Patents by Inventor Sergei MAKEEV

Sergei MAKEEV has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260065570
    Abstract: Some implementations relate to methods, systems, and computer-readable media for inferring a skeletal structure to create a practical 3D asset. A user may create an avatar using different parts from different parent models. Upon creation, a data model for the avatar is examined to determine joint placement and infer an overall skeletal structure. Thereafter, different skinning techniques may be used to deform the avatar skin during animations based on the joint placement and movement.
    Type: Application
    Filed: November 11, 2025
    Publication date: March 5, 2026
    Applicant: Roblox Corporation
    Inventors: Sergei MAKEEV, Adrian Paul LONGLAND, Jovanni Antonio CUTIGNI, Satheesh SUBRAMANIAN, David B. BASZUCKI
  • Patent number: 12499602
    Abstract: Some implementations relate to methods, systems, and computer-readable media for inferring a skeletal structure to create a practical 3D asset. A user may create an avatar using different parts from different parent models. Upon creation, a data model for the avatar is examined to determine joint placement and infer an overall skeletal structure. Thereafter, different skinning techniques may be used to deform the avatar skin during animations based on the joint placement and movement.
    Type: Grant
    Filed: October 13, 2022
    Date of Patent: December 16, 2025
    Assignee: Roblox Corporation
    Inventors: Sergei Makeev, Adrian Paul Longland, Jovanni Antonio Cutigni, Satheesh Subramanian, David B. Baszucki
  • Publication number: 20250322633
    Abstract: An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
    Type: Application
    Filed: June 25, 2025
    Publication date: October 16, 2025
    Applicant: Roblox Corporation
    Inventors: Sergei MAKEEV, Satheesh Ganapathi SUBRAMANIAN, David B. BASZUCKI
  • Patent number: 12374067
    Abstract: An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
    Type: Grant
    Filed: March 24, 2023
    Date of Patent: July 29, 2025
    Assignee: Roblox Corporation
    Inventors: Sergei Makeev, Satheesh Ganapathi Subramanian, David B. Baszucki
  • Patent number: 12190427
    Abstract: An automated cage-to-cage fitting technique is used to fit three-dimensional (3D) geometry to target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s). Hidden surface removal (HSR) operations may be performed to identify surfaces of an underlying layer that are hidden by an overlying layer, and such hidden surfaces are not rendered.
    Type: Grant
    Filed: October 13, 2022
    Date of Patent: January 7, 2025
    Assignee: Roblox Corporation
    Inventors: Sergei Makeev, Byungmoon Kim, Si Chen
  • Publication number: 20230298297
    Abstract: An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
    Type: Application
    Filed: March 24, 2023
    Publication date: September 21, 2023
    Applicant: Roblox Corporation
    Inventors: Sergei MAKEEV, Satheesh Ganapathi SUBRAMANIAN, David B. BASZUCKI
  • Publication number: 20230124297
    Abstract: An automated cage-to-cage fitting technique is used to fit three-dimensional (3D) geometry to target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s). Hidden surface removal (HSR) operations may be performed to identify surfaces of an underlying layer that are hidden by an overlying layer, and such hidden surfaces are not rendered.
    Type: Application
    Filed: October 13, 2022
    Publication date: April 20, 2023
    Applicant: Roblox Corporation
    Inventors: Sergei MAKEEV, Byungmoon KIM, Si CHEN
  • Patent number: 11615601
    Abstract: An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
    Type: Grant
    Filed: July 14, 2021
    Date of Patent: March 28, 2023
    Assignee: Roblox Corporation
    Inventors: Sergei Makeev, Satheesh Ganapathi Subramanian, David B. Baszucki
  • Publication number: 20220292791
    Abstract: An automated cage-to-cage fitting technique is used to fit arbitrary three-dimensional (3D) geometry to arbitrary target 3D geometry for 3D avatars in a 3D environment, such as an online game. Each graphical representation of items of clothing is provided with an inner cage and with an outer cage. The inner cage of a clothing item (a current layer) is mapped to the outer cage of another clothing item (a previous/underlying layer) that has already been fitted on the 3D avatar. This mapping enables the current layer to conform to the shape of the previous layer. The technique allows any body geometry to be fitted with any clothing geometry, including enabling layers of clothing to be fitted over underlying layer(s) of clothing, thereby providing customization.
    Type: Application
    Filed: July 14, 2021
    Publication date: September 15, 2022
    Applicant: Roblox Corporation
    Inventors: Sergei MAKEEV, Satheesh Ganapathi SUBRAMANIAN, David B. BASZUCKI