Patents by Inventor Scott Shimmin

Scott Shimmin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10885739
    Abstract: A parallel AI hybrid game that allows a player to play an entertainment game of skill against an Artificially Intelligent Non-Player Character (AI NPC) which is modified by wagering results. In operation, the player and the AI NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes.
    Type: Grant
    Filed: June 11, 2018
    Date of Patent: January 5, 2021
    Inventors: Miles Arnone, Frank Cire, Scott Shimmin, Eric Meyerhofer, David Chang, Clifford Kaylin
  • Patent number: 10885747
    Abstract: Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.
    Type: Grant
    Filed: January 29, 2019
    Date of Patent: January 5, 2021
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Frank Cire, Scott Shimmin, Caitlyn Ross
  • Patent number: 10839642
    Abstract: A gambling hybrid game that provides game history validation. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine stores game history information in response to a trigger event and provides at least a portion of the stored game history information to a game world engine. The game world engine stores received portion of the game history information. When a request for game history verification is received by the game world engine, the game world engine retrieves the game history information from the entertainment system engine and used the portion of the game history information stored by the game world engine to verify the game history information from the entertainment system engine.
    Type: Grant
    Filed: April 15, 2019
    Date of Patent: November 17, 2020
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Scott Shimmin, Eric Meyerhofer
  • Publication number: 20200250929
    Abstract: An electronic gaming machine is provided. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in accordance with a gambling proposition. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.
    Type: Application
    Filed: April 14, 2020
    Publication date: August 6, 2020
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Scott Shimmin
  • Patent number: 10621820
    Abstract: An electronic gaming machine is provided. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in accordance with a gambling proposition. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.
    Type: Grant
    Filed: March 13, 2018
    Date of Patent: April 14, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Scott Shimmin
  • Patent number: 10553075
    Abstract: Systems for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. Players may compete against each other to determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.
    Type: Grant
    Filed: March 13, 2018
    Date of Patent: February 4, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Caitlyn Ross, Scott Shimmin
  • Publication number: 20190236896
    Abstract: A gambling hybrid game that provides game history validation. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine stores game history information in response to a trigger event and provides at least a portion of the stored game history information to a game world engine. The game world engine stores received portion of the game history information. When a request for game history verification is received by the game world engine, the game world engine retrieves the game history information from the entertainment system engine and used the portion of the game history information stored by the game world engine to verify the game history information from the entertainment system engine.
    Type: Application
    Filed: April 15, 2019
    Publication date: August 1, 2019
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Scott Shimmin, Eric Meyerhofer
  • Publication number: 20190156636
    Abstract: Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.
    Type: Application
    Filed: January 29, 2019
    Publication date: May 23, 2019
    Inventors: Miles Arnone, Eric Meyerhofer, Frank Cire, Scott Shimmin, Caitlyn Ross
  • Patent number: 10262491
    Abstract: A gambling hybrid game that provides game history validation. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine stores game history information in response to a trigger event and provides at least a portion of the stored game history information to a game world engine. The game world engine stores received portion of the game history information. When a request for game history verification is received by the game world engine, the game world engine retrieves the game history information from the entertainment system engine and used the portion of the game history information stored by the game world engine to verify the game history information from the entertainment system engine.
    Type: Grant
    Filed: November 27, 2017
    Date of Patent: April 16, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Scott Shimmin, Eric Meyerhofer
  • Publication number: 20190073867
    Abstract: Systems and methods for providing an interactive media based gambling hybrid game. Interactive media is provided to a player with the interactive media having a storyline and a plurality of storyline branches for the storyline. Player interactions with the interactive media are received and a determination is made when a real credit gambling event occurs based on the received player interactions. An outcome of the gambling event is determined and a storyline branch from among the plurality of storyline branches is determined on the basis of the outcome of the gambling event and presented to the player.
    Type: Application
    Filed: November 6, 2018
    Publication date: March 7, 2019
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Scott Shimmin
  • Patent number: 10192406
    Abstract: Systems and methods for operating a screen activity moderated skill wagering interleaved game are disclosed. A screen activity moderated skill wagering game is provides an entertainment game and a gambling game. The entertainment game is provided by an entertainment system and is managed by a game world operating system. The gambling game is provided by a real credit operating system. The screen activity moderated skill wagering interleaved game also provides screen activity moderation to adjust gambling activity within the gambling game based on the level of screen activity within the entertainment game. During periods of high intensity game play within the entertainment game, the screen activity moderated skill wagering interleaved game in some embodiments adjusts the gambling activity within the gambling game inversely based on the level of screen activity.
    Type: Grant
    Filed: December 28, 2015
    Date of Patent: January 29, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Frank Cire, Scott Shimmin, Caitlyn Ross
  • Publication number: 20180345151
    Abstract: A system providing separation between a computing device and a server that is constructed to execute a wager. The wager is initiated by, and the result of the wager is to be communicated to, the computing device in an environment that is separate from the server and its systems and functions based on a fantasy sports game. A controller is used to interface between the server and the computing device in its separate environment. The controller receives data from the computing device and uses that data to trigger wagers in the server. The controller receives wager outcomes from the server and converts those wager outcomes into instructions that are used to control the computing device, thus separating the computing device and the server.
    Type: Application
    Filed: August 13, 2018
    Publication date: December 6, 2018
    Inventors: Miles Arnone, Eric Meyerhofer, Scott Shimmin
  • Patent number: 10121311
    Abstract: Systems and methods for providing an interactive media based gambling hybrid game. Interactive media is provided to a player with the interactive media having a storyline and a plurality of storyline branches for the storyline. Player interactions with the interactive media are received and a determination is made when a real credit gambling event occurs based on the received player interactions. An outcome of the gambling event is determined and a storyline branch from among the plurality of storyline branches is determined on the basis of the outcome of the gambling event and presented to the player.
    Type: Grant
    Filed: May 4, 2015
    Date of Patent: November 6, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Scott Shimmin
  • Publication number: 20180308311
    Abstract: An electronic gaming machine is provided. In an entertainment game, utilization of an entertainment game element by a player may trigger a wager in accordance with a gambling proposition. Based on the outcome of the wager, the player may be awarded an intermediate in-game resource for use in the entertainment game. The intermediate in-game resource may be used by the player to acquire an entertainment game resource or element that may be used to enhance the player's play of the entertainment game.
    Type: Application
    Filed: March 13, 2018
    Publication date: October 25, 2018
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Scott Shimmin
  • Publication number: 20180300987
    Abstract: Systems for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. Players may compete against each other to determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.
    Type: Application
    Filed: March 13, 2018
    Publication date: October 18, 2018
    Inventors: Miles Arnone, Frank Cire, Caitlyn Ross, Scott Shimmin
  • Publication number: 20180293838
    Abstract: A parallel AI hybrid game that allows a player to play an entertainment game of skill against an Artificially Intelligent Non-Player Character (AI NPC) which is modified by wagering results. In operation, the player and the AI NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes.
    Type: Application
    Filed: June 11, 2018
    Publication date: October 11, 2018
    Inventors: Miles Arnone, Frank Cire, Scott Shimmin, Eric Meyerhofer, David Chang, Clifford Kaylin
  • Patent number: 10046243
    Abstract: Systems in accordance with embodiments of the invention provide separation between a computing device and a server that is constructed to execute a wager in accordance with a gambling proposition and contains the auditable systems and functions enabling gaming regulatory body approval. However, the wager is initiated by, and the result of the wager is to be communicated to, the computing device in an environment that is separate from the server and its auditable systems and functions. A controller is used to interface between the server and the computing device in its separate environment. The controller receives data from the computing device and uses that data to trigger wagers in the server. The controller receives wager outcomes from the server and converts those wager outcomes into instructions that are used to control the computing device, thus separating the computing device and the server.
    Type: Grant
    Filed: May 8, 2015
    Date of Patent: August 14, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer, Scott Shimmin
  • Patent number: 9997016
    Abstract: A parallel AI hybrid game that allows a player to play a hybrid game against an Artificially Intelligent Non-Player Character (AI NPC). In operation, the player and the AI NPC utilize different respective pseudo random or random number generators to generate respective wagering outcomes.
    Type: Grant
    Filed: August 28, 2015
    Date of Patent: June 12, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Scott Shimmin, Eric Meyerhofer, David Chang, Clifford Kaylin
  • Publication number: 20180082526
    Abstract: A gambling hybrid game that provides game history validation. The gambling hybrid game includes an entertainment system engine that provides an entertainment game to a user, a real world engine that provides gambling games to users, and a game world engine that monitors the entertainment game and provides gambling games when appropriate. The entertainment system engine stores game history information in response to a trigger event and provides at least a portion of the stored game history information to a game world engine. The game world engine stores received portion of the game history information. When a request for game history verification is received by the game world engine, the game world engine retrieves the game history information from the entertainment system engine and used the portion of the game history information stored by the game world engine to verify the game history information from the entertainment system engine.
    Type: Application
    Filed: November 27, 2017
    Publication date: March 22, 2018
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Scott Shimmin, Eric Meyerhofer
  • Patent number: 9916728
    Abstract: Systems for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. Players may compete against each other to determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.
    Type: Grant
    Filed: March 20, 2017
    Date of Patent: March 13, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Caitlyn Ross, Scott Shimmin