Patents by Inventor Shawn He

Shawn He has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240092987
    Abstract: Described herein are conductive elastomeric foam materials and methods of making and using the same. The conductive elastomeric foam materials include a polymeric matrix, one or more conductive fillers, and one or more foaming agents. The polymeric matrix can include a thermoset polymer or a thermoplastic polymer. Also described herein are methods of making conductive elastomeric foam materials. Further described herein are molded products including the conductive elastomeric foam materials as described herein and wearable devices including the molded products.
    Type: Application
    Filed: September 14, 2023
    Publication date: March 21, 2024
    Inventors: Li Yao, Wenyang Pan, Ziyan Liu, Shawn Reese, Thomas John Farrell Wallin, Zhenzhen Shen, Fang He, Robert Cole Bolger-Cruz, Sudhanshu Rathod, Kristopher Erickson
  • Publication number: 20240076429
    Abstract: Described herein are conductive fluorinated elastomeric materials and methods of making and using the same. The conductive fluorinated elastomeric materials include a fluorinated polymeric matrix and one or more high aspect-ratio fillers, wherein a surface resistance of the elastomeric material is 15 ohm/square or less and/or a bulk conductivity of the elastomeric material is 0.7 Ohm-cm or less. Also described herein are liquid fluorinated elastomeric compositions, including a fluorinated polymer, one or more high aspect-ratio fillers, and a solvent. Further described herein are molded products including the conductive fluorinated elastomeric materials as described herein and wearable devices including the molded products.
    Type: Application
    Filed: September 1, 2023
    Publication date: March 7, 2024
    Inventors: Wenyang Pan, Shawn Reese, Li Yao, Ziyan Liu, Fang He, Robert Cole Bolger-Cruz, Sandeep Rekhi
  • Patent number: 11845008
    Abstract: A method for building a gaming environment. The method includes accessing a base VR model of a real-world environment from a third party mapping data store, wherein the real-world environment includes a plurality of real-world objects. The method includes augmenting a first object in the base VR model that corresponds to a first real-world object in the real-world environment. The method includes stitching in the first object that is augmented into the base VR model to generate an augmented base VR model. The method includes storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models for use as virtual environments of corresponding gaming applications storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models. The method includes using one or more of the plurality of augmented base VR models to define a virtual environment of a gaming application.
    Type: Grant
    Filed: May 21, 2021
    Date of Patent: December 19, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Miao Li, Shawn He
  • Patent number: 11478709
    Abstract: Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person.
    Type: Grant
    Filed: June 2, 2020
    Date of Patent: October 25, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Mohammed Khan, Matt DeVico, Shawn He
  • Publication number: 20210275923
    Abstract: A method for building a gaming environment. The method includes accessing a base VR model of a real-world environment from a third party mapping data store, wherein the real-world environment includes a plurality of real-world objects. The method includes augmenting a first object in the base VR model that corresponds to a first real-world object in the real-world environment. The method includes stitching in the first object that is augmented into the base VR model to generate an augmented base VR model. The method includes storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models for use as virtual environments of corresponding gaming applications storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models. The method includes using one or more of the plurality of augmented base VR models to define a virtual environment of a gaming application.
    Type: Application
    Filed: May 21, 2021
    Publication date: September 9, 2021
    Inventors: Miao Li, Shawn He
  • Patent number: 11014001
    Abstract: A method for building a gaming environment. The method includes accessing a base VR model of a real-world environment from a third party mapping data store, wherein the real-world environment includes a plurality of real-world objects. The method includes augmenting a first object in the base VR model that corresponds to a first real-world object in the real-world environment. The method includes stitching in the first object that is augmented into the base VR model to generate an augmented base VR model. The method includes storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models for use as virtual environments of corresponding gaming applications storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models. The method includes using one or more of the plurality of augmented base VR models to define a virtual environment of a gaming application.
    Type: Grant
    Filed: March 5, 2018
    Date of Patent: May 25, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Miao Li, Shawn He
  • Publication number: 20200289941
    Abstract: Methods and systems are provided for augmenting a video game with an image of a real world person. One example method includes executing the video game at a server. The video game is played by a user via a user device. The method includes identifying a generic spectator within the video game. The method includes determining virtual coordinates associated with the generic spectator. The method includes receiving, at the server, data associated with the image of the real world person. The data is usable to display at least part of the image of the real world person within the video game. The method includes inserting said at least part of the image of the real world person into the video game at the virtual coordinates associated with the generic spectator. The method includes streaming video to the user device. The video includes said at least part of the image of the real world person.
    Type: Application
    Filed: June 2, 2020
    Publication date: September 17, 2020
    Inventors: Mohammed Khan, Matt DeVico, Shawn He
  • Patent number: 10668382
    Abstract: Methods and systems are provided for augmenting a video game with an avatar of a real world person. A method provides for executing a video game being played by a user via a head mounted display (HMD). The method includes operations for identifying a generic spectator within the video game and determining virtual coordinates associated with the generic spectator. The method also provides receiving data associated with an avatar of a real world person that is usable to display the avatar within the video game in three-dimensional (3D) form. The method provides removing the generic spectator from view within the video game and inserting the avatar into the video game at the virtual coordinates associated with the generic spectator. The method further provides rendering a virtual reality (VR) presentation of the video game for the user having a view of the avatar and sending the VR presentation to an HMD of the user for display.
    Type: Grant
    Filed: February 26, 2018
    Date of Patent: June 2, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Mohammed Khan, Matt DeVico, Shawn He
  • Publication number: 20190270015
    Abstract: A method for building a gaming environment. The method includes accessing a base VR model of a real-world environment from a third party mapping data store, wherein the real-world environment includes a plurality of real-world objects. The method includes augmenting a first object in the base VR model that corresponds to a first real-world object in the real-world environment. The method includes stitching in the first object that is augmented into the base VR model to generate an augmented base VR model. The method includes storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models for use as virtual environments of corresponding gaming applications storing the augmented base VR model to a library data store comprising a plurality of augmented base VR models. The method includes using one or more of the plurality of augmented base VR models to define a virtual environment of a gaming application.
    Type: Application
    Filed: March 5, 2018
    Publication date: September 5, 2019
    Inventors: Miao Li, Shawn He
  • Patent number: 10380798
    Abstract: A method is provided, including the following operations: receiving at least one video feed from at least one camera disposed in a venue; processing the at least one video feed to generate a video stream that provides a view of the venue; transmitting the video stream over a network to a client device, for rendering to a head-mounted display; wherein processing the at least one video feed includes, analyzing the at least one video feed to identify a projectile object that is launched in the venue, wherein in the video stream, the projectile object is replaced with a virtual object, the virtual object being animated in the video stream so as to exhibit a path of travel that is towards the head-mounted display as the video stream is rendered to the head-mounted display.
    Type: Grant
    Filed: September 29, 2017
    Date of Patent: August 13, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Shawn He, Matthew DeVico, Mohammed Kahn
  • Publication number: 20190099675
    Abstract: Methods and systems are provided for augmenting a video game with an avatar of a real world person. A method provides for executing a video game being played by a user via a head mounted display (HMD). The method includes operations for identifying a generic spectator within the video game and determining virtual coordinates associated with the generic spectator. The method also provides receiving data associated with an avatar of a real world person that is usable to display the avatar within the video game in three-dimensional (3D) form. The method provides removing the generic spectator from view within the video game and inserting the avatar into the video game at the virtual coordinates associated with the generic spectator. The method further provides rendering a virtual reality (VR) presentation of the video game for the user having a view of the avatar and sending the VR presentation to an HMD of the user for display.
    Type: Application
    Filed: February 26, 2018
    Publication date: April 4, 2019
    Inventors: Mohammed Khan, Matt DeVico, Shawn He
  • Publication number: 20190102939
    Abstract: A method is provided, including the following operations: receiving at least one video feed from at least one camera disposed in a venue; processing the at least one video feed to generate a video stream that provides a view of the venue; transmitting the video stream over a network to a client device, for rendering to a head-mounted display; wherein processing the at least one video feed includes, analyzing the at least one video feed to identify a projectile object that is launched in the venue, wherein in the video stream, the projectile object is replaced with a virtual object, the virtual object being animated in the video stream so as to exhibit a path of travel that is towards the head-mounted display as the video stream is rendered to the head-mounted display.
    Type: Application
    Filed: September 29, 2017
    Publication date: April 4, 2019
    Inventors: Shawn He, Matthew DeVico, Mohammed Kahn
  • Patent number: 9026651
    Abstract: Measuring performance and capacity of a networked server coupled to a cluster of client machines, including: initializing each client machine of the cluster of client machines with a number of client applications; performing a first feedback process of configuring the number of client applications for the each client machine such that each client application adjusts its own operation to achieve a first balance point of a client application count for the each client machine; and performing a second feedback process in which the networked server and the cluster of client machines achieve a second balance point of a client machine count for the networked server.
    Type: Grant
    Filed: September 26, 2013
    Date of Patent: May 5, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Shawn He
  • Patent number: 8656013
    Abstract: Data monitoring including: establishing a real-time connection between at least two processing entities; defining transfer preferences for data and metrics to be sent for monitoring; and sending the data and metrics from at least one sending entity to a collecting entity of the at least two processing entities using a data push process, wherein the data push process is based on the transfer preferences defined in advance for the data and metrics.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: February 18, 2014
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Shawn He
  • Publication number: 20140032749
    Abstract: Measuring performance and capacity of a networked server coupled to a cluster of client machines, including: initializing each client machine of the cluster of client machines with a number of client applications; performing a first feedback process of configuring the number of client applications for the each client machine such that each client application adjusts its own operation to achieve a first balance point of a client application count for the each client machine; and performing a second feedback process in which the networked server and the cluster of client machines achieve a second balance point of a client machine count for the networked server.
    Type: Application
    Filed: September 26, 2013
    Publication date: January 30, 2014
    Applicant: Sony Computer Entertainment America LLC
    Inventor: Shawn He
  • Patent number: 8589480
    Abstract: Measuring performance and capacity of a networked server, the method including: initializing each client machine of a cluster of client machines with a fixed number of client applications, wherein each client application uses a different type of operations to communicate with a server; generating a first feedback process of a current state of each client machine and overall behavior of the client applications; enabling each client application to self adjust its own operation based on the first feedback process; and setting up a second feedback process for the server in which the server and the cluster of client machines reach a balance point of a client count for the server.
    Type: Grant
    Filed: May 24, 2011
    Date of Patent: November 19, 2013
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Shawn He
  • Publication number: 20120324093
    Abstract: Data monitoring including: establishing a real-time connection between at least two processing entities; defining transfer preferences for data and metrics to be sent for monitoring; and sending the data and metrics from at least one sending entity to a collecting entity of the at least two processing entities using a data push process, wherein the data push process is based on the transfer preferences defined in advance for the data and metrics.
    Type: Application
    Filed: June 14, 2011
    Publication date: December 20, 2012
    Applicant: Sony Computer Entertainment Inc.
    Inventor: Shawn He
  • Publication number: 20120303694
    Abstract: Measuring performance and capacity of a networked server, the method including: initializing each client machine of a cluster of client machines with a fixed number of client applications, wherein each client application uses a different type of operations to communicate with a server; generating a first feedback process of a current state of each client machine and overall behavior of the client applications; enabling each client application to self adjust its own operation based on the first feedback process; and setting up a second feedback process for the server in which the server and the cluster of client machines reach a balance point of a client count for the server.
    Type: Application
    Filed: May 24, 2011
    Publication date: November 29, 2012
    Applicant: Sony Computer Entertainment Inc.
    Inventor: Shawn He