Patents by Inventor Scott D. Slomiany

Scott D. Slomiany has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20160300453
    Abstract: A system and method for providing an electronic wagering card game involving multiple hands and randomized wild jokers is described. A base game is initially dealt and at least one bonus game is dealt depending upon an initial player bet and also depending upon whether the player receives a winning hand in the base game. Wild joker cards can be randomly placed within the bonus game(s) according to joker counts contained within joker sets.
    Type: Application
    Filed: April 12, 2016
    Publication date: October 13, 2016
    Applicant: Case Venture Management, LLC
    Inventor: Scott D. Slomiany
  • Patent number: 8795066
    Abstract: A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.
    Type: Grant
    Filed: March 11, 2013
    Date of Patent: August 5, 2014
    Assignee: IGT
    Inventor: Scott D. Slomiany
  • Publication number: 20130252707
    Abstract: The present invention is a method, device and system for playing a primary game played in conjunction with a secondary game in an attractive format. The primary game can be played with or without playing the secondary game in any of a multiple of embodiments. Various pre-determined step or steps may be specified that must be accomplished in order for play of the secondary game. Additionally, the games can be played wherein a player may wager on the outcome of either the primary game, the secondary game, or both Any winnings accomplished by a player may be paid in the form of an award, a prize, or other payout.
    Type: Application
    Filed: May 20, 2013
    Publication date: September 26, 2013
    Applicant: Case Venture Management LLC
    Inventors: Alfred Thomas, Lawrence E. DeMark, Scott D. Slomiany, Duncan F. Brown
  • Patent number: 8517812
    Abstract: A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player's ability to manipulate the gameplay elements presented.
    Type: Grant
    Filed: October 5, 2007
    Date of Patent: August 27, 2013
    Assignee: Case Venture Management, LLC
    Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
  • Patent number: 8460092
    Abstract: A system and method for implementing a gaming machine with connected tiles is presented. In an embodiment, a wager is received. A game with a playfield having a tile base and a plurality of tile locations is executed. The tile locations of the playfield are populated with tiles having (i) differing subsets of symbols thereon and (ii) a connection path to the tile base. Some initially-hidden symbols are presented, and a selection of one of them is received and revealed. Any tiles in the playfield having a symbol matching the selected symbol are removed, along with any remaining tiles that no longer have a connection path to the tile base. These selection and removal steps are repeated according to a game methodology. The playfield is evaluated for an outcome. An award is presented in the event that the outcome in the game merits an award according to the game methodology.
    Type: Grant
    Filed: November 6, 2007
    Date of Patent: June 11, 2013
    Assignee: Case Venture Management, LLC
    Inventor: Scott D. Slomiany
  • Publication number: 20130122978
    Abstract: A plurality of linked gaming machines are disclosed that enhance the community participation and enjoyment of a game on multiple gaming machines. Players participate in an interactive game, either simultaneously, alternatively or in a systematic sequence, as a group or community. The participating players compete in the game such that the actions and results of each player affect the other players in the community. The interactive game combines skill and luck to improve play of the game. The interactive game could be a bonus game which players need to qualify in order to participate. If a player does not qualify, a wager can be placed to participate in the game. Players with different wagers can participate in the same game and players can wager on the outcomes of other players.
    Type: Application
    Filed: May 9, 2012
    Publication date: May 16, 2013
    Applicant: CASE VENTURE MANAGEMENT, LLC
    Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown, Steven Jay Katz
  • Patent number: 8414386
    Abstract: A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.
    Type: Grant
    Filed: May 24, 2012
    Date of Patent: April 9, 2013
    Assignee: IGT
    Inventor: Scott D. Slomiany
  • Publication number: 20130029756
    Abstract: A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return.
    Type: Application
    Filed: March 30, 2012
    Publication date: January 31, 2013
    Applicant: CASE VENTURE MANAGEMENT, LLC
    Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
  • Publication number: 20120231877
    Abstract: A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.
    Type: Application
    Filed: May 24, 2012
    Publication date: September 13, 2012
    Applicant: IGT
    Inventor: Scott D. Slomiany
  • Patent number: 8192270
    Abstract: A Bingo game, method, and elimination tournament is provided. In one embodiment, the present invention may take the form of a Bingo elimination tournament played by players wagering on respective networked gaming machines in a casino environment. The Bingo elimination tournament may include a plurality of successive Bingo games (rounds) carried out according to standard Bingo methodology, including randomly-drawn numbers being called out, and players' respective Bingo cards being updated (e.g. marked) accordingly, perhaps along with one or more computer-player cards. After each tournament round, among the cards that have not achieved a Bingo during that round, the card or cards having the fewest number of matched numbers are preferably eliminated. Successive rounds are played, often resulting in a single winner of the tournament. Various wagering options are provided for added excitement and enjoyment.
    Type: Grant
    Filed: April 14, 2008
    Date of Patent: June 5, 2012
    Assignee: Case Venture Management, LLC
    Inventors: Scott D. Slomiany, Duncan F. Brown, Lawrence E. DeMar, Mark W. Molitor
  • Patent number: 8187082
    Abstract: A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.
    Type: Grant
    Filed: September 11, 2009
    Date of Patent: May 29, 2012
    Assignee: IGT
    Inventor: Scott D. Slomiany
  • Patent number: 8187068
    Abstract: A plurality of linked gaming machines are disclosed that enhance the community participation and enjoyment of a game on multiple gaming machines. Players participate in an interactive game, either simultaneously, alternatively or in a systematic sequence, as a group or community. The participating players compete in the game such that the actions and results of each player affect the other players in the community. The interactive game combines skill and luck to improve play of the game. The interactive game could be a bonus game which players need to qualify in order to participate. If a player does not qualify, a wager can be placed to participate in the game. Players with different wagers can participate in the same game and players can wager on the outcomes of other players.
    Type: Grant
    Filed: October 16, 2009
    Date of Patent: May 29, 2012
    Assignee: Case Venture Management, LLC
    Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown, Steven Jay Katz
  • Publication number: 20120108318
    Abstract: A game, gaming machine apparatus and game method wherein game elements are assigned to a matrix of game element locations. Play is initiated by evaluating the game elements for predetermined transformative conditions, such as a match of game elements. If a transformative condition is found, the game element(s) are transformed with at least one being removed from the matrix. The remaining game elements are moved, if permitted, according to a movement methodology. The steps of evaluating, transforming, removing, and moving the remaining game elements are repeated so long as a transformation is subsequently available for continued gameplay.
    Type: Application
    Filed: January 11, 2012
    Publication date: May 3, 2012
    Applicant: CASE VENTURE MANAGEMENT, LLC
    Inventors: Benjamin T. Gomez, Duncan F. Brown, Scott D. Slomiany, Lawrence E. DeMar
  • Patent number: 8113941
    Abstract: A game, gaming machine apparatus and game method wherein game elements are assigned to a matrix of game element locations. Play is initiated by evaluating the game elements for predetermined transformative conditions, such as a match of game elements. If a transformative condition is found, the game element(s) are transformed with at least one being removed from the matrix. The remaining game elements are moved, if permitted, according to a movement methodology. The steps of evaluating, transforming, removing, and moving the remaining game elements are repeated so long as a transformation is subsequently available for continued gameplay.
    Type: Grant
    Filed: April 27, 2006
    Date of Patent: February 14, 2012
    Assignee: Case Venture Management, LLC
    Inventors: Benjamin T. Gomez, Duncan F. Brown, Scott D. Slomiany, Lawrence E. DeMar
  • Publication number: 20110300920
    Abstract: A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return. A bet made on a stage of the game which is not played is lost in the preferred form of the invention. One embodiment is a three stage, multi-line, multi-coin video slot machine. The same game format (slots) with the same paytable is operated on three stages, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages.
    Type: Application
    Filed: August 16, 2011
    Publication date: December 8, 2011
    Applicant: CASE VENTURE MANAGEMENT, LLC
    Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
  • Patent number: 8038522
    Abstract: Apparatus and method for playing a Keno type game. The game consists of a plurality of elements, wherein a player specifies the number of game elements (such as the number of stop positions in a reel-type gaming machine), in the same way that the player would decide how many numbers to bet on a Keno game.
    Type: Grant
    Filed: March 5, 2002
    Date of Patent: October 18, 2011
    Assignee: Case Venture Management, LLC
    Inventors: Alfred Thomas, Duncan F. Brown, Lawrence E. DeMar, Scott D. Slomiany
  • Publication number: 20110059790
    Abstract: A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return. A bet made on a stage of the game which is not played is lost in the preferred form of the invention. One embodiment is a three stage, multi-line, multi-coin video slot machine. The same game format (slots) with the same paytable is operated on three stages, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages.
    Type: Application
    Filed: September 2, 2010
    Publication date: March 10, 2011
    Applicant: CASE VENTURE MANAGEMENT, LLC
    Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
  • Patent number: 7811165
    Abstract: A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (nth) stage has been operated, at which time the game ends. Wagers are made on successive stages of the multi-stage game. Each stage of the game may typically have its own paytable or payout scheme, and its own expected return. A bet made on a stage of the game which is not played is lost in the preferred form of the invention. One embodiment is a three stage, multi-line, multi-coin video slot machine. The same game format (slots) with the same paytable is operated on three stages, with increasing payout multipliers at each stage providing an increasing amount to win at the higher stages.
    Type: Grant
    Filed: July 15, 2005
    Date of Patent: October 12, 2010
    Assignee: Case Venture Management, LLC
    Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown
  • Publication number: 20100035674
    Abstract: A plurality of linked gaming machines are disclosed that enhance the community participation and enjoyment of a game on multiple gaming machines. Players participate in an interactive game, either simultaneously, alternatively or in a systematic sequence, as a group or community. The participating players compete in the game such that the actions and results of each player affect the other players in the community. The interactive game combines skill and luck to improve play of the game. The interactive game could be a bonus game which players need to qualify in order to participate. If a player does not qualify, a wager can be placed to participate in the game. Players with different wagers can participate in the same game and players can wager on the outcomes of other players.
    Type: Application
    Filed: October 16, 2009
    Publication date: February 11, 2010
    Applicant: Case Venture Management, LLC
    Inventors: Scott D. Slomiany, Lawrence E. DeMar, Duncan F. Brown, Steven Jay Katz
  • Publication number: 20100004044
    Abstract: A game for a gaming machine having a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.
    Type: Application
    Filed: September 11, 2009
    Publication date: January 7, 2010
    Applicant: IGT
    Inventor: Scott D. Slomiany