtained in step (4). Preferably, the coarse fraction obtained in step (2) is subjected to a heat-moisture treatment, and the heat-moisturized fraction is pulverized by impact grinding in step (3).
    Type: Application
    Filed: December 28, 2007
    Publication date: July 2, 2009
    Applicants: NISSHIN FLOUR MILLING INC., NISSHIN SEIFUN GROUP INC.
    Inventors: Yasuo ITO, Koji MURAKAMI, Satoshi SEKIGUCHI, Takeshi IWAKURA, Katsuyuki IKEDA
  • Publication number: 20080074983
    Abstract: An optical pickup device for reading a signal recorded in an optical disc including a first signal recording layer and a second signal recording layer, comprising: a laser diode configured to emit laser light; and a diffraction grating configured to be applied with laser light emitted from the laser diode, and to generate a main beam including zero order light, and a sub beam including plus first order light and minus first order light, such that a ratio of light amount of the sub beam to that of the main beam is substantially 1:7.
    Type: Application
    Filed: September 26, 2007
    Publication date: March 27, 2008
    Applicants: SANYO ELECTRIC CO., LTD., SANYO OPTEC DESIGN CO., LTD.
    Inventors: Ryoichi Kawasaki, Satoshi Sekiguchi
  • Patent number: 6207378
    Abstract: A method for amplifying desired nucleic acid molecules by PCR which comprises the steps of isolating and purifying a group of nucleic acid molecules including desired nucleic acid molecules to be amplified, then carrying out PCR while establishing such a condition that the nucleic acid molecules capable of being amplified, except for primers, present in a PCR reaction solution are constituted by only the desired nucleic acid molecules and that the concentration of each primer used is limited to a level of not more than 100 nM; a method for producing a protein in a cell-free protein-synthesis system containing a cell-free extract which comprises using the nucleic acid of a single kind produced by the method described above and a method for establishing a protein library which comprises the steps of separately carrying out the method for amplifying desired nucleic acid molecules by PCR to obtain at least two kinds of nucleic acid molecules and separately carrying out the foregoing method for producing a protein
    Type: Grant
    Filed: August 19, 1998
    Date of Patent: March 27, 2001
    Assignee: Nippon Flour Mills Co., Ltd.
    Inventors: Tsuneo Yamane, Hideo Nakano, Masashi Ouchi, Reiko Okumura, Satoshi Sekiguchi