Patents by Inventor Shin Tsuchiya
Shin Tsuchiya has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240245994Abstract: A non-transitory computer readable storage medium according to the present invention stores a computer program causing a control unit of a game device to function as the following devices, the game device providing a soccer game that causes a player on the defense side to execute a charge action under automatic control when a continuous pressing operation is executed on an L2 button of a controller. Namely, the computer program causes the control unit to function as a device that, when an operation is inputted after the hand of the player on the defense side reaches a player on the offense side during the charge action, acquires the result of the operation, and if the operation is an operation on an L stick, causes the player on the defense side to execute an opponent moving action that moves the player on the offense side in the operation direction of the operation, so that the operation is reflected in the charge action.Type: ApplicationFiled: April 4, 2024Publication date: July 25, 2024Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Masaki NAKAMURA, Shin TSUCHIYA, Masatoshi OJIMA, Shintaro KUMAKAWA, Shota KOBAYASHI, Akira YAMASHITA
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Patent number: 9180371Abstract: To provide a game device capable of assisting a user to make a pass to a teammate player character in a game performed between a user character group operated by the user and an opponent character group. A setting unit sets a plurality of positions in an area around a character holding the moving object as receiving position candidates for another character to receive a pass. A receiving position selecting unit selects at least one of the receiving position candidates, based on the position of a character belonging to the opponent character group. A character selecting unit selects a character corresponding to the receiving position candidate from among the player characters belonging to the user character group other than the character holding the moving object. A character control unit moves the character corresponding to the selected receiving position candidate toward a position based on the selected receiving position candidate.Type: GrantFiled: April 6, 2012Date of Patent: November 10, 2015Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Shin Tsuchiya
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Publication number: 20150171421Abstract: An electrode for a lithium ion secondary cell includes a conductive auxiliary agent, a binder and an active material. The conductive auxiliary agent includes carbon black and carbon nanofibers. The carbon nanofibers are configured to electrically crosslink the active material and the carbon black so that the carbon nanofibers coat part or all of a surface of the active material to be secured by a binder. In addition, by defining the entire surface of the active material as 100%, 10 to 100% of the surface of the active material is coated with the carbon nanofibers. By bonding the carbon black to the carbon nanofibers with which the surface of the active material is coated, the active material and the carbon black are electrically crosslinked.Type: ApplicationFiled: May 17, 2013Publication date: June 18, 2015Applicant: MITSUBISHI MATERIALS CORPORATIONInventors: Jun Akikusa, Shigenari Yanagi, Kenzo Nakamura, Shin Tsuchiya
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Publication number: 20150118555Abstract: An electrode of a lithium-ion secondary battery includes: an electrode film that contains a conductive auxiliary agent, a binder and an active material; and an electrode foil, on a surface of which the electrode film is formed. The conductive auxiliary agent is carbon nano-fibers and the carbon nano-fibers are contained in the range of 0.1 to 3.0% by mass relative to 100% by mass of the electrode film. Further, when using an organic solvent as a solvent, 1.0 to 8.0% by mass of the binder excluding the organic solvent is contained. The active material is made of a mixed powder of a coarse particle powder having an average particle size of 1 to 20 ?m and a fine particle powder having an average particle size of ? to 1/10 of an average particle size of the coarse particle powder, and the porosity of the electrode film is 10 to 30%.Type: ApplicationFiled: May 20, 2013Publication date: April 30, 2015Applicant: Mitsubishi Materials CorporationInventors: Jun Akikusa, Shigenari Yanagi, Kenzo Nakamura, Shin Tsuchiya
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Publication number: 20140120993Abstract: To provide a game device capable of assisting a user to make a pass to a teammate player character in a game performed between a user character group operated by the user and an opponent character group. A setting unit sets a plurality of positions in an area around a character holding the moving object as receiving position candidates for another character to receive a pass. A receiving position selecting unit selects at least one of the receiving position candidates, based on the position of a character belonging to the opponent character group. A character selecting unit selects a character corresponding to the receiving position candidate from among the player characters belonging to the user character group other than the character holding the moving object. A character control unit moves the character corresponding to the selected receiving position candidate toward a position based on the selected receiving position candidate.Type: ApplicationFiled: April 6, 2012Publication date: May 1, 2014Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Shin Tsuchiya
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Patent number: 8348735Abstract: Provided is a game machine allowing a game player to give an instruction to perform predetermined game processing to the game machine and an instruction of the condition of when the predetermined game processing is started. The game machine performs game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen. A storage unit (50) stores a parameter condition representing the condition of parameters in correspondence with each of a plurality of items of operation information indicating details of an operation for making the game machine execute given game processing. A judging unit (56) judges whether or not the one or more parameters satisfy the parameter condition corresponding to operation information indicating details of a game player's operation. A game processing executing unit (58) starts executing the given game processing in accordance with a judgment made by the judging unit (56).Type: GrantFiled: July 5, 2005Date of Patent: January 8, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Tadakatsu Izumi, Shin Tsuchiya
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Patent number: 8052531Abstract: Provided is a network game system for providing a game played by players of game machines by operating at least one of the game machines as a server, in which: the game machine to be operated as a server can be appropriately selected; a measuring unit (22) of each of the game machines (12) measures a time required to exchange predetermined data between the game machine (12) and another game machine (12) of the game machines (12); and a server determining unit (28) determines at least one of the game machines (12) as the game machine (12) to be operated as the server according to the results of the measurement by the measuring units (22) of the game machines (12).Type: GrantFiled: November 7, 2006Date of Patent: November 8, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa, Takeshi Hasegawa
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Patent number: 8052530Abstract: To provide a network game system for switching a server-client machine without deteriorating the excitement of a game. A network game system (10) causes each of a plurality of game machines (12) to operate as a client and at least one of the plurality of game machines (12) to also operate as a server, thereby providing a game to be played by the players of the plurality of game machines (12). A game play evaluation value calculation unit (40) calculates a play evaluation value corresponding to each of the plurality of game machines (12) during a game. In the case where a predetermined switching determination time arrives during the game, a server switching unit (52) switches the game machine (12) operating as the server from the game machine (12) currently operating as the server to another game machine (12) of the plurality of game machines (12), based on the evaluation value calculated by the play evaluation value calculation unit (40).Type: GrantFiled: September 13, 2006Date of Patent: November 8, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa
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Patent number: 8047918Abstract: To provide a network game system capable of switching a server-client machine, while avoiding deterioration in the excitement of a game. A network game system (10) causes each of a plurality of game machines (12) to operate as a client and at least one of the plurality of game machines (12) to operate as a server. In the where a switching determination time arrives, a switching determination unit (52) determines whether or not to switch the game machine (12) operating as a server from the game machine (12) currently operating as the server to another game machine (12) of the plurality of game machines (12), based on the play evaluation value corresponding to each of at least one of the game machines (12).Type: GrantFiled: September 13, 2006Date of Patent: November 1, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa
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Publication number: 20090270171Abstract: Provided is a network game system for providing a game played by players of game machines by operating at least one of the game machines as a server, in which: the game machine to be operated as a server can be appropriately selected; a measuring unit (22) of each of the game machines (12) measures a time required to exchange predetermined data between the game machine (12) and another game machine (12) of the game machines (12); and a server determining unit (28) determines at least one of the game machines (12) as the game machine (12) to be operated as the server according to the results of the measurement by the measuring units (22) of the game machines (12).Type: ApplicationFiled: November 7, 2006Publication date: October 29, 2009Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa, Takeshi Hasegawa
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Publication number: 20090124388Abstract: To provide a network game system for switching a server-client machine without deteriorating the excitement of a game. A network game system (10) causes each of a plurality of game machines (12) to operate as a client and at least one of the plurality of game machines (12) to also operate as a server, thereby providing a game to be played by the players of the plurality of game machines (12). A game play evaluation value calculation unit (40) calculates a play evaluation value corresponding to each of the plurality of game machines (12) during a game. In the case where a predetermined switching determination time arrives during the game, a server switching unit (52) switches the game machine (12) operating as the server from the game machine (12) currently operating as the server to another game machine (12) of the plurality of game machines (12), based on the evaluation value calculated by the play evaluation value calculation unit (40).Type: ApplicationFiled: September 13, 2006Publication date: May 14, 2009Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa
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Publication number: 20090118021Abstract: To provide a network game system capable of switching a server-client machine, while avoiding deterioration in the excitement of a game. A network game system (10) causes each of a plurality of game machines (12) to operate as a client and at least one of the plurality of game machines (12) to operate as a server. In the where a switching determination time arrives, a switching determination unit (52) determines whether or not to switch the game machine (12) operating as a server from the game machine (12) currently operating as the server to another game machine (12) of the plurality of game machines (12), based on the play evaluation value corresponding to each of at least one of the game machines (12).Type: ApplicationFiled: September 13, 2006Publication date: May 7, 2009Applicant: Konami Digital Entertainment Co.,LtdInventors: Katsunori Onuki, Ken Goto, Shin Tsuchiya, Toshikazu Munemasa
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Publication number: 20070232375Abstract: Provided is a game machine allowing a game player to give an instruction to perform predetermined game processing to the game machine and an instruction of the condition of when the predetermined game processing is started. The game machine performs game processing at given time intervals, updates one or more game-related parameters, and causes the update to be reflected on a game screen. A storage unit (50) stores a parameter condition representing the condition of parameters in correspondence with each of a plurality of items of operation information indicating details of an operation for making the game machine execute given game processing. A judging unit (56) judges whether or not the one or more parameters satisfy the parameter condition corresponding to operation information indicating details of a game player's operation. A game processing executing unit (58) starts executing the given game processing in accordance with a judgment made by the judging unit (56).Type: ApplicationFiled: July 5, 2005Publication date: October 4, 2007Applicant: KONAMI DIGITAL ENTERTAIMNENT CO., LTD,Inventors: Tadakatsu Izumi, Shin Tsuchiya
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Patent number: 6353317Abstract: Mesoscopic magnetic field sensors which can detect weak magnetic fields (typically 0.05 Tesla) over areas as small as tens of thousands of square nanometers (e.g. 40 nm×400 nm). The combination of enhanced magneto-resistance in an inhomogeneous high mobility semiconductor, having special electrode arrangements, with the use of island lithography, enables the production of special semiconductor/metal nano-composite structures, and has made possible the fabrication of an entirely new type of magnetic field sensor which exhibits very superior magneto-resistive behavior.Type: GrantFiled: January 19, 2000Date of Patent: March 5, 2002Assignees: Imperial College of Science, Technology and Medicine, NEC Research Institute, Inc., Mitsubishi Materials CorporationInventors: Mino Green, Koichi Sassa, Stuart A. Solin, Richard A. Stradling, Shin Tsuchiya