Patents by Inventor Silvano Bonacina
Silvano Bonacina has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 10956663Abstract: A computing device includes a digital input system that allows freehand digital inputs to be received (e.g., via movement of a pen, stylus, finger, etc.). The digital input system provides functionality allowing applications to receive digital inputs from a user and control the display of data based on the digital inputs. The digital input system receives digital input from a user and analyzes the digital input to collect input data for the digital input. As the digital input is received, the input data is made available to an application, allowing the application to operate on the input data (e.g., modify the input data and/or generate additional input data) and provide the operated-on input data to the digital input system. The digital input system then proceeds to control the display of data based on the operated-on input data.Type: GrantFiled: November 13, 2018Date of Patent: March 23, 2021Assignee: Microsoft Technology Licensing, LLCInventors: Francis Zhou, Xiao Tu, David W. Duhon, Silvano Bonacina, David Abzarian
-
Patent number: 10930045Abstract: Digital ink is generated to represent a visual component, such as a letter, number, character, and/or other symbol. The digital ink is generated by obtaining multiple different curves that combine to generate the visual component. These different curves can have various different characteristics (e.g., different thicknesses) to provide the desired visual component. The combined curves are converted into a set of primitives that make up the parts of the combined curves, and the set of primitives are converted into a digital ink format. Data describing the set of primitives in digital ink format can be stored and subsequently used to display the visual component as digital ink.Type: GrantFiled: March 22, 2017Date of Patent: February 23, 2021Assignee: Microsoft Technology Licensing, LLCInventors: Robert C. Houser, Pavel Yurevich, Peter Hammerquist, David Abzarian, Xiao Tu, Silvano Bonacina
-
Publication number: 20190369798Abstract: A computing device includes a digital input system that provides digital input functionality for the computing device. The digital input system receives both a first input and a second input. The first input is typically an input with the user's dominant hand (e.g., using a pen, stylus, finger, etc.), and the second input is typically an input with the user's non-dominant hand. The digital input system determines whether a second input is received simultaneously with the first input, and selects one of multiple behaviors for the first input based on whether the second input is received simultaneously with the first input. Various different behaviors for the first input can be selected from, such as freehand or freeform input, constraining digital input corresponding to the first input to be along an edge of a stencil, and so forth.Type: ApplicationFiled: June 28, 2019Publication date: December 5, 2019Inventors: Silvano Bonacina, Francis Zhou, Xiao Tu, David W. Duhon, David Abzarian, Moshe R. Lutz
-
Patent number: 10365757Abstract: A computing device includes a digital input system that provides digital input functionality for the computing device. The digital input system receives both a first input and a second input. The first input is typically an input with the user's dominant hand (e.g., using a pen, stylus, finger, etc.), and the second input is typically an input with the user's non-dominant hand. The digital input system determines whether a second input is received simultaneously with the first input, and selects one of multiple behaviors for the first input based on whether the second input is received simultaneously with the first input. Various different behaviors for the first input can be selected from, such as freehand or freeform input, constraining digital input corresponding to the first input to be along an edge of a stencil, and so forth.Type: GrantFiled: August 13, 2018Date of Patent: July 30, 2019Assignee: Microsoft Technology Licensing, LLCInventors: Silvano Bonacina, Francis Zhou, Xiao Tu, David W. Duhon, David Abzarian, Moshe R. Lutz
-
Publication number: 20190171702Abstract: A computing device includes a digital input system that allows freehand digital inputs to be received (e.g., via movement of a pen, stylus, finger, etc.). The digital input system provides functionality allowing applications to receive digital inputs from a user and control the display of data based on the digital inputs. The digital input system receives digital input from a user and analyzes the digital input to collect input data for the digital input. As the digital input is received, the input data is made available to an application, allowing the application to operate on the input data (e.g., modify the input data and/or generate additional input data) and provide the operated-on input data to the digital input system. The digital input system then proceeds to control the display of data based on the operated-on input data.Type: ApplicationFiled: November 13, 2018Publication date: June 6, 2019Inventors: Francis Zhou, Xiao Tu, David W. Duhon, Silvano Bonacina, David Abzarian
-
Publication number: 20180348953Abstract: A computing device includes a digital input system that provides digital input functionality for the computing device. The digital input system receives both a first input and a second input. The first input is typically an input with the user's dominant hand (e.g., using a pen, stylus, finger, etc.), and the second input is typically an input with the user's non-dominant hand. The digital input system determines whether a second input is received simultaneously with the first input, and selects one of multiple behaviors for the first input based on whether the second input is received simultaneously with the first input. Various different behaviors for the first input can be selected from, such as freehand or freeform input, constraining digital input corresponding to the first input to be along an edge of a stencil, and so forth.Type: ApplicationFiled: August 13, 2018Publication date: December 6, 2018Applicant: Microsoft Technology Licensing, LLCInventors: Silvano Bonacina, Francis Zhou, Xiao Tu, David W. Duhon, David Abzarian, Moshe R. Lutz
-
Patent number: 10146759Abstract: A computing device includes a digital input system that allows freehand digital inputs to be received (e.g., via movement of a pen, stylus, finger, etc.). The digital input system provides functionality allowing applications to receive digital inputs from a user and control the display of data based on the digital inputs. The digital input system receives digital input from a user and analyzes the digital input to collect input data for the digital input. As the digital input is received, the input data is made available to an application, allowing the application to operate on the input data (e.g., modify the input data and/or generate additional input data) and provide the operated-on input data to the digital input system. The digital input system then proceeds to control the display of data based on the operated-on input data.Type: GrantFiled: June 27, 2016Date of Patent: December 4, 2018Assignee: Microsoft Technology Licensing, LLCInventors: Francis Zhou, Xiao Tu, David W. Duhon, Silvano Bonacina, David Abzarian
-
Publication number: 20180276858Abstract: Digital ink is generated to represent a visual component, such as a letter, number, character, and/or other symbol. The digital ink is generated by obtaining multiple different curves that combine to generate the visual component. These different curves can have various different characteristics (e.g., different thicknesses) to provide the desired visual component. The combined curves are converted into a set of primitives that make up the parts of the combined curves, and the set of primitives are converted into a digital ink format. Data describing the set of primitives in digital ink format can be stored and subsequently used to display the visual component as digital ink.Type: ApplicationFiled: March 22, 2017Publication date: September 27, 2018Applicant: Microsoft Technology Licensing, LLCInventors: Robert C. Houser, Pavel Yurevich, Peter Hammerquist, David Abzarian, Xiao Tu, Silvano Bonacina
-
Patent number: 10061427Abstract: A computing device includes a digital input system that provides digital input functionality for the computing device. The digital input system receives both a first input and a second input. The first input is typically an input with the user's dominant hand (e.g., using a pen, stylus, finger, etc.), and the second input is typically an input with the user's non-dominant hand. The digital input system determines whether a second input is received simultaneously with the first input, and selects one of multiple behaviors for the first input based on whether the second input is received simultaneously with the first input. Various different behaviors for the first input can be selected from, such as freehand or freeform input, constraining digital input corresponding to the first input to be along an edge of a stencil, and so forth.Type: GrantFiled: June 24, 2016Date of Patent: August 28, 2018Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Silvano Bonacina, Francis Zhou, Xiao Tu, David W. Duhon, David Abzarian, Moshe R. Lutz
-
Publication number: 20180088786Abstract: A computing system includes a capacitive touch-display including a plurality of touch-sensing pixels, a digitizer configured to generate a capacitive grid map including a capacitance value for each of the plurality of touch-sensing pixels, and an operating system configured to receive the capacitive grid map directly from the digitizer.Type: ApplicationFiled: July 26, 2017Publication date: March 29, 2018Applicant: Microsoft Technology Licensing, LLCInventors: David ABZARIAN, Fei SU, Austin Bradley HODGES, Silvano BONACINA, Andrew Pyon MITTEREDER, Reed Lincoln TOWNSEND, Kyle Thomas BECK
-
Publication number: 20170277333Abstract: A computing device includes a digital input system that provides digital input functionality for the computing device. The digital input system receives both a first input and a second input. The first input is typically an input with the user's dominant hand (e.g., using a pen, stylus, finger, etc.), and the second input is typically an input with the user's non-dominant hand. The digital input system determines whether a second input is received simultaneously with the first input, and selects one of multiple behaviors for the first input based on whether the second input is received simultaneously with the first input. Various different behaviors for the first input can be selected from, such as freehand or freeform input, constraining digital input corresponding to the first input to be along an edge of a stencil, and so forth.Type: ApplicationFiled: June 24, 2016Publication date: September 28, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Silvano Bonacina, Francis Zhou, Xiao Tu, David W. Duhon, David Abzarian, Moshe R. Lutz
-
Publication number: 20170277674Abstract: A computing device includes a digital input system that allows freehand digital inputs to be received (e.g., via movement of a pen, stylus, finger, etc.). The digital input system provides functionality allowing applications to receive digital inputs from a user and control the display of data based on the digital inputs. The digital input system receives digital input from a user and analyzes the digital input to collect input data for the digital input. As the digital input is received, the input data is made available to an application, allowing the application to operate on the input data (e.g., modify the input data and/or generate additional input data) and provide the operated-on input data to the digital input system. The digital input system then proceeds to control the display of data based on the operated-on input data.Type: ApplicationFiled: June 27, 2016Publication date: September 28, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Francis Zhou, Xiao Tu, David W. Duhon, Silvano Bonacina, David Abzarian
-
Patent number: 9697625Abstract: Systems, methods, and computer-readable storage media are provided for efficient real-time ink stroke smoothing, trajectory prediction, and GPU-leveraged rendering of ink stroke input. First and second ink points are received and an active Bézier approximation is computed based thereupon. Sequentially later in time that the first and second ink points, a third ink point is received. It is determined whether the third ink point adequately fits the active Bézier approximation. Where it is determined that the third ink point adequately fits, an updated active Bézier approximation is computed that includes the first, second and third ink points. Where it is determined that the third ink point fails to adequately fit, a different new Bézier approximation is computed that includes the third ink point but not the first and second ink points. Leveraging a GPU, a smoothed ink stroke based upon the Bézier approximation(s) is rendered.Type: GrantFiled: August 16, 2016Date of Patent: July 4, 2017Assignee: Microsoft Technology Licensing, LLCInventors: Silvano Bonacina, Aleksandar Uzelac, Austin Bradley Hodges, David Abzarian, Fei Su, Miles M. Cohen, Anthony John Rolls Hodsdon
-
Patent number: 9644957Abstract: The techniques described herein are directed to receiving parameters directed to correcting spatial error and/or jitter associated with an interaction device connected to a computing device. In some instances, the parameters are encrypted parameters that may be decrypted and consumed to correct the spatial error and/or the jitter associated with the interaction device. For instance, the parameters may provide an adjustment to one or more reported positions of input received from a detection area of the interaction device, so that a display position more accurately reflects, based on the adjustment, an actual position of input on the detection area of the interaction device.Type: GrantFiled: June 17, 2013Date of Patent: May 9, 2017Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Aleksandar Uzelac, David Abzarian, Silvano Bonacina, Changsin Lee, Alan W. Stephenson, Michael A. Nelte, Uros Batricevic
-
Publication number: 20160358348Abstract: Systems, methods, and computer-readable storage media are provided for efficient real-time ink stroke smoothing, trajectory prediction, and GPU-leveraged rendering of ink stroke input. First and second ink points are received and an active Bézier approximation is computed based thereupon. Sequentially later in time that the first and second ink points, a third ink point is received. It is determined whether the third ink point adequately fits the active Bézier approximation. Where it is determined that the third ink point adequately fits, an updated active Bézier approximation is computed that includes the first, second and third ink points. Where it is determined that the third ink point fails to adequately fit, a different new Bézier approximation is computed that includes the third ink point but not the first and second ink points. Leveraging a GPU, a smoothed ink stroke based upon the Bézier approximation(s) is rendered.Type: ApplicationFiled: August 16, 2016Publication date: December 8, 2016Inventors: SILVANO BONACINA, ALEKSANDAR UZELAC, AUSTIN BRADLEY HODGES, DAVID ABZARIAN, FEI SU, MILES M. COHEN, ANTHONY JOHN ROLLS HODSDON
-
Patent number: 9508166Abstract: Systems, methods, and computer-readable storage media are provided for efficient real-time ink stroke smoothing, trajectory prediction, and GPU-leveraged rendering of ink stroke input. First and second ink points are received and an active Bézier approximation is computed based thereupon. Sequentially later in time that the first and second ink points, a third ink point is received. It is determined whether the third ink point adequately fits the active Bézier approximation. Where it is determined that the third ink point adequately fits, an updated active Bézier approximation is computed that includes the first, second and third ink points. Where it is determined that the third ink point fails to adequately fit, a different new Bézier approximation is computed that includes the third ink point but not the first and second ink points. Leveraging a GPU, a smoothed ink stroke based upon the Bézier approximation(s) is rendered.Type: GrantFiled: September 15, 2014Date of Patent: November 29, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Silvano Bonacina, Aleksandar Uzelac, Austin Bradley Hodges, David Abzarian, Fei Su, Miles M Cohen, Anthony John Rolls Hodsdon
-
Publication number: 20160078649Abstract: Systems, methods, and computer-readable storage media are provided for efficient real-time ink stroke smoothing, trajectory prediction, and GPU-leveraged rendering of ink stroke input. First and second ink points are received and an active Bézier approximation is computed based thereupon. Sequentially later in time that the first and second ink points, a third ink point is received. It is determined whether the third ink point adequately fits the active Bézier approximation. Where it is determined that the third ink point adequately fits, an updated active Bézier approximation is computed that includes the first, second and third ink points. Where it is determined that the third ink point fails to adequately fit, a different new Bézier approximation is computed that includes the third ink point but not the first and second ink points. Leveraging a GPU, a smoothed ink stroke based upon the Bézier approximation(s) is rendered.Type: ApplicationFiled: September 15, 2014Publication date: March 17, 2016Inventors: SILVANO BONACINA, ALEKSANDAR UZELAC, AUSTIN BRADLEY HODGES, DAVID ABZARIAN, FEI SU, MILES M. COHEN, ANTHONY JOHN ROLLS HODSDON
-
Publication number: 20140372061Abstract: The techniques described herein are directed to receiving parameters directed to correcting spatial error and/or jitter associated with an interaction device connected to a computing device. In some instances, the parameters are encrypted parameters that may be decrypted and consumed to correct the spatial error and/or the jitter associated with the interaction device. For instance, the parameters may provide an adjustment to one or more reported positions of input received from a detection area of the interaction device, so that a display position more accurately reflects, based on the adjustment, an actual position of input on the detection area of the interaction device.Type: ApplicationFiled: June 17, 2013Publication date: December 18, 2014Inventors: Aleksandar Uzelac, David Abzarian, Silvano Bonacina, Changsin Lee, Alan W. Stephenson, Michael A. Nelte, Uros Batricevic