Patents by Inventor Sebastien DEGUY
Sebastien DEGUY has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11688108Abstract: System and Method for generating textures on an object on the basis of the particles emitted by a particles engine, including: an access to data of a particles emitter, of particles emitted, of target object, of traces, and of graphical effects; an animation simulation module provided so as to perform a simulation of emission and of displacement for each of the particles provided; a tracer module provided for generating a trace on the surface of a target object corresponding to the displacement of a particle along said surface after an impact of the particle against the target object with the aid of the traces data and of the target object data; and a physical parameters integrator module provided for generating a new set of textures for said object taking into account the date of the object, the data of each new or modified trace, and the data of the corresponding graphical effects.Type: GrantFiled: October 13, 2021Date of Patent: June 27, 2023Assignee: Adobe Inc.Inventors: Sebastien Deguy, Christophe Soum, Cyrille Damez, Eric Batut
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Patent number: 11615586Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.Type: GrantFiled: November 6, 2020Date of Patent: March 28, 2023Assignee: Adobe Inc.Inventors: Tamy Boubekeur, Christophe Lino, Sébastien Deguy, Anthony Salvi
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Publication number: 20220335683Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.Type: ApplicationFiled: June 28, 2022Publication date: October 20, 2022Inventors: Christophe Lino, Tamy Boubekeur, Anthony Salvi, Sébastien Deguy
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Patent number: 11423607Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.Type: GrantFiled: November 20, 2020Date of Patent: August 23, 2022Assignees: Adobe Inc., Institut Mines TelecomInventors: Christophe Lino, Tamy Boubekeur, Anthony Salvi, Sébastien Deguy
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Publication number: 20220165023Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.Type: ApplicationFiled: November 20, 2020Publication date: May 26, 2022Inventors: Christophe Lino, Tamy Boubekeur, Anthony Salvi, Sébastien Deguy
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Publication number: 20220148257Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for generating enriched light sources by utilizing surface-centric representations of three-dimensional surfaces. Specifically, the disclosed system utilizes a surface-centric re-parameterization that combines geometric and algebraic components of a sphere to model different light source types in a continuous range of lighting configurations. The disclosed systems utilize a set of intuitive parameters to determine a shape and emission parameters for generating an enriched light source. Additionally, the disclosed system provides a set of interactive light source controls to modify a position, orientation, shape, emittance, and lighting attenuation over distance of a light source within a three-dimensional environment. The disclosed system determines the light source controls based on sets of three-dimensional interaction primitives to control one or more parameters of the light source.Type: ApplicationFiled: November 6, 2020Publication date: May 12, 2022Inventors: Tamy Boubekeur, Christophe Lino, Sébastien Deguy, Anthony Salvi
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Publication number: 20220108498Abstract: System and Method for generating textures on an object on the basis of the particles emitted by a particles engine, including: an access to data of a particles emitter, of particles emitted, of target object, of traces, and of graphical effects; an animation simulation module provided so as to perform a simulation of emission and of displacement for each of the particles provided; a tracer module provided for generating a trace on the surface of a target object corresponding to the displacement of a particle along said surface after an impact of the particle against the target object with the aid of the traces data and of the target object data; and a physical parameters integrator module provided for generating a new set of textures for said object taking into account the date of the object, the data of each new or modified trace, and the data of the corresponding graphical effects.Type: ApplicationFiled: October 13, 2021Publication date: April 7, 2022Inventors: Sebastien DEGUY, Christophe SOUM, Cyrille DAMEZ, Eric BATUT
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Patent number: 11176714Abstract: System for generating textures on an object based on the particles emitted by a particle engine, including an access to data of a particles emitter, of particles emitted, of target object, of traces, and of graphical effects; an animation simulation module provided so as to perform a simulation of emission and of displacement for each of the particles provided; a tracer module provided for generating a trace on the surface of a target object corresponding to the displacement of a particle along said surface after an impact of the particle against the target object with the aid of the traces data and of the target object data; a physical parameters integrator module provided for generating a new set of textures for said object taking into account the data of the object, the data of each now or modified trace, and the data of the corresponding graphical effects. Corresponding method for generating textures.Type: GrantFiled: July 15, 2014Date of Patent: November 16, 2021Assignee: ADOBE INC.Inventors: Sebastien Deguy, Christophe Soum, Cyrille Damez, Eric Batut
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System and method for colorimetric and geometric parametrization of procedural textures on an object
Patent number: 10229514Abstract: The invention relates to a system and method for generating procedural textures on an object on the basis of physical ink data and physical applicator data. The system includes: access to target object data having data for initial meshing and initial contouring of the target objects; access to data pertaining to mixture rules and mixture functions; access to physical data for initial textures T; a module for generating a pre-projection virtual rendering provided to combine the physical ink data with the physical applicator data; a module for tessellating the data of the target objects so as to convert the contours of the target objects into meshing; and an integrating module for the physical parameters, the integrating module being provided to generate a new set of textures T+I for the object(s).Type: GrantFiled: July 20, 2015Date of Patent: March 12, 2019Assignee: ALLEGORITHMICInventor: Sebastien Deguy -
Patent number: 9959663Abstract: A system and method for generating textures on an object from physical ink data and physical applicator data, including: receiving, by a module for generating a rendering outside the object (RHO), the physical ink and physical applicator data and transforming this data to provide a rendering outside the object comprising compatible physical data for projection against a target object regardless of the projection mode; receiving, by a module for transforming RHO, the previously obtained RHO data, and adapting this data for a given rendering projection mode; and receiving, by a module for integrating the physical parameters, the data of the object, the data of the set of textures, the transformed RHO data, and generating a new set of textures for said objects.Type: GrantFiled: July 15, 2014Date of Patent: May 1, 2018Assignee: ALLEGORITHMICInventors: Sebastien Deguy, Christophe Soum, Cyrille Damez, Eric Batut
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Publication number: 20170249756Abstract: The invention relates to a system and method for generating procedural textures on an object on the basis of physical ink data and physical applicator data. The system includes: access to target object data having data for initial meshing and initial contouring of the target objects; access to data pertaining to mixture rules and mixture functions; access to physical data for initial textures T; a module for generating a pre-projection virtual rendering provided to combine the physical ink data with the physical applicator data; a module for tessellating the data of the target objects so as to convert the contours of the target objects into meshing; and an integrating module for the physical parameters, the integrating module being provided to generate a new set of textures T+I for the object(s).Type: ApplicationFiled: July 20, 2015Publication date: August 31, 2017Inventor: Sebastien DEGUY
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Publication number: 20160247311Abstract: A system and method for generating textures on an object from physical ink data and physical applicator data, including: receiving, by a module for generating a rendering outside the object (RHO), the physical ink and physical applicator data and transforming this data to provide a rendering outside the object comprising compatible physical data for projection against a target object regardless of the projection mode; receiving, by a module for transforming RHO, the previously obtained RHO data, and adapting this data for a given rendering projection mode; and receiving, by a module for integrating the physical parameters, the data of the object, the data of the set of textures, the transformed RHO data, and generating a new set of textures for said objects.Type: ApplicationFiled: July 15, 2014Publication date: August 25, 2016Inventors: Sebastien DEGUY, Christophe SOUM, Cyrille DAMEZ, Eric BATUT
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Publication number: 20160247297Abstract: System for generating textures on an object based on the particles emitted by a particle engine, including an access to data of a particles emitter, of particles emitted, of target object, of traces, and of graphical effects; an animation simulation module provided so as to perform a simulation of emission and of displacement for each of the particles provided; a tracer module provided for generating a trace on the surface of a target object corresponding to the displacement of a particle along said surface after an impact of the particle against the target object with the aid of the traces data and of the target object data; a physical parameters integrator module provided for generating a new set of textures for said object taking into account the data of the object, the data of each now or modified trace, and the data of the corresponding graphical effects. Corresponding method for generating textures.Type: ApplicationFiled: July 15, 2014Publication date: August 25, 2016Inventors: Sebastien DEGUY, Christophe SOUM, Cyrille DAMEZ, Eric BATUT
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Patent number: 8635558Abstract: Method to generate a procedural map (50) having a tree structure (40) comprising a plurality of levels (43), each one with at least one node (41) to which is associated at least one parameter, comprising the steps consisting in: providing a tool for parameter setting adapted to parameterize the tree corresponding to the map to provide and adapted to be connected to at least one external source of parameters; receiving, via the tool for parameter setting (or generation of procedural maps) the parameters of the map to be provided; at least one of said parameters coming from an external source; processing said parameters, in order to generate said map; Such a map comprises parameters and a structure allowing it to provide “special” effects in the field of image processing. The invention further provides a tool for generation and/or modification for the implementation of said method.Type: GrantFiled: April 13, 2005Date of Patent: January 21, 2014Assignee: AllegorithmicInventor: Sebastien Deguy
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Publication number: 20120229488Abstract: Method for modifying a procedural map for use with a tree driven procedural map comprising a plurality of levels (at least two levels) each having at least one node associated to at least one parameter, comprising the steps of: providing a node selection tool allowing the selection of at least one node of one level among the plurality of nodes of a map to be modified; select a given node according to a given input; provide a parameter modification tool allowing the modification of at least one parameter of the selected node; modify said parameter of said node based on a given input; calculate a modified map based on the modified parameters. The invention also provides the map generation and modification tools for the implementation of this method.Type: ApplicationFiled: October 6, 2011Publication date: September 13, 2012Applicant: ALLEGORITHMICInventor: Sebastien DEGUY
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Publication number: 20090251480Abstract: Method for modifying a procedural map for use with a tree driven procedural map comprising a plurality of levels (at least two levels) each having at least one node associated to at least one parameter, comprising the steps of: • providing a node selection tool allowing the selection of at least one node of one level among the plurality of nodes of a map to be modified; • select a given node according to a given input; • provide a parameter modification tool allowing the modification of at least one parameter of the selected node; • modify said parameter of said node based on a given input; • calculate a modified map based on the modified parameters. The invention also provides the map generation and modification tools for the implementation of this method.Type: ApplicationFiled: March 5, 2009Publication date: October 8, 2009Applicant: ALLEGORITHMICInventor: Sebastien DEGUY
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Publication number: 20090044149Abstract: Method to generate a procedural map (50) having a tree structure (40) comprising a plurality of levels (43), each one with at least one node (41) to which is associated at least one parameter, comprising the steps consisting in: providing a tool for parameter setting adapted to parameterize the tree corresponding to the map to provide and adapted to be connected to at least one external source of parameters; receiving, via the tool for parameter setting (or generation of procedural maps) the parameters of the map to be provided; at least one of said parameters coming from an external source; processing said parameters, in order to generate said map; Such a map comprises parameters and a structure allowing it to provide “special” effects in the field of image processing. The invention further provides a tool for generation and/or modification for the implementation of said method.Type: ApplicationFiled: April 13, 2005Publication date: February 12, 2009Applicant: ALLEGORITHMICInventor: Sebastien Deguy
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Publication number: 20080211807Abstract: A mesh designing process to generate or modify a mesh (60) of an input assembly comprising a plurality of elementary geometrical forms (61), consisting to: a. input the mesh data (60) to process in a mesh modification tool; b. input the parameters of at least one modifiable procedural map (50) intended to provide a spatial cursor in a tool for generation or modification of procedural maps; c. generate the procedural map (50) using said tool for generation or modification of modifiable procedural map; d. carry out a mapping between the various points of the procedural maps (50) and the corresponding mesh (60) points or parameters; e. rearrange at least part of the points of an input assembly according to the data provided by the procedural maps in order to generate a spatial arrangement modified for at least part of the elementary geometrical forms. The invention also relates to a corresponding mesh designing tool.Type: ApplicationFiled: August 3, 2005Publication date: September 4, 2008Applicant: ALLEGORITHMICInventor: Sebastien Deguy
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Publication number: 20070165045Abstract: Method for modifying a procedural map for use with a tree driven procedural map comprising a plurality of levels (at least two levels) each having at least one node associated to at least one parameter, comprising the steps of: ? providing a node selection tool allowing the selection of at least one node of one level among the plurality of nodes of a map to be modified; ? select a given node according to a given input; ? provide a parameter modification tool allowing the modification of at least one parameter of the selected node; ? modify said parameter of said node based on a given input; ? calculate a modified map based on the modified parameters. The invention also provides the map generation and modification tools for the implementation of this method.Type: ApplicationFiled: January 12, 2004Publication date: July 19, 2007Applicant: ALLEGORITHMICInventor: Sebastien Deguy