Patents by Inventor Seiki Ishihara
Seiki Ishihara has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 10065108Abstract: A motion of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and a motion of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A game control is performed using the detected motions. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: June 26, 2017Date of Patent: September 4, 2018Assignee: NINTENDO CO., LTD.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
-
Publication number: 20170291103Abstract: A motion of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and a motion of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A game control is performed using the detected motions. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: June 26, 2017Publication date: October 12, 2017Inventors: Yoshiaki KOIZUMI, Takeshi HAYAKAWA, Norihiro AOYAGI, Seiki ISHIHARA
-
Patent number: 9733702Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: January 29, 2016Date of Patent: August 15, 2017Assignee: NINTENDO CO., LTD.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
-
Publication number: 20160147295Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: January 29, 2016Publication date: May 26, 2016Inventors: Yoshiaki KOIZUMI, Takeshi HAYAKAWA, Norihiro AOYAGI, Seiki ISHIHARA
-
Patent number: 9278280Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: May 9, 2011Date of Patent: March 8, 2016Assignee: NINTENDO CO., LTD.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
-
Patent number: 8727879Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: May 9, 2011Date of Patent: May 20, 2014Assignee: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
-
Patent number: 8535155Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: April 27, 2007Date of Patent: September 17, 2013Assignee: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
-
Publication number: 20110212779Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: May 9, 2011Publication date: September 1, 2011Applicant: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
-
Publication number: 20110212781Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: May 9, 2011Publication date: September 1, 2011Applicant: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
-
Patent number: 7942746Abstract: A distribution server distributes meteorological data to a first game apparatus. The first game apparatus obtains, from the distribution server, meteorological data corresponding to region data set by region data setting means and transmits the meteorological data to a second game apparatus. The first game apparatus executes an on-line game with the second game apparatus using the obtained meteorological data. The second game apparatus receives the meteorological data transmitted from the first game apparatus. Using the received meteorological data, the second game apparatus executes the on-line game with the first game apparatus.Type: GrantFiled: April 6, 2007Date of Patent: May 17, 2011Assignee: Nintendo Co. Ltd.Inventors: Masaaki Tatsumi, Seiki Ishihara
-
Publication number: 20080220874Abstract: A distribution server distributes meteorological data to a first game apparatus. The first game apparatus obtains, from the distribution server, meteorological data corresponding to region data set by region data setting means and transmits the meteorological data to a second game apparatus. The first game apparatus executes an on-line game with the second game apparatus using the obtained meteorological data. The second game apparatus receives the meteorological data transmitted from the first game apparatus. Using the received meteorological data, the second game apparatus executes the on-line game with the first game apparatus.Type: ApplicationFiled: April 6, 2007Publication date: September 11, 2008Applicant: Nintendo Co. Ltd.,Inventors: Masaaki Tatsumi, Seiki Ishihara
-
Publication number: 20080015031Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: ApplicationFiled: April 27, 2007Publication date: January 17, 2008Applicant: NINTENDO CO., LTD.,Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara