Patents by Inventor Scott Hutchinson

Scott Hutchinson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240087200
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Application
    Filed: November 10, 2023
    Publication date: March 14, 2024
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Patent number: 11719357
    Abstract: Methods, apparatus, systems and articles of manufacture are disclosed for valve lever apparatus for use with fluid valves. An example apparatus includes a valve stem for a fluid valve, a pin removably coupled to an end of the valve stem to receive a valve lever to manually actuate the fluid valve, and a damping material to provide a damping effect between the valve stem and the valve lever.
    Type: Grant
    Filed: October 11, 2019
    Date of Patent: August 8, 2023
    Assignee: Emerson Vulcan Holding LLC
    Inventors: Mark Stephen Edwards, John Scott Hutchinson, Steven Paul Hobbs
  • Patent number: 11694381
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Grant
    Filed: March 12, 2021
    Date of Patent: July 4, 2023
    Assignee: Baobab Studios Inc.
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Patent number: 11636640
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Grant
    Filed: March 12, 2021
    Date of Patent: April 25, 2023
    Assignee: Baobab Studios Inc.
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Patent number: 11605198
    Abstract: Systems, methods, and non-transitory computer-readable media can receive a first set of static lighting information associated with a first static lighting setup and a second set of static lighting information associated with a second static lighting setup. The first set of static lighting information and the second set of static lighting information are associated with a scene to be rendered. A first set of global illumination information is precomputed based on the first set of static lighting information. A second set of global illumination information is precomputed based on the second set of static lighting information. The first and second sets of global illumination information are blended to derive a blended set of global illumination information. The scene is rendered in a real-time application based on the blended set of global illumination information.
    Type: Grant
    Filed: June 28, 2019
    Date of Patent: March 14, 2023
    Assignee: Baobab Studios Inc.
    Inventors: Michael Scott Hutchinson, Timothy Edward Wilson, David Thomas Blizard, Meith Jhaveri, Lawrence David Cutler, Apostolos Lerios
  • Patent number: 11353128
    Abstract: Methods, apparatus, systems and articles of manufacture are disclosed for valve body apparatus for use with fluid valves. An example fluid valve apparatus includes a valve body including a housing positioned on an exterior surface of the valve body, a calibration set screw disposed in the housing via a recessed aperture, and a cover coupled to the housing to seal the calibration set screw from external access.
    Type: Grant
    Filed: July 16, 2019
    Date of Patent: June 7, 2022
    Assignee: Emerson Vulcan Holding LLC
    Inventors: Curtis Lamar Sharpe, John Scott Hutchinson, Matthew Douglas Forbes, Aneesh Chandran
  • Publication number: 20210201552
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Application
    Filed: March 12, 2021
    Publication date: July 1, 2021
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Publication number: 20210142546
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Application
    Filed: January 20, 2021
    Publication date: May 13, 2021
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Patent number: 10937219
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Grant
    Filed: July 25, 2018
    Date of Patent: March 2, 2021
    Assignee: Baobab Studios Inc.
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Patent number: 10818061
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual deformable geometric model to be animated in a real-time immersive environment. The virtual deformable geometric model comprises a virtual model mesh comprising a plurality of vertices, a plurality of edges, and a plurality of faces. The virtual model mesh is iteratively refined in one or more iterations to generate a refined mesh. Each iteration of the one or more iterations increases the number of vertices, the number of edges, and/or the number of faces. The refined mesh is presented during real-time animation of the virtual deformable geometric model within the real-time immersive environment.
    Type: Grant
    Filed: July 25, 2018
    Date of Patent: October 27, 2020
    Assignee: Baobab Studios Inc.
    Inventor: Michael Scott Hutchinson
  • Patent number: 10810780
    Abstract: Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices. The second plurality of vertices correspond to the first plurality of vertices defined by the default model. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices.
    Type: Grant
    Filed: July 25, 2018
    Date of Patent: October 20, 2020
    Assignee: Baobab Studios Inc.
    Inventors: Michael Scott Hutchinson, Nathaniel Christopher Dirksen, Lawrence David Cutler, Apostolos Lerios
  • Patent number: 10796469
    Abstract: Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.
    Type: Grant
    Filed: July 25, 2018
    Date of Patent: October 6, 2020
    Assignee: Baobab Studios Inc.
    Inventors: Michael Scott Hutchinson, Lawrence David Cutler, Apostolos Lerios
  • Publication number: 20200132205
    Abstract: Methods, apparatus, systems and articles of manufacture are disclosed for valve body apparatus for use with fluid valves. An example fluid valve apparatus includes a valve body including a housing positioned on an exterior surface of the valve body, a calibration set screw disposed in the housing via a recessed aperture, and a cover coupled to the housing to seal the calibration set screw from external access.
    Type: Application
    Filed: July 16, 2019
    Publication date: April 30, 2020
    Inventors: Curtis Lamar Sharpe, John Scott Hutchinson, Matthew Douglas Forbes, Aneesh Chandran
  • Publication number: 20200116275
    Abstract: Methods, apparatus, systems and articles of manufacture are disclosed for valve lever apparatus for use with fluid valves. An example apparatus includes a valve stem for a fluid valve, a pin removably coupled to an end of the valve stem to receive a valve lever to manually actuate the fluid valve, and a damping material to provide a damping effect between the valve stem and the valve lever.
    Type: Application
    Filed: October 11, 2019
    Publication date: April 16, 2020
    Inventors: Mark Stephen Edwards, John Scott Hutchinson, Steven Paul Hobbs
  • Publication number: 20200005525
    Abstract: Systems, methods, and non-transitory computer-readable media can receive a first set of static lighting information associated with a first static lighting setup and a second set of static lighting information associated with a second static lighting setup. The first set of static lighting information and the second set of static lighting information are associated with a scene to be rendered. A first set of global illumination information is precomputed based on the first set of static lighting information. A second set of global illumination information is precomputed based on the second set of static lighting information. The first and second sets of global illumination information are blended to derive a blended set of global illumination information. The scene is rendered in a real-time application based on the blended set of global illumination information.
    Type: Application
    Filed: June 28, 2019
    Publication date: January 2, 2020
    Inventors: Michael Scott Hutchinson, Timothy Edward Wilson, David Thomas Blizard, Meith Jhaveri, Lawrence David Cutler, Apostolos Lerios
  • Publication number: 20190035132
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Application
    Filed: July 25, 2018
    Publication date: January 31, 2019
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Publication number: 20190035131
    Abstract: Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.
    Type: Application
    Filed: July 25, 2018
    Publication date: January 31, 2019
    Inventors: Michael Scott Hutchinson, Lawrence David Cutler, Apostolos Lerios
  • Publication number: 20190035129
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual deformable geometric model to be animated in a real-time immersive environment. The virtual deformable geometric model comprises a virtual model mesh comprising a plurality of vertices, a plurality of edges, and a plurality of faces. The virtual model mesh is iteratively refined in one or more iterations to generate a refined mesh. Each iteration of the one or more iterations increases the number of vertices, the number of edges, and/or the number of faces. The refined mesh is presented during real-time animation of the virtual deformable geometric model within the real-time immersive environment.
    Type: Application
    Filed: July 25, 2018
    Publication date: January 31, 2019
    Inventor: Michael Scott Hutchinson
  • Publication number: 20190035130
    Abstract: Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices. The second plurality of vertices correspond to the first plurality of vertices defined by the default model. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices.
    Type: Application
    Filed: July 25, 2018
    Publication date: January 31, 2019
    Inventors: Michael Scott Hutchinson, Nathaniel Christopher Dirksen, Lawrence David Cutler, Apostolos Lerios
  • Patent number: 10124901
    Abstract: A method for detecting an icing condition using an apparatus comprising a piezoelectric material and a vibration detector. The piezoelectric material has a surface proximate to a surface of a vehicle. The piezoelectric material is configured to vibrate. The vibration detector is configured to detect a change in vibrations in the piezoelectric material that indicates a presence of an icing condition on the surface of the piezoelectric material.
    Type: Grant
    Filed: May 16, 2016
    Date of Patent: November 13, 2018
    Assignee: The Boeing Company
    Inventors: Mark Joseph Clemen, Jr., Jerry Lee Wert, George Albert Perry, Scott Hutchinson Gardner, Erik Marc Langhofer, Charles Steven Meis