Patents by Inventor Shintaro Osato

Shintaro Osato has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120322562
    Abstract: The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node requiring a larger bandwidth during the game and at least two game terminals 10 that have been selected as child nodes requiring a smaller bandwidth during the game. The selection of the nodes is performed by server device 40. A parent node is selected from a game terminal 10 that has transmitted a grouping request containing ability data indicating that the terminal has the ability to be selected as a parent node.
    Type: Application
    Filed: August 28, 2012
    Publication date: December 20, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroyuki ASHIDA, Shintaro Osato
  • Patent number: 8280960
    Abstract: The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node requiring a larger bandwidth during the game and at least two game terminals 10 that have been selected as child nodes requiring a smaller bandwidth during the game. The selection of the nodes is performed by server device 40. A parent node is selected from a game terminal 10 that has transmitted a grouping request containing ability data indicating that the terminal has the ability to be selected as a parent node.
    Type: Grant
    Filed: July 20, 2007
    Date of Patent: October 2, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hiroyuki Ashida, Shintaro Osato
  • Publication number: 20120202603
    Abstract: Provided is a game system capable of easily performing the second and subsequent matching processes of the game which is played in two or more rounds. The game system includes a center server and game machines that can be connected to the center server through a communication line, and executes a game played in rounds. In the game system, the center server performs matching on a predetermined number of game machines from the game machines in response to matching requests and gives the same session ID to the game machines which are matched first. Using the session ID, the matching is performed on each of the game machines to which the same session ID is given or on each of the game machines to which the same session ID is not given.
    Type: Application
    Filed: September 22, 2010
    Publication date: August 9, 2012
    Inventors: Shintaro Osato, Tomoko Habara, Takahiko Shimada, Ken Shimomura, Tomoaki Fujii, Kenji Seki, Shinpei Makino, Naoya Osawa, Hiroyuki Ashida
  • Patent number: 8219617
    Abstract: The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node and game terminals 10 that have been selected as child nodes. The parent node is capable of communicating with each node, and each child node is capable of communicating with the parent node. The selection of the parent node is performed by server device 40. A parent node is selected based on bandwidth notified from each game terminal 10.
    Type: Grant
    Filed: July 20, 2007
    Date of Patent: July 10, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hiroyuki Ashida, Shintaro Osato
  • Patent number: 8137198
    Abstract: A CPU (511) of game device (50) generates bullet trajectory information when a bullet is fired at an opponent character by a player by operating a gun unit (56), and it transmits the bullet trajectory information to an echo server. The CPU (511), upon receiving the bullet trajectory information from the echo server, generates information showing a result of a determination as to whether the bullet has hit the opponent character based on the position information of a player character and the received bullet trajectory information. In a case in which a game device (50) is specified as the echo server, a game information set generated at game device (50) and a game information set received from an opponent game device are sent to opponent game devices (50) in an order in which game information sets are received.
    Type: Grant
    Filed: June 27, 2006
    Date of Patent: March 20, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Nobuhiro Onodera, Shintaro Osato, Hajime Wakuda, Shinpei Makino
  • Publication number: 20100255917
    Abstract: In a game system which may keep players interested in two or more games for a long time, a first game control server stores game result data transmitted from a first game device in a first data storing section. Then, the first game control server generates first usable data based on the newly stored game result data, and stores the first usable data in a data storing means of a first usable data transmitting section in which the first usable data are ready for transmission. Upon receipt of a transmission request command from a second game control server, the first game control server transmits the first usable data to the second game control server. Each player may execute a game program using the data obtained from a previously executed game and other usable data transmitted from a different game device.
    Type: Application
    Filed: March 31, 2010
    Publication date: October 7, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Jun Nemoto, Shintaro Osato, Hiroyuki Ashida
  • Publication number: 20100029388
    Abstract: The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node requiring a larger bandwidth during the game and at least two game terminals 10 that have been selected as child nodes requiring a smaller bandwidth during the game. The selection of the nodes is performed by server device 40. A parent node is selected from a game terminal 10 that has transmitted a grouping request containing ability data indicating that the terminal has the ability to be selected as a parent node.
    Type: Application
    Filed: July 20, 2007
    Publication date: February 4, 2010
    Applicant: Konami Digital Entertainment Co. Ltd
    Inventors: Hiroyuki Ashida, Shintaro Osato
  • Publication number: 20090318235
    Abstract: The present invention provides a game system 100, a game terminal 10, and a server device 40. Game system 100 allows players to play a game in a unit of a group constituting one game terminal 10 that has been selected as a parent node and game terminals 10 that have been selected as child nodes. The parent node is capable of communicating with each node, and each child node is capable of communicating with the parent node. The selection of the parent node is performed by server device 40. A parent node is selected based on bandwidth notified from each game terminal 10.
    Type: Application
    Filed: July 20, 2007
    Publication date: December 24, 2009
    Inventors: Hiroyuki Ashida, Shintaro Osato
  • Publication number: 20090209336
    Abstract: A CPU (511) of game device (50) generates bullet trajectory information when a bullet is fired at an opponent character by a player by operating a gun unit (56), and it transmits the bullet trajectory information to an echo server. The CPU (511), upon receiving the bullet trajectory information from the echo server, generates information showing a result of a determination as to whether the bullet has hit the opponent character based on the position information of a player character and the received bullet trajectory information. In a case in which a game device (50) is specified as the echo server, a game information set generated at game device (50) and a game information set received from an opponent game device are sent to opponent game devices (50) in an order in which game information sets are received.
    Type: Application
    Filed: June 27, 2006
    Publication date: August 20, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Nobuhiro Onodera, Shintaro Osato, Hajime Wakuda, Shinpei Makino
  • Publication number: 20090118010
    Abstract: To provide a network game system for sharing, among a plurality of game machines, the positions and postures of objects associated with the game machines, while suppressing an increase in traffic in the communication network.
    Type: Application
    Filed: June 29, 2006
    Publication date: May 7, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD
    Inventors: Hiroyuki Ashida, Shintaro Osato, Hajime Wakuda, Takahiko Shimada, Keigo Fukushima, Hiroyuki Esaka, Tsuyoshi Okino, Ken Shimomura, Makiko Otomi, Kenichi Yata, Shuho Nishimura, Tomoyuki Fumino
  • Publication number: 20090104995
    Abstract: To provide a network game system for enabling the player of a game to immediately find out, when a moving object, such as a bullet object or the like, contacts another object in a virtual space, from where the moving object came, by looking at the game screen image. Each of the game machines comprises a contact determination unit for determining whether or not the moving object contacts another object (402) placed in the virtual space; a contact direction acquisition unit for acquiring a contact direction of the moving object relative to the other object (402) when the contact determination unit determines that the moving object contacts the other object (402); and a contact image displaying unit for displaying an image (84) in accordance with a direction of a contact surface of the other object (402) and the contact direction at a position in the other object (402) in accordance with a contact position of the moving object.
    Type: Application
    Filed: June 29, 2006
    Publication date: April 23, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Shigenobu Matsuyama, Hiroyuki Ashida, Nobuhiro Onodera, Shintaro Osato, Hajime Wakuda, Takahiko Shimada, Keigo Fukushima, Hiroyuki Esaka, Tsuyoshi Okino