Patents by Inventor Shirou Mouri
Shirou Mouri has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9533224Abstract: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.Type: GrantFiled: September 21, 2009Date of Patent: January 3, 2017Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
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Patent number: 9227144Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: GrantFiled: August 5, 2014Date of Patent: January 5, 2016Assignee: NINTENDO CO., LTD.Inventors: Daiki Iwamoto, Shirou Mouri
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Patent number: 9199176Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: GrantFiled: August 27, 2014Date of Patent: December 1, 2015Assignee: NINTENDO CO., LTD.Inventors: Daiki Iwamoto, Shirou Mouri
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Patent number: 9186586Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: GrantFiled: June 28, 2012Date of Patent: November 17, 2015Assignee: NINTENDO CO., LTD.Inventors: Daiki Iwamoto, Shirou Mouri
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Publication number: 20140364226Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: ApplicationFiled: August 27, 2014Publication date: December 11, 2014Inventors: Daiki IWAMOTO, Shirou MOURI
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Publication number: 20140344390Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: ApplicationFiled: August 5, 2014Publication date: November 20, 2014Inventors: Daiki IWAMOTO, Shirou MOURI
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Patent number: 8608561Abstract: When a game apparatus detects a double-touch in an area other than an area where an enemy character is displayed, the game apparatus causes a player character to perform a forward roll motion. On the other hand, when the game apparatus detects a touch operation onto the enemy character, a prohibition area is provided at a position of the enemy character. When the game apparatus detects a touch onto the prohibition area, even if the touch operation is the double-touch, the game apparatus prohibits the player character from performing the forward roll motion and causes the player character to attack the enemy character.Type: GrantFiled: December 30, 2009Date of Patent: December 17, 2013Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Shirou Mouri
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Patent number: 8545325Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: GrantFiled: August 7, 2006Date of Patent: October 1, 2013Assignee: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Shirou Mouri
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Patent number: 8376851Abstract: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.Type: GrantFiled: September 8, 2009Date of Patent: February 19, 2013Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri, Hiromasa Shikata
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Publication number: 20120264517Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: ApplicationFiled: June 28, 2012Publication date: October 18, 2012Applicant: NINTENDO CO., LTD.Inventors: Daiki IWAMOTO, Shirou Mouri
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Patent number: 8202147Abstract: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.Type: GrantFiled: September 8, 2009Date of Patent: June 19, 2012Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
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Publication number: 20110105228Abstract: When a game apparatus detects a double-touch in an area other than an area where an enemy character is displayed, the game apparatus causes a player character to perform a forward roll motion. On the other hand, when the game apparatus detects a touch operation onto the enemy character, a prohibition area is provided at a position of the enemy character. When the game apparatus detects a touch onto the prohibition area, even if the touch operation is the double-touch, the game apparatus prohibits the player character from performing the forward roll motion and causes the player character to attack the enemy character.Type: ApplicationFiled: December 30, 2009Publication date: May 5, 2011Applicant: NINTENDO CO., LTD.Inventors: Yoichi YAMADA, Shirou Mouri
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Publication number: 20100304859Abstract: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.Type: ApplicationFiled: September 8, 2009Publication date: December 2, 2010Applicant: NINTENDO CO., LTD.Inventors: Yoichi YAMADA, Daiki IWAMOTO, Shirou MOURI, Hiromasa SHIKATA
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Publication number: 20100304871Abstract: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.Type: ApplicationFiled: September 21, 2009Publication date: December 2, 2010Applicant: NINTENDO CO., LTD.Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
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Publication number: 20100306717Abstract: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.Type: ApplicationFiled: September 8, 2009Publication date: December 2, 2010Applicant: NINTENDO CO., LTD.Inventors: Yoichi YAMADA, Daiki IWAMOTO, Shirou MOURI
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Publication number: 20070238529Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: ApplicationFiled: August 7, 2006Publication date: October 11, 2007Applicant: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Shirou Mouri