Patents by Inventor Shiina SUZUKI

Shiina SUZUKI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10335678
    Abstract: A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects.
    Type: Grant
    Filed: September 23, 2015
    Date of Patent: July 2, 2019
    Assignee: DENA CO., LTD.
    Inventors: Kenichi Takahashi, Miyako Shoji, Shiina Suzuki
  • Publication number: 20160124518
    Abstract: A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects.
    Type: Application
    Filed: September 23, 2015
    Publication date: May 5, 2016
    Inventors: Kenichi TAKAHASHI, Miyako SHOJI, Shiina SUZUKI
  • Publication number: 20150238874
    Abstract: A game control server apparatus includes an event game providing unit that provides an event game in which a predetermined capture item is provided to appear on a predetermined grow item grown at a field of each of the players and the predetermined capture item is captured based on a capturing instruction from each of the players; an object providing unit that gives a predetermined decorative object at a timing when a performance result by the player satisfies a predetermined condition; and a probability varying item providing unit that evaluates a performance of each of the players based on a predetermined action performed by the respective player from a start to an end of the period of the first event game, and gives a probability varying item that is permitted to be used in a following or later event game to a player whose performance is good.
    Type: Application
    Filed: February 20, 2015
    Publication date: August 27, 2015
    Inventors: Yoshinori ONO, Shiina SUZUKI