Patents by Inventor Shinya Hiratake

Shinya Hiratake has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11559739
    Abstract: In a second mode where a first enemy object attacks a player object in a virtual space, no matter which of a switching condition that a second time elapses and a switching condition that the player object gains a second required number of target objects smaller than a first required number before the second time elapses is satisfied, a game mode is switched to a first mode where the first enemy object does not attack the player object.
    Type: Grant
    Filed: July 23, 2021
    Date of Patent: January 24, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Motokura, Shinya Hiratake, Katsuyasu Ando
  • Patent number: 11491397
    Abstract: In a first mode, based on an operation input to a controller of a first player, a game system controls a first character object and controls a pointer object. In the first mode, the game system automatically controls a second character object and causes the second character object to perform a predetermined action on a position in a virtual space indicated by the pointer object. In a second mode, the game system controls the first character object based on the operation input to the controller of the first player and controls the second character object based on an operation input to a controller of a second player.
    Type: Grant
    Filed: August 27, 2020
    Date of Patent: November 8, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Motokura, Shinya Hiratake, Katsuyasu Ando, Jonathan Johnson, Brandon Dulyea
  • Patent number: 11369876
    Abstract: During an attack preparation state, a starting point of a first attack is moved from a first position to a second position that is a position where the first attack is executed, and in accordance with switching of an attack execution object from the attack preparation state to an attack execution state, the attack execution object is caused to execute the first attack. On the other hand, in accordance with switching of the attack execution object from a pre-attack-preparation state to the attack preparation state, a second shadow is drawn so that when a range where the first attack of which a starting point is the second position is blocked by a blocking object, the blocked range is a shadow of the blocking object.
    Type: Grant
    Filed: July 21, 2021
    Date of Patent: June 28, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinya Hiratake, Katsuyasu Ando
  • Publication number: 20220062768
    Abstract: During an attack preparation state, a starting point of a first attack is moved from a first position to a second position that is a position where the first attack is executed, and in accordance with switching of an attack execution object from the attack preparation state to an attack execution state, the attack execution object is caused to execute the first attack. On the other hand, in accordance with switching of the attack execution object from a pre-attack-preparation state to the attack preparation state, a second shadow is drawn so that when a range where the first attack of which a starting point is the second position is blocked by a blocking object, the blocked range is a shadow of the blocking object.
    Type: Application
    Filed: July 21, 2021
    Publication date: March 3, 2022
    Inventors: Shinya HIRATAKE, Katsuyasu ANDO
  • Publication number: 20220062762
    Abstract: In a second mode where a first enemy object attacks a player object in a virtual space, no matter which of a switching condition that a second time elapses and a switching condition that the player object gains a second required number of target objects smaller than a first required number before the second time elapses is satisfied, a game mode is switched to a first mode where the first enemy object does not attack the player object.
    Type: Application
    Filed: July 23, 2021
    Publication date: March 3, 2022
    Inventors: Kenta MOTOKURA, Shinya HIRATAKE, Katsuyasu ANDO
  • Publication number: 20220062760
    Abstract: In a first mode, based on an operation input to a controller of a first player, a game system controls a first character object and controls a pointer object. In the first mode, the game system automatically controls a second character object and causes the second character object to perform a predetermined action on a position in a virtual space indicated by the pointer object. In a second mode, the game system controls the first character object based on the operation input to the controller of the first player and controls the second character object based on an operation input to a controller of a second player.
    Type: Application
    Filed: August 27, 2020
    Publication date: March 3, 2022
    Inventors: Kenta MOTOKURA, Shinya HIRATAKE, Katsuyasu ANDO, Jonathan JOHNSON, Brandon DULYEA
  • Patent number: 10765945
    Abstract: An information processing system includes: a game control unit configured to move a player character object in a virtual space; and a camera control unit configured to move a virtual camera together with the movement of the player character object in the virtual space. The camera control unit performs observation control of moving the virtual camera to make an object to be observed included in the visual field of the virtual camera in a case where the player character object is inside an observation performance region set to the object to be observed.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: September 8, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Kitazono, Shinya Hiratake
  • Publication number: 20180193743
    Abstract: An information processing system includes: a game control unit configured to move a player character object in a virtual space; and a camera control unit configured to move a virtual camera together with the movement of the player character object in the virtual space. The camera control unit performs observation control of moving the virtual camera to make an object to be observed included in the visual field of the virtual camera in a case where the player character object is inside an observation performance region set to the object to be observed.
    Type: Application
    Filed: October 4, 2017
    Publication date: July 12, 2018
    Inventors: Yusuke KITAZONO, Shinya HIRATAKE
  • Patent number: 9283482
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Grant
    Filed: September 4, 2014
    Date of Patent: March 15, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Takayuki Shimamura, Shinya Hiratake, Toyoki Kataoka, Yoshikazu Yamashita
  • Publication number: 20140370988
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Application
    Filed: September 4, 2014
    Publication date: December 18, 2014
    Inventors: Takayuki SHIMAMURA, Shinya HIRATAKE, Toyoki KATAOKA, Yoshikazu YAMASHITA
  • Patent number: 8888594
    Abstract: A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior.
    Type: Grant
    Filed: August 9, 2013
    Date of Patent: November 18, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinya Hiratake, Takayuki Shimamura, Yoshikazu Yamashita, Masahiro Nakamura
  • Patent number: 8882596
    Abstract: A game apparatus comprises an operation data acquiring means for acquiring operation data from a first input device including at least a first acceleration sensor and an angular velocity sensor and a second input device including at least a second acceleration sensor, and a game processing means for performing game processing on the basis of first acceleration data output from the first acceleration sensor, second acceleration data output from the second acceleration sensor, and angular velocity data from the angular velocity sensor, in the operation data.
    Type: Grant
    Filed: July 7, 2009
    Date of Patent: November 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Yoshikazu Yamashita, Takuhiro Dohta, Shinya Hiratake, Hideya Akasaka, Yuki Takahashi
  • Patent number: 8851995
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Grant
    Filed: July 22, 2013
    Date of Patent: October 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Shinya Hiratake, Toyoki Kataoka, Yoshikazu Yamashita
  • Publication number: 20130324253
    Abstract: A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior.
    Type: Application
    Filed: August 9, 2013
    Publication date: December 5, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Shinya Hiratake, Takayuki Shimamura, Yoshikazu Yamashita, Masahiro Nakamura
  • Publication number: 20130310180
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Application
    Filed: July 22, 2013
    Publication date: November 21, 2013
    Applicant: Nintendo Co., Ltd.
    Inventors: Takayuki SHIMAMURA, Shinya HIRATAKE, Toyoki KATAOKA, Yoshikazu YAMASHITA
  • Patent number: 8535132
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Grant
    Filed: February 5, 2009
    Date of Patent: September 17, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Shinya Hiratake, Toyoki Kataoka, Yoshikazu Yamashita
  • Patent number: 8529355
    Abstract: A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior.
    Type: Grant
    Filed: June 9, 2009
    Date of Patent: September 10, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinya Hiratake, Takayuki Shimamura, Yoshikazu Yamashita, Masahiro Nakamura
  • Patent number: 8226481
    Abstract: A game apparatus performs game processing on the basis of operation data output from a first input device including a first acceleration sensor and an angular velocity sensor and a second input device including a second acceleration sensor. The game apparatus calculates an orientation of an object within a game space on the basis of a first acceleration and a second acceleration, and causes the object to make a predetermined motion on the basis of the angular velocity data.
    Type: Grant
    Filed: July 7, 2009
    Date of Patent: July 24, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Takuhiro Dohta, Yoshikazu Yamashita, Shinya Hiratake
  • Publication number: 20100009751
    Abstract: A game apparatus performs game processing on the basis of operation data output from a first input device including a first acceleration sensor and an angular velocity sensor and a second input device including a second acceleration sensor. The game apparatus calculates an orientation of an object within a game space on the basis of a first acceleration and a second acceleration, and causes the object to make a predetermined motion on the basis of the angular velocity data.
    Type: Application
    Filed: July 7, 2009
    Publication date: January 14, 2010
    Inventors: Takayuki Shimamura, Takuhiro Dohta, Yoshikazu Yamashita, Shinya Hiratake
  • Publication number: 20100009760
    Abstract: A game apparatus comprises an operation data acquiring means for acquiring operation data from a first input device including at least a first acceleration sensor and an angular velocity sensor and a second input device including at least a second acceleration sensor, and a game processing means for performing game processing on the basis of first acceleration data output from the first acceleration sensor, second acceleration data output from the second acceleration sensor, and angular velocity data from the angular velocity sensor, in the operation data.
    Type: Application
    Filed: July 7, 2009
    Publication date: January 14, 2010
    Inventors: Takayuki Shimamura, Yoshikazu Yamashita, Takuhiro Dohta, Shinya Hiratake, Hideya Akasaka, Yuki Takahashi