Patents by Inventor Sean C. Martin
Sean C. Martin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11024212Abstract: A system, method and apparatus are set forth which adjusts one or more of the brightness, vibrancy and color shift of displayed content based upon the at least approximate age of the viewer. At a display (15) the user's age is at least approximated by accessing an established user data file (835, 837) containing age determining data and/or capturing a facial image (804) of the user and processing the same to determine at least the approximate age of the user. Based upon the age determination the brightness, vibrancy and/or color shift may be adjusted to account for the effects of the aging of the human eye. User overrides (900, 902, 904) may be provided for the user to alter or turn off the adjustments. Adjustment of the brightness, vibrancy and/or color shift may also take into account ambient light conditions.Type: GrantFiled: February 27, 2018Date of Patent: June 1, 2021Assignee: SG Gaming, Inc.Inventors: Martin S. Lyons, Scott T. Hilbert, Sean C. Martin
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Publication number: 20180190176Abstract: A system, method and apparatus are set forth which adjusts one or more of the brightness, vibrancy and color shift of displayed content based upon the at least approximate age of the viewer. At a display (15) the user's age is at least approximated by accessing an established user data file (835, 837) containing age determining data and/or capturing a facial image (804) of the user and processing the same to determine at least the approximate age of the user. Based upon the age determination the brightness, vibrancy and/or color shift may be adjusted to account for the effects of the aging of the human eye. User overrides (900, 902, 904) may be provided for the user to alter or turn off the adjustments. Adjustment of the brightness, vibrancy and/or color shift may also take into account ambient light conditions.Type: ApplicationFiled: February 27, 2018Publication date: July 5, 2018Inventors: Martin S. LYONS, Scott T. HILBERT, Sean C. MARTIN
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Patent number: 9965988Abstract: A system, method and apparatus are set forth which adjusts one or more of the brightness, vibrancy and color shift of displayed content based upon the at least approximate age of the viewer. At a display (15) the user's age is at least approximated by accessing an established user data file (835, 837) containing age determining data and/or capturing a facial image (804) of the user and processing the same to determine at least the approximate age of the user. Based upon the age determination the brightness, vibrancy and/or color shift may be adjusted to account for the effects of the aging of the human eye. User overrides (900, 902, 904) may be provided for the user to alter or turn off the adjustments. Adjustment of the brightness, vibrancy and/or color shift may also take into account ambient light conditions.Type: GrantFiled: April 25, 2014Date of Patent: May 8, 2018Assignee: Bally Gaming, Inc.Inventors: Martin S. Lyons, Scott T. Hilbert, Sean C. Martin
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Publication number: 20180089939Abstract: A method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device.Type: ApplicationFiled: December 1, 2017Publication date: March 29, 2018Inventors: Martin S. LYONS, Sean C. MARTIN
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Patent number: 9865125Abstract: Disclosed is a method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; providing a dealer display that presents information to a dealer as game events occur on the player's associated mobile device; enabling a player to access funds from an electronic wallet associated with the player to place an initial bet at the table game; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device; in response to a winning table game outcome, transferring funds to the player; and in response to a losing table game outcome, transferring funds from the player.Type: GrantFiled: April 18, 2014Date of Patent: January 9, 2018Assignee: Bally Gaming, Inc.Inventors: Martin S. Lyons, Sean C. Martin
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Publication number: 20170301181Abstract: Disclosed is a method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; providing a dealer display that presents information to a dealer as game events occur on the player's associated mobile device; enabling a player to access funds from an electronic wallet associated with the player to place an initial bet at the table game; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device; in response to a winning table game outcome, transferring funds to the player; and in response to a losing table game outcome, transferring funds from the player.Type: ApplicationFiled: April 18, 2014Publication date: October 19, 2017Applicant: Bally Gaming, Inc.Inventors: Martin S. Lyons, Sean C. Martin
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Publication number: 20170263077Abstract: Disclosed is a method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; providing a dealer display that presents information to a dealer as game events occur on the player's associated mobile device; enabling a player to access funds from an electronic wallet associated with the player to place an initial bet at the table game; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device; in response to a winning table game outcome, transferring funds to the player; and in response to a losing table game outcome, transferring funds from the player.Type: ApplicationFiled: May 25, 2017Publication date: September 14, 2017Inventors: Martin S. LYONS, Sean C. MARTIN
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Patent number: 9754443Abstract: Various embodiments directed to systems and methods that enable remote play of a game hosted by a gaming machine using a mobile device are disclosed herein. In one embodiment, the system includes a network in communication with the gaming machine and the mobile device, and the network includes a first wireless access point located in a first area and a second wireless access point located in a second area of a venue. Also included is a remote gaming server in communication with the gaming machine and mobile device over the network. The remote gaming server enables remote play when the mobile device is connected to the second wireless access point and prevents remote play when the mobile device is connected to the first wireless access point.Type: GrantFiled: September 26, 2014Date of Patent: September 5, 2017Assignee: Bally Gaming, Inc.Inventors: Joseph R. Hedrick, Martin S. Lyons, Sean C. Martin
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Patent number: 9659437Abstract: Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device.Type: GrantFiled: September 28, 2012Date of Patent: May 23, 2017Assignee: BALLY GAMING, INC.Inventors: Bryan M. Kelly, Martin S. Lyons, Sean C. Martin, Joseph R. Hedrick, Joseph Lerner
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Patent number: 9589414Abstract: Disclosed is a gaming machine touch screen system incorporating a flat transparent or nearly transparent layer that contains a series of active elements/actuators/chambers that enable a vertical displacement of the touch screen top surface. These active elements displace the top surface of the touch screen upon command of the gaming machine to provide features perceptible to the player's touch.Type: GrantFiled: April 15, 2014Date of Patent: March 7, 2017Assignee: Bally Gaming, Inc.Inventors: Bryan M. Kelly, Stephen E. Patton, Julia M. Childs, Sean C. Martin, Martin S. Lyons, Michael J. Mitchell, William R. Wadleigh, David B. Schultz, Kimberly J. Cohn, John R. Vallejo, Joanna Musick, Scott T. Hilbert, Dougal Austin, Amy Lynn Monette
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Publication number: 20160109942Abstract: A system, method and apparatus are set forth which adjusts one or more of the brightness, vibrancy and color shift of displayed content based upon the at least approximate age of the viewer. At a display (15) the user's age is at least approximated by accessing an established user data file (835, 837) containing age determining data and/or capturing a facial image (804) of the user and processing the same to determine at least the approximate age of the user. Based upon the age determination the brightness, vibrancy and/or color shift may be adjusted to account for the effects of the aging of the human eye. User overrides (900, 902, 904) may be provided for the user to alter or turn off the adjustments. Adjustment of the brightness, vibrancy and/or color shift may also take into account ambient light conditions.Type: ApplicationFiled: April 25, 2014Publication date: April 21, 2016Applicant: BALLY GAMING, INC.Inventors: Martin S. Lyons, Scott T. Hilbert, Sean C. Martin
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Publication number: 20150228153Abstract: Various embodiments directed to systems and methods that enable remote play of a game hosted by a gaming machine using a mobile device are disclosed herein. In one embodiment, the system includes a network in communication with the gaming machine and the mobile device, and the network includes a first wireless access point located in a first area and a second wireless access point located in a second area of a venue. Also included is a remote gaming server in communication with the gaming machine and mobile device over the network. The remote gaming server enables remote play when the mobile device is connected to the second wireless access point and prevents remote play when the mobile device is connected to the first wireless access point.Type: ApplicationFiled: September 26, 2014Publication date: August 13, 2015Applicant: Bally Gaming, Inc.Inventors: Joseph R. Hedrick, Martin S. Lyons, Sean C. Martin
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Patent number: 8951121Abstract: A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games.Type: GrantFiled: September 28, 2012Date of Patent: February 10, 2015Assignee: Bally Gaming, Inc.Inventors: Martin S. Lyons, Bryan M. Kelly, Sean C. Martin
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Publication number: 20140302915Abstract: Disclosed is a method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; providing a dealer display that presents information to a dealer as game events occur on the player's associated mobile device; enabling a player to access funds from an electronic wallet associated with the player to place an initial bet at the table game; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device; in response to a winning table game outcome, transferring funds to the player; and in response to a losing table game outcome, transferring funds from the player.Type: ApplicationFiled: April 18, 2014Publication date: October 9, 2014Applicant: Bally Gaming, Inc.Inventors: Martin S. Lyons, Sean C. Martin
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Publication number: 20140287820Abstract: Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount.Type: ApplicationFiled: May 23, 2014Publication date: September 25, 2014Applicant: BALLY GAMING, INC.Inventors: David Bunch, Bryan M. Kelly, Sean C. Martin, Roderick Ang, Martin S. Lyons
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Publication number: 20140235320Abstract: Disclosed is a gaming machine touch screen system incorporating a flat transparent or nearly transparent layer that contains a series of active elements/actuators/chambers that enable a vertical displacement of the touch screen top surface. These active elements displace the top surface of the touch screen upon command of the gaming machine to provide features perceptible to the player's touch.Type: ApplicationFiled: April 15, 2014Publication date: August 21, 2014Applicant: Bally Gaming, Inc.Inventors: Bryan M. Kelly, Stephen E. Patton, Julia M. Childs, Sean C. Martin, Martin S. Lyons, Michael J. Mitchell, William R. Wadleigh, David B. Schultz, Kimberly J. Cohn, John R. Vallejo, Joanna Musick, Scott T. Hilbert, Dougal Austin, Amy Lynn Monette
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Patent number: 8734232Abstract: Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount.Type: GrantFiled: October 3, 2011Date of Patent: May 27, 2014Assignee: Bally Gaming, Inc.Inventors: David Bunch, Bryan M. Kelly, Sean C. Martin, Roderick Ang, Martin S. Lyons
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Publication number: 20140094298Abstract: A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games.Type: ApplicationFiled: September 28, 2012Publication date: April 3, 2014Applicant: BALLY GAMING, INC.Inventors: Martin S. Lyons, Bryan M. Kelly, Sean C. Martin
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Publication number: 20140094272Abstract: Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device.Type: ApplicationFiled: September 28, 2012Publication date: April 3, 2014Applicant: BALLY GAMING, INC.Inventors: Bryan M. Kelly, Martin S. Lyons, Sean C. Martin, Randy Hedrick, Joseph Lerner
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Publication number: 20120122553Abstract: Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount.Type: ApplicationFiled: October 3, 2011Publication date: May 17, 2012Applicant: BALLY GAMING, INC.Inventors: David Bunch, Bryan M. Kelly, Sean C. Martin, Roderick Ang, Martin S. Lyons