Patents by Inventor Selso Luanava

Selso Luanava has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11455031
    Abstract: Disclosed herein are techniques for eye illumination for eye position tracking. An illuminator for eye tracking includes a substrate configured to be placed in front of an eye of a user and a light source positioned on a surface of the substrate. The light source is configured to be positioned within a field of view of the eye of the user. A maximum dimension of the light source in a plane parallel to an emission surface of the light source is less than 500 ?m.
    Type: Grant
    Filed: June 4, 2018
    Date of Patent: September 27, 2022
    Assignee: META PLATFORMS TECHNOLOGIES, LLC
    Inventors: Robin Sharma, Andrew John Ouderkirk, Matthew E. Colburn, Qi Zhang, Giuseppe Calafiore, John Goward, Karol Constantine Hatzilias, Matthieu Charles Raoul Leibovici, Nihar Ranjan Mohanty, Selso Luanava
  • Patent number: 10976826
    Abstract: A virtual reality system including a garment worn by a user, such as a glove, includes a jamming that jams movement of a portion of the user's body by increasing a rigidity of certain portions of the garment or by preventing a certain portion of the garment from expanding past a certain length. This allows the garment to simulate the physical sensation that occurs when the user touches an object. For example, to simulate the sensation of holding a coffee mug, the jamming mechanism prevents the user's fingers from curling after the user's fingers have reached a position equivalent to making physical contact with the coffee mug.
    Type: Grant
    Filed: November 25, 2019
    Date of Patent: April 13, 2021
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10690923
    Abstract: A head mounted display (HMD) system includes a light source, a scanning mirror assembly, and an output screen. The light source includes source elements that emit image light. The scanning mirror assembly scans the image light at least along one dimension to form tiled portions of scanned image light of an output image. The scanning mirror assembly directs at least one of the tiled portions of the output image to a first position, and redirects at least one of the tiled portions of the output image to a second position adjacent to the first position. The scanning mirror assembly includes scanning mirrors operating within a first range of scanning frequencies along a slow axis and a second range of scanning frequencies along a fast axis. The output screen outputs a tiled image light to an eyebox region using the scanned image light.
    Type: Grant
    Filed: May 8, 2018
    Date of Patent: June 23, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Selso Luanava, Jacques Gollier, William Thomas Blank, Ying Geng, David R. Perek
  • Patent number: 10585479
    Abstract: A control for a virtual reality (VR) system environment includes a portion and an additional portion each configured to contact different portions of a user's body. As one of the portions of the user's body moves towards the other potion of the user's body, the corresponding portion of the material contacting the moving portion of the user's body also moves towards the other portion of the material contacting the other portion of the user's body. Different positions of the portion and the additional portion relative to each other may correspond to different instructions that cause the VR system environment to perform different actions. In some embodiments, the control includes one or more feedback mechanisms providing the user with tactile feedback that simulates interactions with one or more virtual objects presented by the VR system environment.
    Type: Grant
    Filed: November 9, 2016
    Date of Patent: March 10, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson, Laura Cristina Trutoiu
  • Patent number: 10528138
    Abstract: A virtual reality system including a garment worn by a user, such as a glove, includes a jamming that jams movement of a portion of the user's body by increasing a rigidity of certain portions of the garment or by preventing a certain portion of the garment from expanding past a certain length. This allows the garment to simulate the physical sensation that occurs when the user touches an object. For example, to simulate the sensation of holding a coffee mug, the jamming mechanism prevents the user's fingers from curling after the user's fingers have reached a position equivalent to making physical contact with the coffee mug.
    Type: Grant
    Filed: October 4, 2016
    Date of Patent: January 7, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10488932
    Abstract: An input interface for a virtual reality (VR) system includes one or more actuators stressing or straining a portion of a user's skin, simulating interactions with presented virtual objects. For example, an actuator comprises a tendon contacting portions of a user's body and coupled to a motor that moves the tendon to move portions of the user's body contacting the tendon. Alternatively, an actuator includes a pad having a surface contacting a surface of the user's body. A driving mechanism moves the pad in one or more directions parallel to the surface of the user's body with varying levels of normal force. In another example, one or more pins contact portions of the user's body and a surface of a bladder. The pins move as the bladder is inflated or deflated, which moves the contacted portions of the user's body. Alternatively, another type of actuator may move the pins.
    Type: Grant
    Filed: June 19, 2018
    Date of Patent: November 26, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10209775
    Abstract: An input interface for a virtual reality (VR) system environment includes one or more actuators that, when activated, prevent movement of the input interface by a user. For example, the input interface has magnetic actuation mechanism preventing movement of certain portions of the input interface when actuated, allowing simulation of interactions with virtual objects in a virtual environment presented by the VR system environment. In one embodiment, the input interface includes one or more magnets on a tendon or other portion of the input interface that moves with a portion of the user's body and one or more additional magnets fixed relative to the input interface. Magnets on the portion of the input interface that moves with the portion of the user's body and the fixed additional magnets act as a soft detent mechanism holding the portion of the user's body in one or more specified positions.
    Type: Grant
    Filed: October 20, 2016
    Date of Patent: February 19, 2019
    Assignee: Facebook Technologies, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10025387
    Abstract: An input interface configured to be worn on a portion of a user's body includes tendons coupled to various sections of the garment. A tendon includes one or more activation mechanisms that, when activated, prevent or restrict a particular range of motion. The tendon may include a tendon web that controls multiple portions of the user's body with an activation mechanism. The tendon may connect to the garment through a textile mesh that distributes force over a wider area of the user's skin. An activation mechanism may apply force to the textile mesh to modify the stiffness of the textile mesh or to modify the pressure applied by the textile mesh. The tendon may be a wire or have a form with variable width. The activation mechanism may be a solenoid using a permanent magnet, which may have multiple alternating magnetic poles.
    Type: Grant
    Filed: December 7, 2016
    Date of Patent: July 17, 2018
    Assignee: Oculus VR, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 10025386
    Abstract: An input interface for a virtual reality (VR) system includes one or more actuators stressing or straining a portion of a user's skin, simulating interactions with presented virtual objects. For example, an actuator comprises a tendon contacting portions of a user's body and coupled to a motor that moves the tendon to move portions of the user's body contacting the tendon. Alternatively, an actuator includes a pad having a surface contacting a surface of the user's body. A driving mechanism moves the pad in one or more directions parallel to the surface of the user's body with varying levels of normal force. In another example, one or more pins contact portions of the user's body and a surface of a bladder. The pins move as the bladder is inflated or deflated, which moves the contacted portions of the user's body. Alternatively, another type of actuator may move the pins.
    Type: Grant
    Filed: November 4, 2016
    Date of Patent: July 17, 2018
    Assignee: Oculus VR, LLC
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Publication number: 20170160807
    Abstract: An input interface configured to be worn on a portion of a user's body includes tendons coupled to various sections of the garment. A tendon includes one or more activation mechanisms that, when activated, prevent or restrict a particular range of motion. The tendon may include a tendon web that controls multiple portions of the user's body with an activation mechanism. The tendon may connect to the garment through a textile mesh that distributes force over a wider area of the user's skin. An activation mechanism may apply force to the textile mesh to modify the stiffness of the textile mesh or to modify the pressure applied by the textile mesh. The tendon may be a wire or have a form with variable width. The activation mechanism may be a solenoid using a permanent magnet, which may have multiple alternating magnetic poles.
    Type: Application
    Filed: December 7, 2016
    Publication date: June 8, 2017
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Publication number: 20170131773
    Abstract: An input interface for a virtual reality (VR) system includes one or more actuators stressing or straining a portion of a user's skin, simulating interactions with presented virtual objects. For example, an actuator comprises a tendon contacting portions of a user's body and coupled to a motor that moves the tendon to move portions of the user's body contacting the tendon. Alternatively, an actuator includes a pad having a surface contacting a surface of the user's body. A driving mechanism moves the pad in one or more directions parallel to the surface of the user's body with varying levels of normal force. In another example, one or more pins contact portions of the user's body and a surface of a bladder. The pins move as the bladder is inflated or deflated, which moves the contacted portions of the user's body. Alternatively, another type of actuator may move the pins.
    Type: Application
    Filed: November 4, 2016
    Publication date: May 11, 2017
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Publication number: 20170131771
    Abstract: An input interface for a virtual reality (VR) system environment includes one or more actuators that, when activated, prevent movement of the input interface by a user. For example, the input interface has magnetic actuation mechanism preventing movement of certain portions of the input interface when actuated, allowing simulation of interactions with virtual objects in a virtual environment presented by the VR system environment. In one embodiment, the input interface includes one or more magnets on a tendon or other portion of the input interface that moves with a portion of the user's body and one or more additional magnets fixed relative to the input interface. Magnets on the portion of the input interface that moves with the portion of the user's body and the fixed additional magnets act as a soft detent mechanism holding the portion of the user's body in in one or more specified positions.
    Type: Application
    Filed: October 20, 2016
    Publication date: May 11, 2017
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Publication number: 20170131774
    Abstract: A control for a virtual reality (VR) system environment includes a portion and an additional portion each configured to contact different portions of a user's body. As one of the portions of the user's body moves towards the other pottion of the user's body, the corresponding portion of the material contacting the moving portion of the user's body also moves towards the other portion of the material contacting the other portion of the user's body. Different positions of the portion and the additional portion relative to each other may correspond to different instructions that cause the VR system environment to perform different actions. In some embodiments, the control includes one or more feedback mechanisms providing the user with tactile feedback that simulates interactions with one or more virtual objects presented by the VR system environment.
    Type: Application
    Filed: November 9, 2016
    Publication date: May 11, 2017
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson, Laura Cristina Trutoiu
  • Publication number: 20170131770
    Abstract: A virtual reality system including a garment worn by a user, such as a glove, includes a jamming that jams movement of a portion of the user's body by increasing a rigidity of certain portions of the garment or by preventing a certain portion of the garment from expanding past a certain length. This allows the garment to simulate the physical sensation that occurs when the user touches an object. For example, to simulate the sensation of holding a coffee mug, the jamming mechanism prevents the user's fingers from curling after the user's fingers have reached a position equivalent to making physical contact with the coffee mug.
    Type: Application
    Filed: October 4, 2016
    Publication date: May 11, 2017
    Inventors: Sean Jason Keller, Tristan Thomas Trutna, Garett Andrew Ochs, Selso Luanava, Nicholas Roy Corson
  • Patent number: 8305672
    Abstract: A magnetically actuated system includes a conductor and a magnetic field apparatus to generate a magnetic field. The magnetic field apparatus includes magnets and magnetically permeable materials to focus the magnetic field in areas of the conductor that produce a drive torque when the conductor carries a current.
    Type: Grant
    Filed: February 23, 2010
    Date of Patent: November 6, 2012
    Assignee: Microvision, Inc.
    Inventors: Selso Luanava, Matthew Ellis
  • Publication number: 20110205612
    Abstract: A magnetically actuated system includes a conductor and a magnetic field apparatus to generate a magnetic field. The magnetic field apparatus includes magnets and magnetically permeable materials to focus the magnetic field in areas of the conductor that produce a drive torque when the conductor carries a current.
    Type: Application
    Filed: February 23, 2010
    Publication date: August 25, 2011
    Applicant: MICROVISION, INC.
    Inventors: Selso Luanava, Matthew Ellis
  • Patent number: 7935050
    Abstract: Apparatuses and methods for scanned beam endoscopes, endoscope tips, and scanned beam imagers are disclosed. In one aspect, a scanned beam endoscope includes an endoscope tip having a scanner, an illumination optical fiber, and at least one light detection element. The illumination optical fiber may be positioned so that a beam emitted from it passes through one of the openings in the scanner. In another aspect, a scanned beam endoscope includes an endoscope tip having a handle substrate that may be attached to the scanner and include one or more vias formed therein for selectively positioning and aligning the illumination optical fiber, detection optical fibers, or both.
    Type: Grant
    Filed: February 26, 2007
    Date of Patent: May 3, 2011
    Assignee: Microvision, Inc.
    Inventors: Selso Luanava, Randall B. Sprague
  • Patent number: 7783133
    Abstract: An image processing system is arranged to provide rotation compensation and image stabilization in a video scope system such as in endoscopy and laparoscopy systems. The image processing functions may operate at real-time frame rates so that the resulting processed image is observable with no time lag. A rotation sensor is included in the system to sense the position of scope. The sensed scope rotation may be used to cause rotation of the collected image and/or an image displayed on a video monitor. The sensed rotation may be used to identify or calculate a coordinate transformation matrix that is used for processing the image data. The system may include a horizon lock mechanism that can be user-actuated to engage rotation compensation. When the horizon lock mechanism is not engaged, the output image is locked to the scope tip and rotates with rotation of the scope.
    Type: Grant
    Filed: December 28, 2006
    Date of Patent: August 24, 2010
    Assignees: Microvision, Inc., Ethicon Endo-Surgery, Inc.
    Inventors: Robert J. Dunki-Jacobs, Frank B. Metting, III, Selso Luanava
  • Publication number: 20100142154
    Abstract: A thermally dissipative housing (200) includes a rigid housing (203) and a compliant heat spreader (215). The compliant heat spreader (215) is thermally coupled to a heat-generating component (201) disposed within the thermally dissipative housing (200). The compliant heat spreader (215) removes heat from the heat-generating component (201) and transfers it along an interior surface of the rigid housing (203) by passing along an interior (209) of the rigid housing (203) across at least a portion of the interior surface area (211) of the rigid housing (203). The compliant heat spreader (215) transfers heat to the surface of the rigid housing (203) without substantially interfering with the shock absorbing properties of the rigid housing (203).
    Type: Application
    Filed: December 4, 2008
    Publication date: June 10, 2010
    Applicant: Microvision, Inc.
    Inventors: Roeland Collet, Selso Luanava, Thomas Byeman, Joel E. Hegland, Randall J. Whalen
  • Publication number: 20080159653
    Abstract: An image processing system is arranged to provide rotation compensation and image stabilization in a video scope system such as in endoscopy and laparoscopy systems. The image processing functions may operate at real-time frame rates so that the resulting processed image is observable with no time lag. A rotation sensor is included in the system to sense the position of scope. The sensed scope rotation may be used to cause rotation of the collected image and/or an image displayed on a video monitor. The sensed rotation may be used to identify or calculate a coordinate transformation matrix that is used for processing the image data. The system may include a horizon lock mechanism that can be user-actuated to engage rotation compensation. When the horizon lock mechanism is not engaged, the output image is locked to the scope tip and rotates with rotation of the scope.
    Type: Application
    Filed: December 28, 2006
    Publication date: July 3, 2008
    Applicants: MICROVISION, ETHICON ENDO-SURGERY, INC.
    Inventors: Robert J. Dunki-Jacobs, Frank B. Metting, Selso Luanava