Patents by Inventor Shreya Ramamurthy

Shreya Ramamurthy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230206012
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to localize dynamic content. In some implementations, a computer-implemented method includes receiving visual content associated with a game from a first client locale, the visual content including text being represented at the first client locale by a first language, converting the text to generate translated text in at least a second language associated with a second client locale, and storing the translated text in a database in association with the visual content.
    Type: Application
    Filed: February 20, 2023
    Publication date: June 29, 2023
    Applicant: Roblox Corporation
    Inventors: Kyle SPENCE, Peter John PHILLIPS, Craig COLLINS, Pengfei GAO, Xiaochen XU, Alex QUARTULLI, Andrew LI, Andrew Gilmore FRANCIS, Jovanni Antonio CUTIGNI, Shreya RAMAMURTHY
  • Patent number: 11586834
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to localize dynamic content. In some implementations, a computer-implemented method includes receiving visual content associated with a game from a first client locale, the visual content including text being represented at the first client locale by a first language, converting the text to generate translated text in at least a second language associated with a second client locale, and storing the translated text in a database in association with the visual content.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: February 21, 2023
    Assignee: Roblox Corporation
    Inventors: Kyle Spence, Peter John Phillips, Craig Collins, Pengfei Gao, Xiaochen Xu, Alex Quartulli, Andrew Li, Andrew Gilmore Francis, Jovanni Antonio Cutigni, Shreya Ramamurthy
  • Publication number: 20210406481
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to localize dynamic content. In some implementations, a computer-implemented method includes receiving visual content associated with a game from a first client locale, the visual content including text being represented at the first client locale by a first language, converting the text to generate translated text in at least a second language associated with a second client locale, and storing the translated text in a database in association with the visual content.
    Type: Application
    Filed: June 30, 2020
    Publication date: December 30, 2021
    Applicant: Roblox Corporation
    Inventors: Kyle Spence, Peter John Phillips, Craig Collins, Pengfei Gao, Xiaochen Xu, Alex Quartulli, Andrew Li, Andrew Gilmore Francis, Jovanni Antonio Cutigni, Shreya Ramamurthy