Patents by Inventor Sebastien DEGUY

Sebastien DEGUY has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11688108
    Abstract: System and Method for generating textures on an object on the basis of the particles emitted by a particles engine, including: an access to data of a particles emitter, of particles emitted, of target object, of traces, and of graphical effects; an animation simulation module provided so as to perform a simulation of emission and of displacement for each of the particles provided; a tracer module provided for generating a trace on the surface of a target object corresponding to the displacement of a particle along said surface after an impact of the particle against the target object with the aid of the traces data and of the target object data; and a physical parameters integrator module provided for generating a new set of textures for said object taking into account the date of the object, the data of each new or modified trace, and the data of the corresponding graphical effects.
    Type: Grant
    Filed: October 13, 2021
    Date of Patent: June 27, 2023
    Assignee: Adobe Inc.
    Inventors: Sebastien Deguy, Christophe Soum, Cyrille Damez, Eric Batut
  • Patent number: 11615586
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.
    Type: Grant
    Filed: November 6, 2020
    Date of Patent: March 28, 2023
    Assignee: Adobe Inc.
    Inventors: Tamy Boubekeur, Christophe Lino, Sébastien Deguy, Anthony Salvi
  • Publication number: 20220335683
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.
    Type: Application
    Filed: June 28, 2022
    Publication date: October 20, 2022
    Inventors: Christophe Lino, Tamy Boubekeur, Anthony Salvi, Sébastien Deguy
  • Patent number: 11423607
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: August 23, 2022
    Assignees: Adobe Inc., Institut Mines Telecom
    Inventors: Christophe Lino, Tamy Boubekeur, Anthony Salvi, Sébastien Deguy
  • Publication number: 20220165023
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.
    Type: Application
    Filed: November 20, 2020
    Publication date: May 26, 2022
    Inventors: Christophe Lino, Tamy Boubekeur, Anthony Salvi, Sébastien Deguy
  • Publication number: 20220148257
    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.
    Type: Application
    Filed: November 6, 2020
    Publication date: May 12, 2022
    Inventors: Tamy Boubekeur, Christophe Lino, Sébastien Deguy, Anthony Salvi
  • Publication number: 20220108498
    Abstract: System and Method for generating textures on an object on the basis of the particles emitted by a particles engine, including: an access to data of a particles emitter, of particles emitted, of target object, of traces, and of graphical effects; an animation simulation module provided so as to perform a simulation of emission and of displacement for each of the particles provided; a tracer module provided for generating a trace on the surface of a target object corresponding to the displacement of a particle along said surface after an impact of the particle against the target object with the aid of the traces data and of the target object data; and a physical parameters integrator module provided for generating a new set of textures for said object taking into account the date of the object, the data of each new or modified trace, and the data of the corresponding graphical effects.
    Type: Application
    Filed: October 13, 2021
    Publication date: April 7, 2022
    Inventors: Sebastien DEGUY, Christophe SOUM, Cyrille DAMEZ, Eric BATUT
  • Patent number: 11176714
    Abstract: System for generating textures on an object based on the particles emitted by a particle engine, including an access to data of a particles emitter, of particles emitted, of target object, of traces, and of graphical effects; an animation simulation module provided so as to perform a simulation of emission and of displacement for each of the particles provided; a tracer module provided for generating a trace on the surface of a target object corresponding to the displacement of a particle along said surface after an impact of the particle against the target object with the aid of the traces data and of the target object data; a physical parameters integrator module provided for generating a new set of textures for said object taking into account the data of the object, the data of each now or modified trace, and the data of the corresponding graphical effects. Corresponding method for generating textures.
    Type: Grant
    Filed: July 15, 2014
    Date of Patent: November 16, 2021
    Assignee: ADOBE INC.
    Inventors: Sebastien Deguy, Christophe Soum, Cyrille Damez, Eric Batut
  • Patent number: 10229514
    Abstract: The invention relates to a system and method for generating procedural textures on an object on the basis of physical ink data and physical applicator data. The system includes: access to target object data having data for initial meshing and initial contouring of the target objects; access to data pertaining to mixture rules and mixture functions; access to physical data for initial textures T; a module for generating a pre-projection virtual rendering provided to combine the physical ink data with the physical applicator data; a module for tessellating the data of the target objects so as to convert the contours of the target objects into meshing; and an integrating module for the physical parameters, the integrating module being provided to generate a new set of textures T+I for the object(s).
    Type: Grant
    Filed: July 20, 2015
    Date of Patent: March 12, 2019
    Assignee: ALLEGORITHMIC
    Inventor: Sebastien Deguy
  • Patent number: 9959663
    Abstract: A system and method for generating textures on an object from physical ink data and physical applicator data, including: receiving, by a module for generating a rendering outside the object (RHO), the physical ink and physical applicator data and transforming this data to provide a rendering outside the object comprising compatible physical data for projection against a target object regardless of the projection mode; receiving, by a module for transforming RHO, the previously obtained RHO data, and adapting this data for a given rendering projection mode; and receiving, by a module for integrating the physical parameters, the data of the object, the data of the set of textures, the transformed RHO data, and generating a new set of textures for said objects.
    Type: Grant
    Filed: July 15, 2014
    Date of Patent: May 1, 2018
    Assignee: ALLEGORITHMIC
    Inventors: Sebastien Deguy, Christophe Soum, Cyrille Damez, Eric Batut
  • Publication number: 20170249756
    Abstract: The invention relates to a system and method for generating procedural textures on an object on the basis of physical ink data and physical applicator data. The system includes: access to target object data having data for initial meshing and initial contouring of the target objects; access to data pertaining to mixture rules and mixture functions; access to physical data for initial textures T; a module for generating a pre-projection virtual rendering provided to combine the physical ink data with the physical applicator data; a module for tessellating the data of the target objects so as to convert the contours of the target objects into meshing; and an integrating module for the physical parameters, the integrating module being provided to generate a new set of textures T+I for the object(s).
    Type: Application
    Filed: July 20, 2015
    Publication date: August 31, 2017
    Inventor: Sebastien DEGUY
  • Publication number: 20160247311
    Abstract: A system and method for generating textures on an object from physical ink data and physical applicator data, including: receiving, by a module for generating a rendering outside the object (RHO), the physical ink and physical applicator data and transforming this data to provide a rendering outside the object comprising compatible physical data for projection against a target object regardless of the projection mode; receiving, by a module for transforming RHO, the previously obtained RHO data, and adapting this data for a given rendering projection mode; and receiving, by a module for integrating the physical parameters, the data of the object, the data of the set of textures, the transformed RHO data, and generating a new set of textures for said objects.
    Type: Application
    Filed: July 15, 2014
    Publication date: August 25, 2016
    Inventors: Sebastien DEGUY, Christophe SOUM, Cyrille DAMEZ, Eric BATUT
  • Publication number: 20160247297
    Abstract: System for generating textures on an object based on the particles emitted by a particle engine, including an access to data of a particles emitter, of particles emitted, of target object, of traces, and of graphical effects; an animation simulation module provided so as to perform a simulation of emission and of displacement for each of the particles provided; a tracer module provided for generating a trace on the surface of a target object corresponding to the displacement of a particle along said surface after an impact of the particle against the target object with the aid of the traces data and of the target object data; a physical parameters integrator module provided for generating a new set of textures for said object taking into account the data of the object, the data of each now or modified trace, and the data of the corresponding graphical effects. Corresponding method for generating textures.
    Type: Application
    Filed: July 15, 2014
    Publication date: August 25, 2016
    Inventors: Sebastien DEGUY, Christophe SOUM, Cyrille DAMEZ, Eric BATUT
  • Patent number: 8635558
    Abstract: Method to generate a procedural map (50) having a tree structure (40) comprising a plurality of levels (43), each one with at least one node (41) to which is associated at least one parameter, comprising the steps consisting in: providing a tool for parameter setting adapted to parameterize the tree corresponding to the map to provide and adapted to be connected to at least one external source of parameters; receiving, via the tool for parameter setting (or generation of procedural maps) the parameters of the map to be provided; at least one of said parameters coming from an external source; processing said parameters, in order to generate said map; Such a map comprises parameters and a structure allowing it to provide “special” effects in the field of image processing. The invention further provides a tool for generation and/or modification for the implementation of said method.
    Type: Grant
    Filed: April 13, 2005
    Date of Patent: January 21, 2014
    Assignee: Allegorithmic
    Inventor: Sebastien Deguy
  • Publication number: 20120229488
    Abstract: Method for modifying a procedural map for use with a tree driven procedural map comprising a plurality of levels (at least two levels) each having at least one node associated to at least one parameter, comprising the steps of: providing a node selection tool allowing the selection of at least one node of one level among the plurality of nodes of a map to be modified; select a given node according to a given input; provide a parameter modification tool allowing the modification of at least one parameter of the selected node; modify said parameter of said node based on a given input; calculate a modified map based on the modified parameters. The invention also provides the map generation and modification tools for the implementation of this method.
    Type: Application
    Filed: October 6, 2011
    Publication date: September 13, 2012
    Applicant: ALLEGORITHMIC
    Inventor: Sebastien DEGUY
  • Publication number: 20090251480
    Abstract: Method for modifying a procedural map for use with a tree driven procedural map comprising a plurality of levels (at least two levels) each having at least one node associated to at least one parameter, comprising the steps of: • providing a node selection tool allowing the selection of at least one node of one level among the plurality of nodes of a map to be modified; • select a given node according to a given input; • provide a parameter modification tool allowing the modification of at least one parameter of the selected node; • modify said parameter of said node based on a given input; • calculate a modified map based on the modified parameters. The invention also provides the map generation and modification tools for the implementation of this method.
    Type: Application
    Filed: March 5, 2009
    Publication date: October 8, 2009
    Applicant: ALLEGORITHMIC
    Inventor: Sebastien DEGUY
  • Publication number: 20090044149
    Abstract: Method to generate a procedural map (50) having a tree structure (40) comprising a plurality of levels (43), each one with at least one node (41) to which is associated at least one parameter, comprising the steps consisting in: providing a tool for parameter setting adapted to parameterize the tree corresponding to the map to provide and adapted to be connected to at least one external source of parameters; receiving, via the tool for parameter setting (or generation of procedural maps) the parameters of the map to be provided; at least one of said parameters coming from an external source; processing said parameters, in order to generate said map; Such a map comprises parameters and a structure allowing it to provide “special” effects in the field of image processing. The invention further provides a tool for generation and/or modification for the implementation of said method.
    Type: Application
    Filed: April 13, 2005
    Publication date: February 12, 2009
    Applicant: ALLEGORITHMIC
    Inventor: Sebastien Deguy
  • Publication number: 20080211807
    Abstract: A mesh designing process to generate or modify a mesh (60) of an input assembly comprising a plurality of elementary geometrical forms (61), consisting to: a. input the mesh data (60) to process in a mesh modification tool; b. input the parameters of at least one modifiable procedural map (50) intended to provide a spatial cursor in a tool for generation or modification of procedural maps; c. generate the procedural map (50) using said tool for generation or modification of modifiable procedural map; d. carry out a mapping between the various points of the procedural maps (50) and the corresponding mesh (60) points or parameters; e. rearrange at least part of the points of an input assembly according to the data provided by the procedural maps in order to generate a spatial arrangement modified for at least part of the elementary geometrical forms. The invention also relates to a corresponding mesh designing tool.
    Type: Application
    Filed: August 3, 2005
    Publication date: September 4, 2008
    Applicant: ALLEGORITHMIC
    Inventor: Sebastien Deguy
  • Publication number: 20070165045
    Abstract: Method for modifying a procedural map for use with a tree driven procedural map comprising a plurality of levels (at least two levels) each having at least one node associated to at least one parameter, comprising the steps of: ? providing a node selection tool allowing the selection of at least one node of one level among the plurality of nodes of a map to be modified; ? select a given node according to a given input; ? provide a parameter modification tool allowing the modification of at least one parameter of the selected node; ? modify said parameter of said node based on a given input; ? calculate a modified map based on the modified parameters. The invention also provides the map generation and modification tools for the implementation of this method.
    Type: Application
    Filed: January 12, 2004
    Publication date: July 19, 2007
    Applicant: ALLEGORITHMIC
    Inventor: Sebastien Deguy