Patents by Inventor Shirlene Lim

Shirlene Lim has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9628858
    Abstract: Increased user interaction performance in group settings is achieved by providing individually interactive secondary content to individual users of a group of users, including a group that is consuming content from a single display device. A group of users is defined based upon detected commonalities. Secondary content is concurrently presented to the defined group of users and includes both non-interactive and interactive content. The interactive content is individually and separately presented to multiple users of the defined group, including co-located users that were consuming the primary content from a single physical display device. The individual and separate presentation includes presenting multiple panels, or sub-divisions, on the single physical display device, with individual, separate panels directed to individual ones of the multiple co-located users and the utilization of personal computing devices that are associated with specific ones of the multiple co-located users.
    Type: Grant
    Filed: October 31, 2014
    Date of Patent: April 18, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Karin Zilberstein, Enrique de la Garza, Leah Hobart, Shirlene Lim, Jonathan Winslow Anderson, Carolyn J. Fuson
  • Publication number: 20160127775
    Abstract: Increased user interaction performance in group settings is achieved by providing individually interactive secondary content to individual users of a group of users, including a group that is consuming content from a single display device. A group of users is defined based upon detected commonalities. Secondary content is concurrently presented to the defined group of users and includes both non-interactive and interactive content. The interactive content is individually and separately presented to multiple users of the defined group, including co-located users that were consuming the primary content from a single physical display device. The individual and separate presentation includes presenting multiple panels, or sub-divisions, on the single physical display device, with individual, separate panels directed to individual ones of the multiple co-located users and the utilization of personal computing devices that are associated with specific ones of the multiple co-located users.
    Type: Application
    Filed: October 31, 2014
    Publication date: May 5, 2016
    Inventors: Karin Zilberstein, Enrique de la Garza, Leah Hobart, Shirlene Lim, Jonathan Winslow Anderson, Carolyn J. Fuson
  • Patent number: 8845437
    Abstract: Disclosed herein are technologies that allow users to create, issue, accept and participate in gaming challenges. A gaming challenge involves participants playing a gaming application to improve their rank on a leaderboard associated with the application until challenge conditions are met or the challenge expires. Challenges can be time-based, objective-based, a tournament or of other type. A challenger can create a challenge by specifying a gaming application to be played, the leaderboard to be used in the challenge, challenge type, challenge duration, and additional challenge criteria. A gaming service can maintain the leaderboard and pass challenge-related notifications between participants. Participants' computing devices can send notices indicating when a challenge has been met or when a participant's relative ranking has changed.
    Type: Grant
    Filed: June 22, 2012
    Date of Patent: September 30, 2014
    Assignee: Microsoft Corporation
    Inventors: Shirlene Lim, Timothy Lee Bui, Andrew C. Haon, J. Spencer King, Jeremiah Whitaker, Michael B. Goulding
  • Publication number: 20130288788
    Abstract: Disclosed herein are technologies that allow users to create, issue, accept and participate in gaming challenges. A gaming challenge involves participants playing a gaming application to improve their rank on a leaderboard associated with the application until challenge conditions are met or the challenge expires. Challenges can be time-based, objective-based, a tournament or of other type. A challengor can create a challenge by specifying a gaming application to be played, the leaderboard to be used in the challenge, challenge type, challenge duration, and additional challenge criteria. A gaming service can maintain the leaderboard and pass challenge-related notifications between participants. Participants' computing devices can send notices indicating when a challenge has been met or when a participant's relative ranking has changed.
    Type: Application
    Filed: June 22, 2012
    Publication date: October 31, 2013
    Applicant: Microsoft Corporation
    Inventors: Shirlene Lim, Timothy Lee Bui, Andrew C. Haon, J. Spencer King, Jeremiah Whitaker, Michael B. Goulding