Patents by Inventor Shigeyuki Asuke
Shigeyuki Asuke has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9821228Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.Type: GrantFiled: August 11, 2016Date of Patent: November 21, 2017Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
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Patent number: 9610497Abstract: An example of a game apparatus as an image processing apparatus includes a CPU, and the CPU controls a movement, etc. of a player object according to an instruction from a player. In a case that a predetermined condition is satisfied, a two-dimensional surface is displayed within a virtual three-dimensional space. When the player moves a first controller, a two-dimensional image is depicted on the two-dimensional surface in response thereto. Then, it is determined whether or not the depicted two-dimensional image is a predetermined image. If it is determined that the two-dimensional image is the predetermined image, a three-dimensional object corresponding to the predetermined image appears, and the two-dimensional surface and the two-dimensional image depicted thereon are erased.Type: GrantFiled: September 22, 2011Date of Patent: April 4, 2017Assignee: NINTENDO CO., LTD.Inventors: Yoichi Yamada, Shigeyuki Asuke, Hidemaro Fujibayashi, Kenji Matsutani
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Publication number: 20160346692Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.Type: ApplicationFiled: August 11, 2016Publication date: December 1, 2016Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
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Patent number: 9446312Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.Type: GrantFiled: March 4, 2014Date of Patent: September 20, 2016Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
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Patent number: 9427668Abstract: A computer readable storage medium storing a game program and a game apparatus capable of preventing a game process which is performed, depending on a result of contact determination with respect to objects from being illogical for a player are provided. In the game apparatus, a contact determination section repeatedly determines whether a player object contacts a block. The results of determination are successively stored into a determination result storing section. A first processing section permits the player object to jump when, of the results of determination stored in the determination result storing section, at least one result of determination including a result of determination a predetermined period of time before indicates that the player object contacts the block.Type: GrantFiled: August 3, 2009Date of Patent: August 30, 2016Assignee: Nintendo Co., Ltd.Inventor: Shigeyuki Asuke
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Patent number: 9259649Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied.Type: GrantFiled: February 4, 2014Date of Patent: February 16, 2016Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
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Patent number: 9254439Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If a condition is voluntarily satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.Type: GrantFiled: September 11, 2012Date of Patent: February 9, 2016Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
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Patent number: 9254440Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a plurality of conditions, protecting one player's game character from harm in the game world, wherein at least one of the plurality of conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character.Type: GrantFiled: February 4, 2014Date of Patent: February 9, 2016Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
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Patent number: 9019203Abstract: A non-limiting example game system includes a game apparatus to which a television functioning as a stationary-type display device is connected. The game apparatus performs game processing basically according to operation data from a controller. An input terminal device functioning as a portable-type display device is kept at a user's hand, for example. A course selecting screen is displayed on a screen of the television and an information presenting screen corresponding to the course selecting screen is displayed on a screen of the input terminal device. In the information presenting screen, a comment input by another user is displayed near a course mark, and a designating object which designates the presence of the comment is displayed at a corresponding position in the course selecting screen.Type: GrantFiled: March 21, 2013Date of Patent: April 28, 2015Assignee: Nintendo Co., Ltd.Inventors: Shigeyuki Asuke, Masataka Takemoto, Daiki Iwamoto
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Patent number: 8926427Abstract: When there is an instruction for rotation during a game in a first field, a CPU core of a game apparatus obtains central coordinates in a second field after the rotation and coordinates (central coordinates) of a player object and BG object in steps S53 and S55. Then, the CPU core executes a rotation process in a hardware calculation circuit, for example, in steps S57 to S61. When detecting end of the rotation in a step S63, the CPU core executes a map switch process in a step S65. In the map switch process, the CPU core generates a second field according to second area data. Then, after generating the second field, the CPU core makes a hit determination according to the second area data in a step S7, for example.Type: GrantFiled: April 25, 2007Date of Patent: January 6, 2015Assignee: Nintendo Co., Ltd.Inventors: Shigeyuki Asuke, Masataka Takemoto, Kiyoshi Kouda
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Publication number: 20140179430Abstract: Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.Type: ApplicationFiled: March 4, 2014Publication date: June 26, 2014Applicant: Nintendo Co., Ltd.Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
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Publication number: 20140155163Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a plurality of conditions, protecting one player's game character from harm in the game world, wherein at least one of the plurality of conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character.Type: ApplicationFiled: February 4, 2014Publication date: June 5, 2014Applicant: Nintendo Co., Ltd.Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
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Publication number: 20140155164Abstract: Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied.Type: ApplicationFiled: February 4, 2014Publication date: June 5, 2014Applicant: Nintendo Co., Ltd.Inventors: Shigeru MIYAMOTO, Hiroyuki KIMURA, Shigeyuki ASUKE
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Publication number: 20140125576Abstract: A non-limiting example game system includes a game apparatus to which a television functioning as a stationary-type display device is connected. The game apparatus performs game processing basically according to operation data from a controller. An input terminal device functioning as a portable-type display device is kept at a user's hand, for example. A course selecting screen is displayed on a screen of the television and an information presenting screen corresponding to the course selecting screen is displayed on a screen of the input terminal device. In the information presenting screen, a comment input by another user is displayed near a course mark, and a designating object which designates the presence of the comment is displayed at a corresponding position in the course selecting screen.Type: ApplicationFiled: March 21, 2013Publication date: May 8, 2014Applicant: NINTENDO CO., LTD.Inventors: Shigeyuki ASUKE, Masataka TAKEMOTO, Daiki IWAMOTO
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Patent number: 8690653Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.Type: GrantFiled: September 11, 2012Date of Patent: April 8, 2014Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
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Patent number: 8678891Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.Type: GrantFiled: September 11, 2012Date of Patent: March 25, 2014Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroyuki Kimura, Shigeyuki Asuke
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Patent number: 8597120Abstract: A game apparatus includes a CPU, and in this game apparatus, a proceeding direction of a player object in a switched scene is detected when the scene is switched. Regarding the proceeding direction, in a case of a drainpipe, and etc., having an exit in the switched scene with a directionality, its direction of the exit is detected, and in a case of a door, and etc., having the exit without directionality, the proceeding direction of the player object in the scene yet to be switched is detected, for example. Furthermore, a screen display position of a display screen is adjusted in such a manner that a display area on a proceeding direction side in the switched scene is rendered as large as possible, for example. Therefore, the display screen, on which the proceeding direction in the switched scene is reflected, is generated and displayed.Type: GrantFiled: May 11, 2004Date of Patent: December 3, 2013Assignee: Nintendo Co., Ltd.Inventors: Toshinori Kawai, Shigeyuki Asuke
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Patent number: 8366528Abstract: Manual operation means controls a motion of an operation target character in accordance with operation data outputted from an input device. Automatic motion control means controls the motion of the operation target character in accordance with a series of pieces of operation data which are prepared in advance. Game control means performs a first process when a first condition is satisfied as a result of control of the motion of the operation target character by the manual operation means only in a predetermined interval in a game in progress, performs a second process which is different from the first process when a second condition is satisfied, and executes the first when the control of the motion is performed by the automatic motion control means in at least a part of the interval regardless of whichever condition is satisfied.Type: GrantFiled: March 23, 2010Date of Patent: February 5, 2013Assignee: Nintendo Co., Ltd.Inventors: Koichi Hayashida, Haruka Kakinuma, Shigeru Miyamoto, Takashi Tezuka, Hiroyuki Kimura, Shigeyuki Asuke, Yusuke Amano
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Publication number: 20130005462Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends.Type: ApplicationFiled: September 11, 2012Publication date: January 3, 2013Applicant: NINTENDO CO., LTD.Inventors: Shigeru MIYAMOTO, Hiroyuki Kimura, Shigeyuki Asuke
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Publication number: 20130005485Abstract: Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with respective first game character control operations during the playing of the video game. If one of a plurality of conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation.Type: ApplicationFiled: September 11, 2012Publication date: January 3, 2013Applicant: NINTENDO CO., LTDInventors: Shigeru MIYAMOTO, Hiroyuki Kimura, Shigeyuki Asuke