Patents by Inventor Shane Ishmael Sareli

Shane Ishmael Sareli has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10646785
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Grant
    Filed: July 24, 2017
    Date of Patent: May 12, 2020
    Assignee: Zynga Inc.
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Publication number: 20170319968
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Application
    Filed: July 24, 2017
    Publication date: November 9, 2017
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Patent number: 9731203
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: August 15, 2017
    Assignee: Zynga Inc.
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Publication number: 20170165579
    Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.
    Type: Application
    Filed: February 17, 2017
    Publication date: June 15, 2017
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Patent number: 9607016
    Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.
    Type: Grant
    Filed: January 24, 2013
    Date of Patent: March 28, 2017
    Assignee: Zynga Inc.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Patent number: 9517413
    Abstract: A method of combining games suited for synchronous play with games suited for asynchronous play is disclosed. It is identified that a first player and a second player are playing a primary game. The primary game has been determined to require the first player and the second player to be online simultaneously while they are playing the primary game. The first player and a third player are provided with an option to play a secondary game simultaneously with the first game. The secondary game is adapted such that it is determined that the secondary game does not require the first player and the third player to be online simultaneously while they are playing the secondary game.
    Type: Grant
    Filed: June 1, 2012
    Date of Patent: December 13, 2016
    Assignee: Zynga Inc.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Publication number: 20140187333
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Application
    Filed: March 7, 2014
    Publication date: July 3, 2014
    Applicant: Zynga Inc.
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Patent number: 8702522
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: April 22, 2014
    Assignee: Zynga Inc.
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Publication number: 20140031132
    Abstract: A method of enabling in-game contextual chatting is disclosed. A chat transcript is generated that pertains to an online game that is playable by a first and second player. The chat transcript may span from the online game currently being played by the first player and the second player to a previous online game that was previously played by the first player and the second player.
    Type: Application
    Filed: September 30, 2013
    Publication date: January 30, 2014
    Applicant: Zynga Inc.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Patent number: 8545330
    Abstract: A method of enabling in-game contextual chatting is disclosed. A request for information about an online game currently being played by a first player and a second player is received. A previous online game that was previously played by the first player and the second player is determined. A chat transcript is generated that pertains to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: October 1, 2013
    Assignee: Zynga Inc.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Patent number: 8388446
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Grant
    Filed: September 28, 2010
    Date of Patent: March 5, 2013
    Assignee: Zynga Inc.
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Publication number: 20130029760
    Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 31, 2013
    Applicant: ZYNGA INC.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Publication number: 20130029766
    Abstract: A method of enabling in-game contextual chatting is disclosed. A request for information about an online game currently being played by a first player and a second player is received. A previous online game that was previously played by the first player and the second player is determined. A chat transcript is generated that pertains to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 31, 2013
    Applicant: ZYNGA INC.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Patent number: 8360873
    Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game white the player is idle with respect to the primary game.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: January 29, 2013
    Assignee: Zynga Inc.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Patent number: 8303415
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: November 6, 2012
    Assignee: Zynga Inc.
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Publication number: 20120015741
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 19, 2012
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
  • Publication number: 20120015737
    Abstract: The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. These social networks can be constructed implicitly by analyzing a player's game play information and other information.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 19, 2012
    Inventors: Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow