Patents by Inventor Sean Baity

Sean Baity has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9101834
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment.
    Type: Grant
    Filed: September 5, 2013
    Date of Patent: August 11, 2015
    Assignee: Zynga Inc.
    Inventors: Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen, Naoise O'Loughlin Irwin, Sean Baity
  • Patent number: 8896696
    Abstract: A method, and corresponding system, apparatus, and computer program product for automated collection and correlation for tactical information includes identifying an entity in imagery based on a field of view of the imagery using a processor, creating a relationship between the imagery and the entity, and storing the relationship in a database.
    Type: Grant
    Filed: May 3, 2010
    Date of Patent: November 25, 2014
    Assignee: AAI Corporation
    Inventors: Christopher C. Ellsworth, Sean Baity, Brandon Johnson, Andrew Geer
  • Publication number: 20140066176
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment.
    Type: Application
    Filed: September 5, 2013
    Publication date: March 6, 2014
    Applicant: Zynga Inc.
    Inventors: Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen, Naoise O'Loughlin Irwin, Sean Baity
  • Publication number: 20100277588
    Abstract: A method, and corresponding system, apparatus, and computer program product for automated collection and correlation for tactical information includes identifying an entity in imagery based on a field of view of the imagery using a processor, creating a relationship between the imagery and the entity, and storing the relationship in a database.
    Type: Application
    Filed: May 3, 2010
    Publication date: November 4, 2010
    Applicant: AAI Corporation
    Inventors: Christopher C. Ellsworth, Sean Baity, Brandon Johnson, Andrew Geer