Patents by Inventor Shouxiang XU

Shouxiang XU has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11842446
    Abstract: The present application discloses a VR scene and an interaction method thereof, and a computer-readable storage medium. The method includes: constructing a semantics path, here the semantics path is a trajectory drawn on geometry of the virtual environment agent and composed of nodes and directed connections among the nodes, and information of the nodes includes at least node position information, node behavior semantics information and node environment semantics information; the semantics path, moving the virtual character agent according to its own task and the semantics path, and executing a target action; acquiring action result information according to information of a target action of the virtual character agent at the node of the semantics path, and instructing the semantics path processing unit to update the node environment semantics information of the node of the semantics path. Embodiments of the present application can effectively realize interaction in the VR scene.
    Type: Grant
    Filed: November 25, 2019
    Date of Patent: December 12, 2023
    Assignee: SHENZHEN INSTITUTE OF INFORMATION TECHNOLOGY
    Inventor: Shouxiang Xu
  • Patent number: 11803995
    Abstract: This application discloses a target tracking method and apparatus, a terminal device, and a storage medium. The target tracking method includes: determining a path node nearest to the virtual character as a travelling node according to a starting position of the virtual character; moving toward the travelling node until arriving at the travelling node; determining a current next path node to be reached by the virtual character according to the path node where the virtual character is currently located, the path node currently nearest to a target being tracked and a pre-stored path routing matrix, here the path routing matrix is a matrix storing an optimal next path node from a first path node to a second path node; moving to the next path node to approach the target being tracked. Embodiments of this application can improve the target tracking efficiency of the virtual character in the VR scene.
    Type: Grant
    Filed: July 31, 2020
    Date of Patent: October 31, 2023
    Assignee: SHENZHEN INSTITUTE OF INFORMATION TECHNOLOGY
    Inventor: Shouxiang Xu
  • Publication number: 20230154086
    Abstract: This application discloses a target tracking method and apparatus, a terminal device, and a storage medium. The target tracking method includes: determining a path node nearest to the virtual character as a travelling node according to a starting position of the virtual character; moving toward the travelling node until arriving at the travelling node; determining a current next path node to be reached by the virtual character according to the path node where the virtual character is currently located, the path node currently nearest to a target being tracked and a pre-stored path routing matrix, here the path routing matrix is a matrix storing an optimal next path node from a first path node to a second path node; moving to the next path node to approach the target being tracked. Embodiments of this application can improve the target tracking efficiency of the virtual character in the VR scene.
    Type: Application
    Filed: July 31, 2020
    Publication date: May 18, 2023
    Applicant: SHENZHEN INSTITUTE OF INFORMATION TECHNOLOGY
    Inventor: Shouxiang XU
  • Publication number: 20220277523
    Abstract: The present application discloses a VR scene and an interaction method thereof, and a computer-readable storage medium. The method includes: constructing a semantics path, here the semantics path is a trajectory drawn on geometry of the virtual environment agent and composed of nodes and directed connections among the nodes, and information of the nodes includes at least node position information, node behavior semantics information and node environment semantics information; the semantics path, moving the virtual character agent according to its own task and the semantics path, and executing a target action; acquiring action result information according to information of a target action of the virtual character agent at the node of the semantics path, and instructing the semantics path processing unit to update the node environment semantics information of the node of the semantics path. Embodiments of the present application can effectively realize interaction in the VR scene.
    Type: Application
    Filed: November 25, 2019
    Publication date: September 1, 2022
    Applicant: SHENZHEN INSTITUTE OF INFORMATION TECHNOLOGY
    Inventor: Shouxiang XU