Patents by Inventor Sergey Bashkirov
Sergey Bashkirov has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12236339Abstract: A method, system and non-transitory instructions for control input, comprising, taking an integral of an output value from a Motion Decision Neural Network for a movable joint to generate an integrated output value. Generating a subsequent output value using a machine learning algorithm that includes a sensor value and the integrated output value as inputs to the Motion Decision Neural Network and imparting movement with the moveable joint according to an integral of the subsequent output value.Type: GrantFiled: November 22, 2019Date of Patent: February 25, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Michael Taylor, Sergey Bashkirov
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Publication number: 20250014336Abstract: System, process and device configurations are provided for analyzing video data, such as electronic game data, and generating scoring data for video data. Processes and device configurations include training a video data analysis model to generate scoring parameters, and for an evaluation tool for video data. Highly viewed and popular videos may be used as training input to the video analysis model. At least one score parameter may be determined for scoring videos. For electronic games, at least one score may be associated with a game scene, gameplay storylines, and for scoring video data in general. Analysis of game titles and game design may be performed during design to ensure that game scenes will have a high likelihood of user interest. Embodiments may also include modifying gameplay and gameplay storylines, and evaluating game promotional videos.Type: ApplicationFiled: July 3, 2023Publication date: January 9, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Sergey Bashkirov, Celeste Bean, Sudha Krishnamurthy, Masanori Omote, Sagar Sudhakara
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Publication number: 20250001307Abstract: System, process and device configurations are provided for detecting user socialization preferences and controlling multiplayer selection. A method can include receiving user voice output during gameplay for a first user, and determining a socialization preference for the first user based on the user voice output. The method may also include updating a user profile for the first user based on the socialization preference, selecting at least one second user, and controlling a gameplay session for the first user and the at least one second user, wherein audio output for the first user is controlled using a the user profile. Socialization preferences detected during gameplay may be used to select other users for multiplayer game sessions. The socialization preferences may also be used to control audio output by way of selection/terminating players from a session, filtering audio output to a user, filtering intensity and/or modifying audio output to a user.Type: ApplicationFiled: June 27, 2023Publication date: January 2, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Sergey Bashkirov, Celeste Bean, Sudha Krishnamurthy, Masanori Omote, Sagar Sudhakara
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Patent number: 12128296Abstract: A controller apparatus includes two or more balls having a size sufficient for a human to manipulate with a single foot. Three or more bearings support at least one of the balls from below and permit rotation with respect to at least two axes. One or more position encoders are disposed proximate a surface of each of the two or more balls. The encoders are configured to determine a rotational displacement of each of the two or more balls with respect to two or more axes.Type: GrantFiled: June 10, 2022Date of Patent: October 29, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Glenn Black, Celeste Bean, Sergey Bashkirov, Michael Taylor
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Patent number: 12045397Abstract: A foot operated controller apparatus is disclosed. The apparatus includes a ball large enough for a human to manipulate with two feet, and a support apparatus configured to support the ball from below, restrict translation of the ball and permit rotation of the ball about its center with respect to at least two axes. One or more position encoders are disposed proximate a surface of the ball. The encoder(s) are configured to determine a rotational displacement of the ball with respect to two or more axes.Type: GrantFiled: June 10, 2022Date of Patent: July 23, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Glenn Black, Celeste Bean, Sergey Bashkirov, Michael Taylor
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Patent number: 12017359Abstract: A method, system and computer product for training a control input system involve taking an integral of an output value from a Motion Decision Neural Network for one or more movable joints to generate an integrated output value and generating a subsequent output value using a machine learning algorithm that includes a sensor value and a previous joint position if the integrated output value does not at least meet the threshold. Surface damping interactions with at least a simulated environment, a rigid body position and a position of the one or more movable joints based on an integral of the subsequent output value are simulated. The Motion Decision Neural Network is trained with the machine learning algorithm based upon at least a result of the simulation of the simulated environment and position of the one or more movable joints.Type: GrantFiled: November 11, 2020Date of Patent: June 25, 2024Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Sergey Bashkirov, Michael Taylor
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Publication number: 20240160273Abstract: Respective pose and motion sensors are engaged with the left and right feet of a sitting person and signals from the sensors are used to control the motion of a VR object presented on, e.g., a head-mounted display worn by the person. The sensor signals can be mapped to translational, rotational, and elevational motion of the VR object, and/or can be used to select controls to send controller-like signals to the game engine to control the VR object.Type: ApplicationFiled: November 16, 2022Publication date: May 16, 2024Inventor: Sergey Bashkirov
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Publication number: 20240160279Abstract: An event driven sensor (EDS) is used for simultaneous localization and mapping (SLAM) and in particular is used in conjunction with a constellation of light emitting diodes (LED) to simultaneously localize all LEDs and track EDS pose in space. The EDS may be stationary or moveable and can track moveable LED constellations as rigid bodies. Each individual LED is distinguished at a high rate using minimal computational resources (no image processing). Thus, instead of a camera and image processing, rapidly pulsing LEDs detected by the EDS are used for feature points such that EDS events are related to only one LED at a time.Type: ApplicationFiled: October 3, 2023Publication date: May 16, 2024Inventor: Sergey Bashkirov
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Patent number: 11869237Abstract: An autonomous personal companion utilizing a method of object identification that relies on a hierarchy of object classifiers for categorizing one or more objects in a scene. The classifier hierarchy is composed of a set of root classifiers trained to recognize objects based on separate generic classes. Each root acts as the parent of a tree of child nodes, where each child node contains a more specific variant of its parent object classifier. The method covers walking the tree in order to classify an object based on more and more specific object features. The system is further comprised of an algorithm designed to minimize the number of object comparisons while allowing the system to concurrently categorize multiple objects in a scene.Type: GrantFiled: September 29, 2017Date of Patent: January 9, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Sergey Bashkirov, Michael Taylor, Javier Fernandez-Rico
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Publication number: 20240001239Abstract: Machine learning is used to transform screen renders from the viewpoint of the player's character to be from the viewpoint of other non-player characters (NPC) in the room. One or more neural networks are trained using game images captured during a human play session, and then subsequently the neural networks are used to create realistic video from the NPC viewpoints. To avoid rendering multiple viewpoints simultaneously, a single viewpoint is rendered, and neural networks are used to transform it for the viewpoints of other NPCs in the area. A group of NPCs may be treated as a batch and a single viewpoint transformed to multiple viewpoints in a single inference pass. For cloud gaming the game video can be rendered/sent immediately for the player but the actions of the NPCs are delayed for a frame while the neural network generates the behavior.Type: ApplicationFiled: July 1, 2022Publication date: January 4, 2024Inventors: Michael Taylor, Glenn Black, Celeste Bean, Sergey Bashkirov
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Patent number: 11861777Abstract: Computer animation involving monocular pose prediction is disclosed. A plurality of candidate pose sequences of a three-dimensional model of an animation character is generated such that each candidate pose of each sequence has a segmentation map that matches a segmentation map of a corresponding character derived from a corresponding frame of a video. A distance between candidate poses at each time step is maximized. An optimum pose sequence is determined and used to generate a corresponding sequence of frames of animation.Type: GrantFiled: February 25, 2022Date of Patent: January 2, 2024Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Sergey Bashkirov, Michael Taylor
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Publication number: 20230398438Abstract: A controller apparatus includes two or more balls having a size sufficient for a human to manipulate with a single foot. Three or more bearings support at least one of the balls from below and permit rotation with respect to at least two axes. One or more position encoders are disposed proximate a surface of each of the two or more balls. The encoders are configured to determine a rotational displacement of each of the two or more balls with respect to two or more axes.Type: ApplicationFiled: June 10, 2022Publication date: December 14, 2023Inventors: Glenn Black, Celeste Bean, Sergey Bashkirov, Michael Taylor
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Publication number: 20230400934Abstract: A foot operated controller apparatus is disclosed. The apparatus includes a ball large enough for a human to manipulate with two feet, and a support apparatus configured to support the ball from below, restrict translation of the ball and permit rotation of the ball about its center with respect to at least two axes. One or more position encoders are disposed proximate a surface of the ball. The encoder(s) are configured to determine a rotational displacement of the ball with respect to two or more axes.Type: ApplicationFiled: June 10, 2022Publication date: December 14, 2023Inventors: Glenn Black, Celeste Bean, Sergey Bashkirov, Michael Taylor
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Patent number: 11797082Abstract: An event driven sensor (EDS) is used for simultaneous localization and mapping (SLAM) and in particular is used in conjunction with a constellation of light emitting diodes (LED) to simultaneously localize all LEDs and track EDS pose in space. The EDS may be stationary or moveable and can track moveable LED constellations as rigid bodies. Each individual LED is distinguished at a high rate using minimal computational resources (no image processing). Thus, instead of a camera and image processing, rapidly pulsing LEDs detected by the EDS are used for feature points such that EDS events are related to only one LED at a time.Type: GrantFiled: November 4, 2021Date of Patent: October 24, 2023Assignee: Sony Interactive Entertainment Inc.Inventor: Sergey Bashkirov
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Patent number: 11763508Abstract: Computer animation involving pose disambiguation is disclosed. Two or more source segmentation masks are generated from corresponding contemporaneous video images of a character from different points of view. A three-dimensional model of an animation character corresponding to the character in the two or more contemporaneous video images is generated. Two or more different target segmentation masks corresponding to different views of the animation character corresponding to the character in the two or more video images. Each target segmentation mask is compared to a corresponding source segmentation mask from the comparison it is determined whether a pose of the three-dimensional model corresponds to a pose of the character in the video images. The model is used to generate a frame of animation of the animated character when the pose of model corresponds to the pose of the character in the video images.Type: GrantFiled: November 11, 2020Date of Patent: September 19, 2023Inventors: Sergey Bashkirov, Michael Taylor
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Patent number: 11567609Abstract: A controller apparatus includes a capacitive or resistive touch pad having a touch sensitive surface sized sufficient for operation by two human feet. One or more markers are coupled to the touch pad. The markers are configured for use by a computer system for room mapping.Type: GrantFiled: June 10, 2022Date of Patent: January 31, 2023Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Glenn Black, Celeste Bean, Sergey Bashkirov, Michael Taylor
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Patent number: 11568265Abstract: An autonomous personal companion executing a method including capturing data related to user behavior. Patterns of user behavior are identified in the data and classified using predefined patterns associated with corresponding predefined tags to generate a collected set of one or more tags. The collected set is compared to sets of predefined tags of a plurality of scenarios, each to one or more predefined patterns of user behavior and a corresponding set of predefined tags. A weight is assigned to each of the sets of predefined tags, wherein each weight defines a corresponding match quality between the collected set of tags and a corresponding set of predefined tags. The sets of predefined tags are sorted by weight in descending order. A matched scenario is selected for the collected set of tags that is associated with a matched set of predefined tags having a corresponding weight having the highest match quality.Type: GrantFiled: August 23, 2017Date of Patent: January 31, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Michael Taylor, Javier Fernandez-Rico, Sergey Bashkirov, Jaekwon Yoo, Ruxin Chen
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Publication number: 20220383576Abstract: Computer animation involving monocular pose prediction is disclosed. A plurality of candidate pose sequences of a three-dimensional model of an animation character is generated such that each candidate pose of each sequence has a segmentation map that matches a segmentation map of a corresponding character derived from a corresponding frame of a video. A distance between candidate poses at each time step is maximized. An optimum pose sequence is determined and used to generate a corresponding sequence of frames of animation.Type: ApplicationFiled: February 25, 2022Publication date: December 1, 2022Inventors: Sergey Bashkirov, Michael Taylor
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Patent number: 11340696Abstract: An event driven sensor (EDS) is used for simultaneous localization and mapping (SLAM) and in particular is used in conjunction with a constellation of light emitting diodes (LED) to simultaneously localize all LEDs and track EDS pose in space. The EDS may be stationary or moveable and can track moveable LED constellations as rigid bodies. Each individual LED is distinguished at a high rate using minimal computational resources (no image processing). Thus, instead of a camera and image processing, rapidly pulsing LEDs detected by the EDS are used for feature points such that EDS events are related to only one LED at a time.Type: GrantFiled: January 13, 2020Date of Patent: May 24, 2022Assignee: Sony Interactive Entertainment Inc.Inventor: Sergey Bashkirov
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Publication number: 20220143820Abstract: A method, system and computer program product for training a control input system involve taking an integral of an output value from a Motion Decision Neural Network for one or more movable joints to generate an integrated output value and comparing the integrated output value to a backlash threshold. A subsequent output value is generated using a machine learning algorithm that includes a sensor value and a previous joint position if the integrated output value does not at least meet the threshold. A position of the one or more movable joints is simulated based on an integral of the subsequent output value; and the Motion Decision Neural Network is trained with the machine learning algorithm based upon at least a result of the simulation of the position of the one or more movable joints.Type: ApplicationFiled: November 11, 2020Publication date: May 12, 2022Inventors: Sergey Bashkirov, Michael Taylor