Patents by Inventor Shinichi Furuhashi

Shinichi Furuhashi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210236310
    Abstract: A tube stent delivery system is provided that has a simple structure and is capable of releasing a tube stent. A tube stent has a first tube wall section in an annular shape, a hollow first insertion section surrounded by the first tube wall section, and a first fitting section fitted to an outer catheter, and the first fitting section has a first fitting piece, a first fitting hole, and a first body. The outer catheter has a second tube wall section in an annular shape, a hollow second insertion section surrounded by the second tube wall section, and a second fitting section for fitted to the tube stent, and the second fitting section has a second fitting piece, a second fitting hole, and a second body.
    Type: Application
    Filed: April 11, 2019
    Publication date: August 5, 2021
    Inventor: Shinichi FURUHASHI
  • Publication number: 20090298581
    Abstract: The present invention provides a game machine authentication management device and a game device for transmitting an authentication request and ID data to an authentication server through first communication means, waiting for a response including the authentication result data in a reception-enabled state, acquiring authentication level data capable of indicating any one of the events of authentication OK, authentication NG and timeout, transmitting electronic money terminal setting data and an electronic money operation instruction according to the authentication level data to an electronic money terminal through second communication means or third communication means, and suspending the electronic money terminal setting data and the electronic money operation instruction in at least one of the cases. The electronic money terminal setting data may be stored in a penalty setting server or the like.
    Type: Application
    Filed: December 12, 2005
    Publication date: December 3, 2009
    Applicant: SEGA CORPORATION
    Inventors: Shinichi Furuhashi, Jiro Yoshida, Yutaka Okunoki
  • Publication number: 20080096672
    Abstract: A game machine can detect the reasons of restart and switch the maintenance level of player information based on the reasons. The game machine has first and second control units respectively controlling the execution of a game program and continuing incrementing a count value in a progressing process of the game program; first and second nonvolatile memory areas storing the count value incremented by the second control unit as a life count and a count value acquired by the first control unit based on the life count as a copy count, respectively, wherein the life count stored in the first nonvolatile memory area and the copy count stored in the second nonvolatile memory area are compared at restart, and judgment is made that the power is shut OFF due to an irregular action of a player before the restart if the life count and the copy count are not in a predetermined relationship.
    Type: Application
    Filed: September 28, 2007
    Publication date: April 24, 2008
    Inventors: Shigeru Mototani, Shinichi Furuhashi, Yusuke Shimizu
  • Publication number: 20050209000
    Abstract: Provided is a game machine including a portable phone terminal having a non-contact IC chip including an electronic money storage unit and a game point storage unit; an electronic money processing terminal capable of downloading, in a non-contact manner, to an electronic money amount storage unit the amount of electronic money purchased; a selection unit for selecting whether to conduct the settlement for executing the game application program based on the electronic money or the game points; a processing unit enabling the input of the amount of electronic money or game points necessary in executing the game application program to the settlement processing unit from the respective storage units of the IC chip, and a point generation unit for generating the acquired points according to the game execution status.
    Type: Application
    Filed: December 15, 2004
    Publication date: September 22, 2005
    Inventors: Chisaki Kusajima, Junichi Miyamoto, Shuhei Fujiki, Takatsugu Ehara, Takumi Hori, Masahide Kodaira, Ryuji Namiki, Toshiyuki Kuratsuji, Hirofumi Sawai, Toshiaki Tamesue, Yoshihiro Ito, Ryuhei Onitsuka, Atsushi Kitahara, Shinichi Furuhashi, Jiro Yoshida, Youichi Tanaami, Tomohiro Kaneko, Toshiyuki Kaji, Hiroaki Tsuji, Yutaka Okunoki
  • Publication number: 20040127288
    Abstract: A communication game equipment is provided, which is capable of implementing a system for performing real time communication multiplayer communication and real time management monitoring communication while concurrently keeping an equipment load level. The communication game equipment including a main system having a main CPU, which controls execution of games by game programs; and a communication sub-system having a sub-CPU, which executes a plurality of different communication function tasks, wherein the communication sub-system is provided with a shared memory accessible by the main CPU and the sub-CPU, the communication sub-system having a resource management task function, which manages resources of the shared memory for the plurality of different communication function tasks.
    Type: Application
    Filed: July 23, 2003
    Publication date: July 1, 2004
    Inventors: Shinichi Furuhashi, Keisuke Yasui, Jiro Yoshida, Youichi Tanaami
  • Patent number: 6697065
    Abstract: An image processing method is for fogging an object 12 in a three-dimensional space, which is observed at a view point. A fog density of the object observed at the view point is computed based on a distance d between a fog base plane 10 set in the three-dimensional space and the object 12. The image processing method can provide realistic images.
    Type: Grant
    Filed: May 23, 2000
    Date of Patent: February 24, 2004
    Assignee: Sega Enterprises, Ltd.
    Inventors: Shinichi Furuhashi, Toshihiro Nakane
  • Patent number: 6600485
    Abstract: A method for generating polygon data from NURBS (non-uniform rational B-spline) data representing a parametric surface and an image display apparatus using that method are disclosed. In the method for generating polygon data, NURBS object data are coordinate-converted to coordinates having the viewing point as the origin, in correspondence with the advance of a program. Furthermore, the level of detail wherewith the object is drawn on the display is determined, the number of divisions into polygons when converting NURBS object data to objects configured by polygons is found, according to the determined level of detail wherewith objects are drawn, and vertices of polygons converted to according to that number of divisions are computed.
    Type: Grant
    Filed: March 3, 2000
    Date of Patent: July 29, 2003
    Assignee: Sega Enterprises, Ltd.
    Inventors: Jiro Yoshida, Shinichi Furuhashi, Toshihiro Nakane, Naoki Nakamura
  • Patent number: 6411294
    Abstract: The image display apparatus of the present invention examines the transparency of a pixel to determine whether the Z coordinate of the pixel should be written in the depth buffer. Therefore, when the objects which are constituted by polygons, wherein opaque pixels and translucent pixels coexist, intersect each other, the variation in the display of image patterns which are to be displayed is increased. Since the writing control is performed under simple conditions, i.e., in accordance with the transparency of a pixel, an image closer to the ideal one can be selected without substantially increasing the load imposed on the rendering circuit.
    Type: Grant
    Filed: March 11, 1999
    Date of Patent: June 25, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventors: Shinichi Furuhashi, Toshiyuki Kaji