Patents by Inventor Shekhar V. Dhupelia
Shekhar V. Dhupelia has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 7962549Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: GrantFiled: July 19, 2010Date of Patent: June 14, 2011Assignee: Sony Computer Entertainment America LLCInventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: 7930345Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: GrantFiled: July 19, 2010Date of Patent: April 19, 2011Assignee: Sony Computer Entertainment America LLCInventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: 7877509Abstract: Systems for balancing distribution of participants in a gaming environment are provided. In various embodiments, systems of the present invention may include multiple application servers each hosting a common game application, a lobby server for assigning new client devices to one of the application servers, and a universe manager for receiving reports from each of the application servers concerning the status of the game application. The universe manager may further instruct the lobby server to reallocate assignment of subsequent new client devices in order to balance the number of client devices assigned to each application servers.Type: GrantFiled: July 15, 2008Date of Patent: January 25, 2011Assignee: Sony Computer Entertainment America LLCInventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Publication number: 20100285872Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: ApplicationFiled: July 19, 2010Publication date: November 11, 2010Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Publication number: 20100279767Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: ApplicationFiled: July 19, 2010Publication date: November 4, 2010Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: 7822809Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: GrantFiled: July 15, 2008Date of Patent: October 26, 2010Assignee: Sony Computer Entertainment America LLCInventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: 7711847Abstract: A multi-user online application network computing configuration maintains application level information at a portal or lobby server, rather than at each individual application server or host machine. Users can therefore learn about and select a desired application, such as an online game, through communication with the lobby server. After appropriate authorization processing, users can contact the associated application server, such as a game host, to begin their participation. The lobby server can therefore reduce the bandwidth requirements and other operating demands on the application server. In addition, cross-application communications in real-time are facilitated through the lobby server concept. The multi-user application environment also provides a common data model for maintaining user information, such as for establishing a ladder ranking system in the online gaming context in which user achievements are recorded and shared among users and among the different game applications.Type: GrantFiled: February 4, 2003Date of Patent: May 4, 2010Assignee: Sony Computer Entertainment America Inc.Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: 7613800Abstract: Systems for communication across multiple game applications are provided. In various embodiments, systems of the present invention may include a first application server hosting a first game application, a second application server hosting a second game application that is different from the first game application, a first client device for interaction with the first game application, a second client device for interaction with the second game application, and a universe management server for maintaining information about the first client device and the second client device. The information maintained in the universe management server may include game application interaction information, which allows the universe management server to facilitate real-time communication between a user of the first client device and a user of the second client device. The universe management system may further receive communications from both client devices via the first and second application server.Type: GrantFiled: July 15, 2008Date of Patent: November 3, 2009Assignee: Sony Computer Entertainment America Inc.Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Publication number: 20090006545Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: ApplicationFiled: July 15, 2008Publication date: January 1, 2009Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Publication number: 20090006604Abstract: Systems for communication across multiple game applications are provided. In various embodiments, systems of the present invention may include a first application server hosting a first game application, a second application server hosting a second game application that is different from the first game application, a first client device for interaction with the first game application, a second client device for interaction with the second game application, and a universe management server for maintaining information about the first client device and the second client device. The information maintained in the universe management server may include game application interaction information, which allows the universe management server to facilitate real-time communication between a user of the first client device and a user of the second client device. The universe management system may further receive communications from both client devices via the first and second application server.Type: ApplicationFiled: July 15, 2008Publication date: January 1, 2009Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Publication number: 20080280686Abstract: Systems for balancing distribution of participants in a gaming environment are provided. In various embodiments, systems of the present invention may include multiple application servers each hosting a common game application, a lobby server for assigning new client devices to one of the application servers, and a universe manager for receiving reports from each of the application servers concerning the status of the game application. The universe manager may further instruct the lobby server to reallocate assignment of subsequent new client devices in order to balance the number of client devices assigned to each application servers.Type: ApplicationFiled: July 15, 2008Publication date: November 13, 2008Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Publication number: 20030204566Abstract: A multi-user online application network computing configuration maintains application level information at a portal or lobby server, rather than at each individual application server or host machine. Users can therefore learn about and select a desired application, such as an online game, through communication with the lobby server. After appropriate authorization processing, users can contact the associated application server, such as a game host, to begin their participation. The lobby server can therefore reduce the bandwidth requirements and other operating demands on the application server. In addition, cross-application communications in real-time are facilitated through the lobby server concept. The multi-user application environment also provides a common data model for maintaining user information, such as for establishing a ladder ranking system in the online gaming context in which user achievements are recorded and shared among users and among the different game applications.Type: ApplicationFiled: February 4, 2003Publication date: October 30, 2003Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: RE48700Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: GrantFiled: August 28, 2017Date of Patent: August 24, 2021Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: RE48802Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.Type: GrantFiled: August 28, 2017Date of Patent: November 2, 2021Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
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Patent number: RE48803Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment. may be identified by a server key obtained from the game server.Type: GrantFiled: August 28, 2017Date of Patent: November 2, 2021Assignee: Sony Interactive Entertainment America LLCInventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll