Patents by Inventor Shirou Mouri

Shirou Mouri has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9533224
    Abstract: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.
    Type: Grant
    Filed: September 21, 2009
    Date of Patent: January 3, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
  • Patent number: 9227144
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Grant
    Filed: August 5, 2014
    Date of Patent: January 5, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Daiki Iwamoto, Shirou Mouri
  • Patent number: 9199176
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Grant
    Filed: August 27, 2014
    Date of Patent: December 1, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Daiki Iwamoto, Shirou Mouri
  • Patent number: 9186586
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Grant
    Filed: June 28, 2012
    Date of Patent: November 17, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Daiki Iwamoto, Shirou Mouri
  • Publication number: 20140364226
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Application
    Filed: August 27, 2014
    Publication date: December 11, 2014
    Inventors: Daiki IWAMOTO, Shirou MOURI
  • Publication number: 20140344390
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Application
    Filed: August 5, 2014
    Publication date: November 20, 2014
    Inventors: Daiki IWAMOTO, Shirou MOURI
  • Patent number: 8608561
    Abstract: When a game apparatus detects a double-touch in an area other than an area where an enemy character is displayed, the game apparatus causes a player character to perform a forward roll motion. On the other hand, when the game apparatus detects a touch operation onto the enemy character, a prohibition area is provided at a position of the enemy character. When the game apparatus detects a touch onto the prohibition area, even if the touch operation is the double-touch, the game apparatus prohibits the player character from performing the forward roll motion and causes the player character to attack the enemy character.
    Type: Grant
    Filed: December 30, 2009
    Date of Patent: December 17, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Shirou Mouri
  • Patent number: 8545325
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Grant
    Filed: August 7, 2006
    Date of Patent: October 1, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Daiki Iwamoto, Shirou Mouri
  • Patent number: 8376851
    Abstract: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.
    Type: Grant
    Filed: September 8, 2009
    Date of Patent: February 19, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri, Hiromasa Shikata
  • Publication number: 20120264517
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Application
    Filed: June 28, 2012
    Publication date: October 18, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Daiki IWAMOTO, Shirou Mouri
  • Patent number: 8202147
    Abstract: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.
    Type: Grant
    Filed: September 8, 2009
    Date of Patent: June 19, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
  • Publication number: 20110105228
    Abstract: When a game apparatus detects a double-touch in an area other than an area where an enemy character is displayed, the game apparatus causes a player character to perform a forward roll motion. On the other hand, when the game apparatus detects a touch operation onto the enemy character, a prohibition area is provided at a position of the enemy character. When the game apparatus detects a touch onto the prohibition area, even if the touch operation is the double-touch, the game apparatus prohibits the player character from performing the forward roll motion and causes the player character to attack the enemy character.
    Type: Application
    Filed: December 30, 2009
    Publication date: May 5, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi YAMADA, Shirou Mouri
  • Publication number: 20100304859
    Abstract: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.
    Type: Application
    Filed: September 8, 2009
    Publication date: December 2, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi YAMADA, Daiki IWAMOTO, Shirou MOURI, Hiromasa SHIKATA
  • Publication number: 20100304871
    Abstract: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.
    Type: Application
    Filed: September 21, 2009
    Publication date: December 2, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
  • Publication number: 20100306717
    Abstract: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.
    Type: Application
    Filed: September 8, 2009
    Publication date: December 2, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi YAMADA, Daiki IWAMOTO, Shirou MOURI
  • Publication number: 20070238529
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Application
    Filed: August 7, 2006
    Publication date: October 11, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Daiki Iwamoto, Shirou Mouri