Patents by Inventor Shinpei SAKATA

Shinpei SAKATA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240149156
    Abstract: An object is to provide a new program with a higher level of satisfaction while increasing a player's freedom for provided content. An example content providing program determines whether or not information received from a user is similar to a predetermined character string corresponding to progress information and progresses the content in a case where it is determined that the information is similar to the predetermined character string.
    Type: Application
    Filed: November 6, 2023
    Publication date: May 9, 2024
    Applicant: Square Enix Co., Ltd.
    Inventors: Shinpei SAKATA, Yusuke MORI
  • Publication number: 20240153482
    Abstract: According to one or more embodiments, a non-transitory computer-readable medium including a program that, when executed, causes a server to perform functions including: converting a first text into a voice feature amount by inputting the first text into a learned conversion model, wherein the first text is in a different language from a predetermined language, the learned conversion model is pre-learned to convert a second text in the predetermined language into a voice feature amount, and synthesizing a voice from the converted voice feature amount.
    Type: Application
    Filed: November 6, 2023
    Publication date: May 9, 2024
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei SAKATA, Yusuke MORI
  • Patent number: 11878248
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to select an action regarding an object of a character on a basis of predetermined selection criteria is provided. At least one usage purpose is set to the object as an action. The functions include: an extracting function configured to extract a similar object similar to a new object among selection criterion stored object, the character having already stored selection criteria for each selection criterion stored objects; and an inheriting function configured to set a selection probability of each action in the selection criteria stored so as to be associated with the new object based on a selection probability of each action in the selection criteria stored so as to be associated with the similar object with respect to at least actions set in common between the similar and new objects.
    Type: Grant
    Filed: December 8, 2021
    Date of Patent: January 23, 2024
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda, Gustavo Martins
  • Publication number: 20230381656
    Abstract: A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.
    Type: Application
    Filed: June 8, 2023
    Publication date: November 30, 2023
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Youichiro MIYAKE, Shinpei SAKATA
  • Publication number: 20230372821
    Abstract: A bubble creation method to be implemented by a server controls a progress of a video game. The bubble creation method includes a calculation formula specifying portion that is configured to specify one or more calculation formulas, and a bubble creation portion that is configured to create a bubble having an appearance defined by the calculation formula. The calculation formula has variables. The bubble creation portion creates a bubble whose appearance changes in accordance with a change of a value of the variable.
    Type: Application
    Filed: August 2, 2023
    Publication date: November 23, 2023
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Shinpei SAKATA
  • Patent number: 11806617
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character in progress of a video game is provided. The functions includes: a utilization permitting function configured to permit utilization of object property information for controlling the character, a property of an object being expressed in the object property information, the property of the object being stored in a specific storage region associated with the object as a first storage region; and an information utilizing function configured to utilize the object property information, whose utilization is permitted, for controlling the character.
    Type: Grant
    Filed: December 8, 2021
    Date of Patent: November 7, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda
  • Patent number: 11766617
    Abstract: A bubble creation method to be implemented by a server controls a progress of a video game. The bubble creation method includes a calculation formula specifying portion that is configured to specify one or more calculation formulas, and a bubble creation portion that is configured to create a bubble having an appearance defined by the calculation formula. The calculation formula has variables. The bubble creation portion creates a bubble whose appearance changes in accordance with a change of a value of the variable.
    Type: Grant
    Filed: August 27, 2021
    Date of Patent: September 26, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Shinpei Sakata
  • Patent number: 11707679
    Abstract: A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.
    Type: Grant
    Filed: March 26, 2021
    Date of Patent: July 25, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Youichiro Miyake, Shinpei Sakata
  • Publication number: 20230084431
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to determine an influence area of an object on a character is provided. The functions includes: a registering function configured to register influence area information in advance, a relationship between a plurality of unit areas around an object when a character is connected to the object and a structural model constituting the character being set for each of the unit areas in the influence area information for each combination of the character and the object; and an outputting function configured to output, in a case where a certain combination of a character and an object is specified, influence area information corresponding to the certain combination.
    Type: Application
    Filed: September 13, 2022
    Publication date: March 16, 2023
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei SAKATA, Gustavo MARTINS
  • Publication number: 20230052192
    Abstract: According to one or more embodiments, a non-transitory computer readable medium storing a program which, when executed, causes a computer to perform processing comprising acquiring image data, applying style transfer to the image data a plurality of times based on one or more style images, and outputting data after the style transfer is applied.
    Type: Application
    Filed: July 27, 2022
    Publication date: February 16, 2023
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Edgar Handy, Youichiro Miyake, Shinpei Sakata
  • Publication number: 20230019370
    Abstract: A non-transitory computer-readable medium storing an animation generating program for causing a server to perform functions to generate an animation of an object configured by a combination of parts is provided. The functions include: registering content of a specified operation against the parts as specified operation information in advance; obtaining the specified operation information for identifying the specified operation; and a generating a part animation of each of object parts among the object parts of the object to control the specified operation of the object parts by dynamically calculating a rotation angle of a joint site required for the specified operation of the object parts in accordance with a predetermined calculation rule, and generating an animation of the entire object based on the part animation of each of the object parts.
    Type: Application
    Filed: July 15, 2022
    Publication date: January 19, 2023
    Inventors: Tomohiro MORI, Kousuke NAMIKI, Gustavo MARTINS, Shinpei SAKATA
  • Publication number: 20220351479
    Abstract: A style transfer program causes a server to implement an acquisition function of acquiring buffer data from a buffer used for rendering, a style transfer function of applying style transfer based on one or more style images to the buffer data, and an output function of outputting data after the style transfer is applied,
    Type: Application
    Filed: April 27, 2022
    Publication date: November 3, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Edgar Handy, Youichiro Miyake, Shinpei Sakata
  • Publication number: 20220176243
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character in progress of a video game is provided. The functions includes: a utilization permitting function configured to permit utilization of object property information for controlling the character, a property of an object being expressed in the object property information, the property of the object being stored in a specific storage region associated with the object as a first storage region; and an information utilizing function configured to utilize the object property information, whose utilization is permitted, for controlling the character.
    Type: Application
    Filed: December 8, 2021
    Publication date: June 9, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda
  • Publication number: 20220176249
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to select an action regarding an object of a character on a basis of predetermined selection criteria is provided. At least one usage purpose is set to the object as an action. The functions include: an extracting function configured to extract a similar object similar to a new object among selection criterion stored object, the character having already stored selection criteria for each selection criterion stored objects; and an inheriting function configured to set a selection probability of each action in the selection criteria stored so as to be associated with the new object based on a selection probability of each action in the selection criteria stored so as to be associated with the similar object with respect to at least actions set in common between the similar and new objects.
    Type: Application
    Filed: December 8, 2021
    Publication date: June 9, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda, Gustavo Marting
  • Publication number: 20220176247
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character during progress of a video game is provided. The functions include: a selecting function configured to select a combination of objects in accordance with a progress status of the video game, the objects being to be used for satisfying a predetermined condition in the video game as an in-game condition; and a using function configured to cause the character to use the combination of the objects selected by the selecting function in order to satisfy the in-game condition.
    Type: Application
    Filed: December 8, 2021
    Publication date: June 9, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda
  • Publication number: 20220118358
    Abstract: Systems and non-transitory computer-readable media storing instructions to implement image generation are disclosed. An example image generation system includes: a client terminal; a server apparatus that connects to the client terminal by communication and further generates an image representing a progress status of a video game which uses a three-dimensional virtual space; and a computer that progresses the video game; specifies, using viewpoint coordinates as a viewpoint, a sight line direction of a viewpoint object corresponding to the viewpoint coordinates; and generates the image based on the specified sight line direction and a first attribute of the viewpoint object.
    Type: Application
    Filed: October 7, 2021
    Publication date: April 21, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Shinpei SAKATA
  • Publication number: 20220062767
    Abstract: A bubble creation method to be implemented by a server controls a progress of a video game. The bubble creation method includes a calculation formula specifying portion that is configured to specify one or more calculation formulas, and a bubble creation portion that is configured to create a bubble having an appearance defined by the calculation formula. The calculation formula has variables. The bubble creation portion creates a bubble whose appearance changes in accordance with a change of a value of the variable.
    Type: Application
    Filed: August 27, 2021
    Publication date: March 3, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Shinpei SAKATA
  • Patent number: 11161042
    Abstract: A system for changing appearance of a character composed of a plurality of models judges whether a model can be changed or not on the basis of whether an adjacency condition is satisfied or not. Whether the adjacency condition is satisfied or not is judged on the basis of a shape of a judgement target and a shape of a model adjacent to a change target. The system may refer to a type of a shape set to each model to judge whether the adjacency condition is satisfied or not. The system may also refer to a type regarding a portion adjacent to another model set to each model for the judgement. Moreover, the system may adjust a shape of an adjacent model on the basis of information that is set to the model.
    Type: Grant
    Filed: September 22, 2017
    Date of Patent: November 2, 2021
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Shinpei Sakata
  • Patent number: 11148052
    Abstract: A peripheral area is provided on the periphery of an operation target (for example, a player character) of a user. When an object (for example, a bullet) is located on the periphery of the operation target (for example, passes therethrough), an effect different from that when the object touches the operation target (for example, hits it) is generated. A form of the peripheral area may be changed. In a case where a predetermined condition regarding the operation target is satisfied, the form thereof may be changed. When the object is located on the periphery of the operation target, a parameter different from a parameter varying when the object touches the operation target may be changed When the object located on the periphery of the operation target, a second value may be added to a first value associated with the operation target.
    Type: Grant
    Filed: September 20, 2017
    Date of Patent: October 19, 2021
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Shinpei Sakata
  • Publication number: 20210299566
    Abstract: A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.
    Type: Application
    Filed: March 26, 2021
    Publication date: September 30, 2021
    Inventors: Youichiro MIYAKE, Shinpei SAKATA