Patents by Inventor Simon Andrew St John Brislin
Simon Andrew St John Brislin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20240082707Abstract: A method for identifying a cutscene in gameplay footage, the method comprising: receiving a first video signal and a second video signal each comprising a plurality of images; creating a first video fingerprint comprising a plurality of signatures, each signature of the plurality of signatures based on at least one image of the plurality of images in the first video signal; creating a second video fingerprint comprising a plurality of signatures, each signature of the plurality of signatures based on at least one image of the plurality of images in the second video signal; comparing the first video fingerprint with the second video fingerprint; and identifying a cutscene when at least a portion of the first video fingerprint has at least a threshold level of similarity with at least a portion of the second video fingerprint.Type: ApplicationFiled: September 11, 2023Publication date: March 14, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Simon Andrew St John Brislin, Nicholas Anthony Edward Ryan
-
Patent number: 11766618Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.Type: GrantFiled: May 23, 2022Date of Patent: September 26, 2023Assignee: Sony Interactive Entertainment LLCInventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
-
Publication number: 20220280875Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.Type: ApplicationFiled: May 23, 2022Publication date: September 8, 2022Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
-
Patent number: 11423944Abstract: A method of generating audio-visual content from video game footage is provided. The method comprises obtaining a user-selected audio track and obtaining video game footage. Statistical analysis is performed on the audio track so as to determine an excitement level associated with respective portions of the audio track. Statistical analysis is performed on the video game footage so as to determine an excitement level associated with respective portions of the video game footage. Portions of the video game footage are matched with portions of the audio track, based on a correspondence in determined excitement level. Based on said matching, a combined audio-visual content comprising the portions of the video game footage matched to corresponding portions of the audio track is generated. In this way, calm and exciting moments within the video footage are matched to corresponding moments in the audio track. A corresponding system is also provided.Type: GrantFiled: January 23, 2020Date of Patent: August 23, 2022Inventor: Simon Andrew St. John Brislin
-
Patent number: 11338210Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.Type: GrantFiled: October 15, 2019Date of Patent: May 24, 2022Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
-
Patent number: 11325037Abstract: A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.Type: GrantFiled: February 20, 2019Date of Patent: May 10, 2022Inventors: Andrew Swann, Pritpal Singh Panesar, Simon Andrew St. John Brislin, Hugh Alexander Dinsdale Spencer
-
Publication number: 20210178266Abstract: A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.Type: ApplicationFiled: February 20, 2019Publication date: June 17, 2021Applicant: Sony Interactive Entertainment Europe LimitedInventors: Andrew Swann, Pritpal Singh Panesar, Simon Andrew St. John Brislin, Hugh Alexander Dinsdale Spencer
-
Patent number: 11007436Abstract: A method of detecting significant footage for recording from a videogame includes obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.Type: GrantFiled: February 6, 2019Date of Patent: May 18, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Nicholas Anthony Edward Ryan
-
Patent number: 10874948Abstract: A method of mapping a virtual environment includes: obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and, for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a selected predetermined set of depth values corresponding to a predetermined set of positions within a respective video image; where for each pair of depth values and video image positions, a mapping point has a distance from the virtual camera position based upon the depth value, and a position based upon the relative positions of the virtual camera and the respective video image position, thereby obtaining a map dataset of mapping points corresponding to the first sequence of video images.Type: GrantFiled: July 2, 2019Date of Patent: December 29, 2020Assignee: Sony Interactive Entertainment Europe LimitedInventors: Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Pritpal Singh Panesar
-
Publication number: 20200251146Abstract: A method of generating audio-visual content from video game footage is provided. The method comprises obtaining a user-selected audio track and obtaining video game footage. Statistical analysis is performed on the audio track so as to determine an excitement level associated with respective portions of the audio track. Statistical analysis is performed on the video game footage so as to determine an excitement level associated with respective portions of the video game footage. Portions of the video game footage are matched with portions of the audio track, based on a correspondence in determined excitement level. Based on said matching, a combined audio-visual content comprising the portions of the video game footage matched to corresponding portions of the audio track is generated. In this way, calm and exciting moments within the video footage are matched to corresponding moments in the audio track. A corresponding system is also provided.Type: ApplicationFiled: January 23, 2020Publication date: August 6, 2020Applicant: Sony Interactive Entertainment Europe LimitedInventor: Simon Andrew St. John Brislin
-
Publication number: 20200122043Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.Type: ApplicationFiled: October 15, 2019Publication date: April 23, 2020Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
-
Publication number: 20200016499Abstract: A method of mapping a virtual environment includes: obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and, for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a selected predetermined set of depth values corresponding to a predetermined set of positions within a respective video image; where for each pair of depth values and video image positions, a mapping point has a distance from the virtual camera position based upon the depth value, and a position based upon the relative positions of the virtual camera and the respective video image position, thereby obtaining a map dataset of mapping points corresponding to the first sequence of video images.Type: ApplicationFiled: July 2, 2019Publication date: January 16, 2020Applicant: Sony Interactive Entertainment Europe LimitedInventors: Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Pritpal Singh Panesar
-
Publication number: 20190392221Abstract: A method of detecting significant footage for recording from a videogame comprises obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.Type: ApplicationFiled: February 6, 2019Publication date: December 26, 2019Applicant: Sony Interactive Entertainment Inc.Inventors: Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Nicholas Anthony Edward Ryan