Patents by Inventor Shin Hwun Kang
Shin Hwun Kang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230292077Abstract: Systems, devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device with spatial audio. The eyewear device has a processor, a memory, an image sensor, and speakers. The eyewear device captures image information for an environment surrounding the device, identifies a match between objects in the image information and predetermined objects in previously obtained information for the same environment. The eyewear device then identifies a target location within the environment, which may be associated with a physical or a virtual object. The eyewear device monitors its orientation with respect to the target location and presents audio signals to guide the user toward the target location.Type: ApplicationFiled: May 16, 2023Publication date: September 14, 2023Inventors: Ilteris Canberk, Shin Hwun Kang, James Powderly
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Patent number: 11740852Abstract: Eyewear providing an interactive augmented reality experience between two users of eyewear devices to perform a shared group task. During a shared group task session, each eyewear user can manipulate virtual objects displayed in a respective virtual scene that is viewable to each use to perform collaboration. The virtual objects can include many different types of objects, such as a building structure that can be jointly created and edited by the eyewear users.Type: GrantFiled: August 23, 2022Date of Patent: August 29, 2023Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
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Publication number: 20230256297Abstract: Example systems, devices, media, and methods are described for evaluating movements and physical exercises in augmented reality using the display of an eyewear device. A motion evaluation application implements and controls the capturing of frames of motion data using an inertial measurement unit (IMU) on the eyewear device. The method includes presenting virtual targets on the display, localizing the current eyewear device location based on the captured motion data, and presenting virtual indicators on the display. The virtual targets represent goals or benchmarks for the user to achieve using body postures. The method includes detecting determining whether the eyewear device location represents an intersecting posture relative to the virtual targets, based on the IMU data. The virtual indicators display real-time feedback about user posture or performance relative to the virtual targets.Type: ApplicationFiled: January 26, 2022Publication date: August 17, 2023Inventors: Ilteris Canberk, Ivan Fekete, Shin Hwun Kang, Dmytro Kucher, Ihor Kuzin, Vernon James Carlos Manlapaz, Artur Sydoran
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Publication number: 20230214082Abstract: Systems and methods for controlling an Internet of Things (IoT) device through interaction with an augmented reality (AR) camera includes pairing an interactable augmented reality (AR) overlay with the IoT device. The interactable overlay includes control information for generating a control signal for controlling the IoT device when the interactable overlay is interacted with by the AR camera. The interactable overlay is presented on a display of the AR camera when the IoT device is in a field of view of the AR camera. An indication that the user has pointed the AR camera at the interactable overlay associated with the IoT device on the display of the AR camera is provided, and a control signal associated with the interactable overlay pointed at by the AR camera is provided to the at least one IoT device associated with the interactable overlay pointed at by the AR camera.Type: ApplicationFiled: December 30, 2021Publication date: July 6, 2023Inventor: Shin Hwun Kang
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Publication number: 20230217007Abstract: Systems and methods are described for selectively sharing audio and video streams amongst electronic eyewear devices. Each electronic eyewear device includes a camera arranged to capture a video stream in an environment of the wearer, a microphone arranged to capture an audio stream in the environment of the wearer, and a display. A processor of each electronic eyewear device executes instructions to establish an always-on session with other electronic eyewear devices and selectively shares an audio stream, a video stream, or both with other electronic eyewear devices in the session. Each electronic eyewear device also generates and receives annotations from other users in the session for display with the selectively shared video stream on the display of the electronic eyewear device that provided the selectively shared video stream. The annotation may include manipulation of an object in the shared video stream or overlay images registered with the shared video stream.Type: ApplicationFiled: December 30, 2021Publication date: July 6, 2023Inventors: Ilteris Canberk, Shin Hwun Kang, Sven Kratz, Brian Anthony Smith, Yu Jiang Tham, Rajan Vaish
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Patent number: 11689877Abstract: Systems, devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device with spatial audio. The eyewear device has a processor, a memory, an image sensor, and speakers. The eyewear device captures image information for an environment surrounding the device, identifies a match between objects in the image information and predetermined objects in previously obtained information for the same environment. The eyewear device then identifies a target location within the environment, which may be associated with a physical or a virtual object. The eyewear device monitors its orientation with respect to the target location and presents audio signals to guide the user toward the target location.Type: GrantFiled: June 8, 2021Date of Patent: June 27, 2023Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang, James Powderly
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Publication number: 20230179641Abstract: A head-worn device system includes one or more cameras, one or more display devices and one or more processors. The system also includes a memory storing instructions that, when executed by the one or more processors, configure the system to perform operations to initiate or join a joint visual computing session. The method may comprise receiving user input to initiate a joint session of a visual computing experience, monitoring for short-range data transmissions including data indicating the existence of a current session of the visual computing experience, and based on determining that a current session is in process, providing a user input option to join the current session of the visual computing experience.Type: ApplicationFiled: December 7, 2021Publication date: June 8, 2023Inventors: Kristian Bauer, Tiago Rafael Duarte, Terek Judi, Shin Hwun Kang, Karen Stolzenberg
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Publication number: 20230154445Abstract: Disclosed is a method of providing a music creation interface using a head-mounted device, including displaying first and second geometric loops fixed relative to a location in the real world, the first and second geometric loops each including a plurality of beat indicators. The second geometric loop is spaced apart from the first geometric loop. An interface comprising a plurality of sound or note icons is displayed, and in response to receiving user selection to move a selected sound or note icon to a particular beat indicator on one of the geometric loops, the selected sound or note icon is displayed at the particular beat indicator. In use, the geometric loops are rotated relative to at least one play indicator, and the selected sound or note icon is rendered when it reaches the at least one play indicator.Type: ApplicationFiled: November 15, 2021Publication date: May 18, 2023Inventors: Kristian Bauer, Tiago Rafael Duarte, Terek Judi, Shin Hwun Kang, Karen Stolzenberg
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Publication number: 20230082063Abstract: Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.Type: ApplicationFiled: November 16, 2022Publication date: March 16, 2023Inventors: Shin Hwun Kang, Ilteris Canberk, James Powderly, Dmytro Kucher, Dmytro Hovorov
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Publication number: 20230076353Abstract: Systems, devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device. A portable eyewear device includes a processor, a memory, and a display projected onto at least one lens assembly. The memory has programming stored therein that, when executed by the processor, captures information depicting an environment surrounding the device and identifies a match between objects in that information and predetermined objects in previously obtained information for the same environment. When the position of the eyewear device reaches a preselected location with respect to the matched objects, a physical output is provided to produce the immersive experience. The physical output changes as the position of the eyewear device moves to maintain the immersive experience.Type: ApplicationFiled: November 16, 2022Publication date: March 9, 2023Inventors: Ilteris Canberk, Shin Hwun Kang, Doug Mead
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Patent number: 11573632Abstract: Eyewear providing an interactive augmented reality experience between two users of eyewear devices to perform a shared group object manipulation task. During the shared group task, each user of the eyewear controls movement of a respective virtual object in a virtual scene based on a portion of the virtual scene the user is gazing at. Each user can also generate a verbal command to generate a virtual object that interacts with one or more of the other virtual objects.Type: GrantFiled: June 29, 2021Date of Patent: February 7, 2023Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
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Publication number: 20220405039Abstract: Eyewear providing an interactive augmented reality experience between two users of eyewear devices to perform a shared group task. During a shared group task session, each eyewear user can manipulate virtual objects displayed in a respective virtual scene that is viewable to each use to perform collaboration. The virtual objects can include many different types of objects, such as a building structure that can be jointly created and edited by the eyewear users.Type: ApplicationFiled: August 23, 2022Publication date: December 22, 2022Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
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Patent number: 11531390Abstract: Systems, devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device. A portable eyewear device includes a processor, a memory, and a display projected onto at least one lens assembly. The memory has programming stored therein that, when executed by the processor, captures information depicting an environment surrounding the device and identifies a match between objects in that information and predetermined objects in previously obtained information for the same environment. When the position of the eyewear device reaches a preselected location with respect to the matched objects, a physical output is provided to produce the immersive experience. The physical output changes as the position of the eyewear device moves to maintain the immersive experience.Type: GrantFiled: March 31, 2020Date of Patent: December 20, 2022Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang, Doug Mead
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Patent number: 11520399Abstract: Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.Type: GrantFiled: May 26, 2020Date of Patent: December 6, 2022Assignee: Snap Inc.Inventors: Shin Hwun Kang, Ilteris Canberk, James Powderly, Dmytro Kucher, Dmytro Hovorov
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Publication number: 20220374131Abstract: Disclosed is a method of receiving and processing navigation inputs executed by one or more processors in a head-worn device system including one or more display devices, one or more cameras and a generally vertically-arranged touchpad. The method comprises displaying a first carousel of AR effects icons, receiving a first horizontal input on the touchpad, rotating the first carousel of AR effects icons in response to first horizontal input, receiving a first touch input on the touchpad to select a particular AR effects icon that is in a selection position in the first carousel, displaying a scene viewed by the one or more cameras, the scene being enhanced with AR effects corresponding to the particular AR effects icon, receiving content capture user input, and in response to the content capture user input, capturing a new content item corresponding to the scene.Type: ApplicationFiled: September 20, 2021Publication date: November 24, 2022Inventors: Karen Stolzenberg, David Meisenholder, Mathieu Emmanuel Vignau, Joseph Timothy Fortier, Kaveh Anvaripour, Daniel Moreno, Kyle Goodrich, Ilteris Kaan Canberk, Shin Hwun Kang
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Patent number: 11481177Abstract: Eyewear providing an interactive augmented reality experience between two users of eyewear devices to perform a shared group task. During a shared group task session, each eyewear user can manipulate virtual objects displayed in a respective virtual scene that is viewable to each use to perform collaboration. The virtual objects can include many different types of objects, such as a building structure that can be jointly created and edited by the eyewear users.Type: GrantFiled: July 24, 2020Date of Patent: October 25, 2022Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
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Publication number: 20220292780Abstract: Augmented reality guidance for guiding a user through an environment using an eyewear device. The eyewear device includes a display system and a position detection system. A user is guided though an environment by monitoring a current position of the eyewear device within the environment, identifying marker positions within a threshold of the current position, the marker positions defined with respect to the environment and associated with guidance markers, registering the marker positions, generating overlay image including the guidance markers, and presenting the overlay image on a display of the eyewear device.Type: ApplicationFiled: February 28, 2022Publication date: September 15, 2022Inventors: Shin Hwun Kang, Dmytro Kucher, Dmytro Hovorov, Ilteris Canberk
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Publication number: 20220206588Abstract: Example systems, devices, media, and methods are described for controlling virtual elements or graphical elements on a display in response to hand gestures detected by an eyewear device that is capturing frames of video data with its camera system. An image processing system detects a series of hand shapes in the video data and determines whether it matches a predefined series of hand gestures. Each predefined series of hand gestures is associated with an action. The system controls movement of the virtual element, relative to the display, in accordance with the associated action. In an example hand shape that includes a thumb sliding along an extended finger, the system establishes a finger scale along the extended finger, calibrates a graphical scale with the finger scale, and controls movement of an interactive graphical element, such as a slider, according to the current thumb position relative to the calibrated graphical scale.Type: ApplicationFiled: December 14, 2021Publication date: June 30, 2022Inventors: Ilteris Canberk, Viktoria Hwang, Shin Hwun Kang, David Meisenholder, Daniel Moreno
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Publication number: 20220182777Abstract: Devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device with spatial audio. The eyewear device has a processor, a memory, and image sensor, and a speaker system. The eyewear device captures image information for an environment surrounding the device and identifies an object location within the same environment. The eyewear device then associates a virtual object with the identified object location. The eyewear device monitors the position of the device with respect to the virtual object and presents audio signals to alert the user that the identified object is in the environment.Type: ApplicationFiled: November 17, 2021Publication date: June 9, 2022Inventors: Ilteris Canberk, Shin Hwun Kang
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Publication number: 20220124295Abstract: Systems, devices, media, and methods are presented for producing an augmented reality (AR) experience for display on a smart eyewear device. The AR production system includes a marker registration utility for setting and storing markers, a localization utility for locating the eyewear device relative to a marker location and to the mapped environment, and a virtual object rendering utility to presenting one or more virtual objects having a desired size, shape, and orientation. A high-definition camera captures an input image of the environment. If the input image includes a marker, the system retrieves from memory a set of data including a first marker location expressed in terms relative to a marker coordinate system. The localization utility determines a local position of the eyewear device relative to the marker location.Type: ApplicationFiled: December 31, 2021Publication date: April 21, 2022Inventors: Ilteris Canberk, Shin Hwun Kang, Kristina Marrero