Patents by Inventor Shane Regala

Shane Regala has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20160358283
    Abstract: An online game that provides a virtual village where users can communicate with one another, report information about themselves, and keep track of activities in the real world. Each user has an avatar that can be viewed by other users, and the avatars provide visual representations about the activities of their user. Users can participate in challenges with one another based on different activities, and activity data is either self-reported or reported by a variety of biometric devices. Activity data can provide a real-time visual representation of the activities of the users. Completion of activities and challenges earn users virtual points that may be used to obtain virtual rewards or real-life rewards. Calendars and other tools allow users to apprise others on their upcoming activities, as well as seek help or encouragement from others. Messaging capabilities allow users to share ideas and information through a variety of media.
    Type: Application
    Filed: May 2, 2011
    Publication date: December 8, 2016
    Applicant: HUMANA INC.
    Inventor: Shane Regala
  • Publication number: 20150182840
    Abstract: A system and method for promoting physical activity in children and recruiting individuals to participate in the program for physical activity. Promotion of physical activity is centered around an entertainment event such as a movie release. A variety of physical activities are related to the entertainment event to encourage and entice children to participate. Children and their parents are directed to a website where they can learn about the entertainment event and how they can participate in the physical activities as well as to recruit other children to participate. Children participate in the physical activities and then track their participation at the web site. Prizes and rewards are issued to reward the children for their participation in the activities and to keep them interested in the program. The program combines the entertainment event with online and real world experiences while keeping the children engaged in physical activities.
    Type: Application
    Filed: May 26, 2010
    Publication date: July 2, 2015
    Applicant: HUMANA INC.
    Inventor: Shane Regala
  • Patent number: 8376750
    Abstract: An online game that promotes healthy behavior by engaging computer users and by providing educational information about health and nutrition. User participation is measured in relation to an avatar of a belly that gains and loses weight according to game play. Users are assigned an avatar according to answers to profile questions. Users earn points by correctly answering health and nutrition questions. When a user answers a question correctly, the player can help him- or herself or “sabotage” a friend. Users also have options to help a friend. The game has consequences for incorrect answers. Updates to a leader board and a message board allow users to see how friends are doing. Social networking aspects of the game keep users engaged and entertained, and therefore, more likely to participate. Participation helps users to increase their knowledge of health and nutrition facts and therefore, their knowledge regarding healthy behaviors.
    Type: Grant
    Filed: July 3, 2012
    Date of Patent: February 19, 2013
    Assignee: Humana Inc.
    Inventors: Kelly Murphy-Aniceto, Shane Regala
  • Patent number: 8210849
    Abstract: An online game that promotes healthy behavior by engaging computer users and by providing educational information about health and nutrition. User participation is measured in relation to an avatar of a belly that gains and loses weight according to game play. Users are assigned an avatar according to answers to profile questions. Users earn points by correctly answering health and nutrition questions. When a user answers a question correctly, the player can help him- or herself or “sabotage” a friend. Users also have options to help a friend. The game has consequences for incorrect answers. Updates to a leader board and a message board allow users to see how friends are doing. Social networking aspects of the game keep users engaged and entertained, and therefore, more likely to participate. Participation helps users to increase their knowledge of health and nutrition facts and therefore, their knowledge regarding healthy behaviors.
    Type: Grant
    Filed: June 9, 2009
    Date of Patent: July 3, 2012
    Assignee: Humana Inc.
    Inventors: Kelly Murphy-Aniceto, Shane Regala