Patents by Inventor Sepideh Karimi

Sepideh Karimi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12296261
    Abstract: Eye tracking of the wearer of a virtual reality headset is used to customize/personalize VR video. Based on eye tracking, the VR scene may present different types of trees for different types of gaze directions. As another example, based on gaze direction, a VR scene can be augmented with additional objects based on gaze direction at a particular related object. A friend's gaze-dependent personalization may be imported into the wearer's system to increase companionship and user engagement. Customized options can be recorded and sold to other players.
    Type: Grant
    Filed: October 11, 2022
    Date of Patent: May 13, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Sepideh Karimi
  • Patent number: 12274940
    Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
    Type: Grant
    Filed: April 17, 2024
    Date of Patent: April 15, 2025
    Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.
    Inventors: Kristie Ramirez, Elizabeth Juenger, Katie Egeland, Sepideh Karimi, Lachmin Singh, Olga Rudi
  • Patent number: 12274932
    Abstract: Methods and systems for processing audio for a user include identifying an interactive zone of the user as the user is interacting with a video game in a real-world environment. The real-world environment is monitored to detect any changes that can affect the interactive zone. Responsive to detecting changes, a volume of the audio directed to one side or both side of a headphone providing the audio to one or both ears of the user is dynamically adjusted. The adjustment to the audio is to prevent the user from getting distracted while interacting with the video game.
    Type: Grant
    Filed: May 27, 2022
    Date of Patent: April 15, 2025
    Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.
    Inventors: Victoria Dorn, Celeste Bean, Sepideh Karimi, Mahdi Azmandian
  • Publication number: 20250058222
    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
    Type: Application
    Filed: October 31, 2024
    Publication date: February 20, 2025
    Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
  • Patent number: 12230288
    Abstract: Systems and methods for audio processing are described. An audio processing system receives audio content that includes a voice sample. The audio processing system analyzes the voice sample to identify a sound type in the voice sample. The sound type corresponds to pronunciation of at least one specified character in the voice sample. The audio processing system generates a filtered voice sample at least in part by filtering the voice sample to modify the sound type. The audio processing system outputs the filtered voice sample.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: February 18, 2025
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Jin Zhang, Celeste Bean, Sepideh Karimi, Sudha Krishnamurthy
  • Patent number: 12151167
    Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 26, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victoria Dorn, Celeste Bean, Elizabeth Juenger, Kristie Ramirez, Sepideh Karimi, Mahdi Azmandian
  • Patent number: 12145065
    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 19, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
  • Publication number: 20240269559
    Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
    Type: Application
    Filed: April 17, 2024
    Publication date: August 15, 2024
    Inventors: Kristie Ramirez, Elizabeth Juenger, Katie Egeland, Sepideh Karimi, Lachmin Singh, Olga Rudi
  • Patent number: 11975264
    Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: May 7, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Kristie Ramirez, Elizabeth Juenger, Katie Egeland, Sepideh Karimi, Lachmin Singh, Olga Rudi
  • Publication number: 20240115942
    Abstract: Eye tracking of the wearer of a virtual reality headset is used to customize/personalize VR video. Based on eye tracking, the VR scene may present different types of trees for different types of gaze directions. As another example, based on gaze direction, a VR scene can be augmented with additional objects based on gaze direction at a particular related object. A friend's gaze-dependent personalization may be imported into the wearer's system to increase companionship and user engagement. Customized options can be recorded and sold to other players.
    Type: Application
    Filed: October 11, 2022
    Publication date: April 11, 2024
    Inventor: SEPIDEH KARIMI
  • Publication number: 20230410824
    Abstract: Systems and methods for audio processing are described. An audio processing system receives audio content that includes a voice sample. The audio processing system analyzes the voice sample to identify a sound type in the voice sample. The sound type corresponds to pronunciation of at least one specified character in the voice sample. The audio processing system generates a filtered voice sample at least in part by filtering the voice sample to modify the sound type. The audio processing system outputs the filtered voice sample.
    Type: Application
    Filed: May 31, 2022
    Publication date: December 21, 2023
    Inventors: Jin Zhang, Celeste Bean, Sepideh Karimi, Sudha Krishnamurthy
  • Publication number: 20230405461
    Abstract: A method for providing assistance during gameplay is described. The method includes accessing a profile model associated with a user account of a user. The profile model is used to generate one or more predictive indicators based on a plurality of game contexts of one or more games. The method further includes receiving a request for accessing a game for a game session via the user account and generating assistance input for the user responsive to the one or more predictive indicators that the user will be unable to complete a task in the game. The task is associated to a game context. The assistance input is provided before the user performs the task.
    Type: Application
    Filed: May 27, 2022
    Publication date: December 21, 2023
    Inventors: Victoria Dorn, Sarah Karp, Sepideh Karimi, Celeste Bean, Liz Juenger
  • Publication number: 20230398435
    Abstract: Methods and systems for processing audio for a user include identifying an interactive zone of the user as the user is interacting with a video game in a real-world environment. The real-world environment is monitored to detect any changes that can affect the interactive zone. Responsive to detecting changes, a volume of the audio directed to one side or both side of a headphone providing the audio to one or both ears of the user is dynamically adjusted. The adjustment to the audio is to prevent the user from getting distracted while interacting with the video game.
    Type: Application
    Filed: May 27, 2022
    Publication date: December 14, 2023
    Inventors: Victoria Dorn, Celeste Bean, Sepideh Karimi, Mahdi Azmandian
  • Publication number: 20230381651
    Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Kristie Ramirez, Elizabeth Juenger, Katie Egeland, Sepideh Karimi, Lachmin Singh, Olga Rudi
  • Publication number: 20230381652
    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
  • Publication number: 20230381662
    Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
    Type: Application
    Filed: May 31, 2022
    Publication date: November 30, 2023
    Inventors: Victoria Dorn, Celeste Bean, Elizabeth Juenger, Kristie Ramirez, Sepideh Karimi, Mahdi Azmandian
  • Patent number: 11806630
    Abstract: Methods of the present disclosure may also identify when certain users perform well at certain activities and perform poorly when performing other activities. A particular user could perform very well at a swimming game yet perform poorly at the first-person shooter game. This performance difference may be based on a physical impairment, be based on a lack of training, or be based on other factors. When a potential performance deficiency is identified, a user may be provided with a set of selections that allow the user to participate in a training session or that may allow the user to change functions of a gaming controller to account for the apparent performance deficiency. This additional training or change in controller functions may allow a user to have a more enjoyable user experience or may allow the user to perform at a higher level.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 7, 2023
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victoria Dorn, Celeste Bean, Elizabeth Juenger, Kristie Ramirez, Sepideh Karimi, Mahdi Azmandian